Search found 4 matches
- Sun Apr 20, 2014 3:24 am
- Forum: ID Tech
- Topic: Patch Meshes
- Replies: 4
- Views: 3104
Re: Patch Meshes
Thank you very much, it worked real well. I just have one question, is there anyway to get around needing to have them in a room? It seems that you can't put it to an ASE model if it's in the "void". It was no big deal, I just removed what I didn't need from inside of 3Ds Max, but it would...
- Fri Apr 18, 2014 4:35 am
- Forum: ID Tech
- Topic: Patch Meshes
- Replies: 4
- Views: 3104
Re: Patch Meshes
Thanks, I'll look into that, and I'm aware of the legalities, it was a map that was released with its source and said to be released under GPL which as I understand it means that I can go ahead and use it all I want so long as I include the "source" file with the map.
- Thu Apr 17, 2014 11:10 pm
- Forum: ID Tech
- Topic: Patch Meshes
- Replies: 4
- Views: 3104
Patch Meshes
I have a map from Nexuiz that I've been attempting to port over to Source Engine game and it's gone pretty decent for the most part. (By decent, I of course mean tedious as these things are haha) Since Nexuiz is a modified Q3 engine game, I thought it might be more appropriate to ask here for the ma...
- Thu Jul 29, 2010 9:03 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake III through a Proxy
- Replies: 1
- Views: 2362
Quake III through a Proxy
My friends and I have this place where we play Quake III all the time, and the Internet there goes through a proxy. How do I set Quake III to go through a proxy so that we can play online? I'd love to setup a server at home so that way we can always play together even if I'm not there.