Search found 37 matches

by Derr1
Wed Jul 06, 2011 5:18 pm
Forum: ID Tech
Topic: Need help recovering map
Replies: 6
Views: 2688

Re: Need help recovering map

Obsidian wrote It sounds like the recovered file is foobar I don't know what foobar is. I've never heard of it. Obsidian also wrote You can try another data recovery program It asked for payment to download, and the free trial required a TON of information, including business information (which a) ...
by Derr1
Wed Jul 06, 2011 1:14 am
Forum: ID Tech
Topic: Need help recovering map
Replies: 6
Views: 2688

Need help recovering map

Hi. As the subject says, I need help recovering my map, named "derr_first". The problem is, I re-installed my Elite Force to get RPG-X to work, and I shift-deleted my EF file in doing so (to make room for the saved copy on my bro's external hard drive). I used Pandora Recovery(tm) to recov...
by Derr1
Mon Mar 28, 2011 9:23 pm
Forum: ID Tech
Topic: Forcefields
Replies: 6
Views: 3620

Re: Forcefields

Forgot to answer how I got it (oops :D). I did some more research and found a neat way to make forcefields (make a brush and texture all none-seen sides with no-draw) and texture the remaining side with a texture that has a "forcefield" shader (I'm not sure if mine has a forcefield shader,...
by Derr1
Mon Mar 28, 2011 9:20 pm
Forum: ID Tech
Topic: Forcefields
Replies: 6
Views: 3620

Re: Forcefields

Well, I got the kind of effect I wanted (I used the forge/energyor as my forcefield and it's transparent :)). Apparently it also lets the player through, so I used a clip texture in the same place as the forcefield texture (two different brushes) to prevent passing the "forcefield". Thanks...
by Derr1
Sun Mar 27, 2011 3:19 am
Forum: ID Tech
Topic: Forcefields
Replies: 6
Views: 3620

Forcefields

Okay, I'm wondering how to make forcefields, I mean transparent-ish entities that certain things (like func_trains) can pass, but the play cannot. I've made a block where I want the forcefield and assigned it with "func_forcefield", however in-game it uses the same texture as in the editor...
by Derr1
Wed Mar 23, 2011 1:39 am
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

Re: missing items

YAAAAAY! I did an un-install and re-install, but not a traditional re-install. my bro has an external hard-drive that had a copy of EF on it for when his computer got a virus :disgust:. However I now have gtkradiant 1.5 now working and I appear to, after inspection, have EVERYTHING (but textures, wh...
by Derr1
Tue Mar 22, 2011 1:26 am
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

Re: missing items

figured as much :tear:. oh well, I guess I can either re-install everything or just stop mapping for EF altogether (except RPG-X which I have all the necessary items for). Darn
by Derr1
Sun Mar 20, 2011 8:49 pm
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

Re: missing items

I can't win with Gtk. I changed the directory of Gtk in hopes that it would see my entity files, and that worked. However I now have MOST items, and the only things I'm missing are SOME items from the "item" section. It appears that it sees the entities but, after some file exchange, it do...
by Derr1
Sat Mar 19, 2011 4:04 pm
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

Re: missing items

Hmmm...I couldn't find any entities.def files in my pak0, but I found common.shader, so I at least deleted and copy-pasted it. However, after some experimentation, I have noticed that not only do my triggers and dmg's do 1 damage, all WEAPONS do 1 damage as well (a powerful splash damage weapon that...
by Derr1
Fri Mar 18, 2011 8:28 pm
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

Re: missing items

okay, again, good news and bad: GOOD: my radiant is semi-functional and I have the missing items BAD: I have duplicate items (like func_train and such), probably caused by having duplicate pk3's. Also, my train has vanished (might need re-setup), my old trigger_hurt isn't functioning correctly (at d...
by Derr1
Fri Mar 18, 2011 7:44 pm
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

Re: missing items

oooooook, I downloaded a gamepack for EF, installed it, and now I get a fatal error on gtkRadiant load (which I discovered is ACTUALLY 1.4, not 1.5), which goes something along the lines of, "unable to load "textures/radiant/notex". I'm currently downloading and going to re-install 1....
by Derr1
Fri Mar 18, 2011 3:37 pm
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

Re: missing items

I'm using 1.5.0, and gamepack?? I never knew of any gamepack. I know I had a problem with textures in the past and had to download an updated file called "stvef.game". Is that what you're talking about?
by Derr1
Fri Mar 18, 2011 2:40 am
Forum: ID Tech
Topic: missing items
Replies: 13
Views: 5614

missing items

Oooooooooooook, I hate to bother you guys again in such short notice, but I noticed when I was going to place an item to test something in-game that some of the items in my GTKRadiant are missing, specifically those related to the items section, the ammo section (for the EF weaponry), and holdable s...
by Derr1
Fri Mar 18, 2011 2:20 am
Forum: ID Tech
Topic: map won't load
Replies: 2
Views: 1768

Re: map won't load

solved. Someone told me to set com_hunkmegs to 128 and lo and behold that worked.
by Derr1
Fri Mar 18, 2011 1:40 am
Forum: ID Tech
Topic: map won't load
Replies: 2
Views: 1768

map won't load

Great, so I did something REALLY stupid. I decided after learning all these new things, elevators, platforms, jump pads, to just make some funcs, targets, and triggers to read what they do. However I did so without creating a backup (mistake 1). Now when I load my map it goes through step one but th...
by Derr1
Fri Mar 18, 2011 1:34 am
Forum: ID Tech
Topic: moving platforms...
Replies: 12
Views: 4859

Re: moving platforms...

Precisely what Bliccer said, a plat that slows down near the sidewalks, speeds up until the middle, then slows down, speeds up, etc. I can however deal with just an abrupt stop and start using "wait", but now I have a new problem which I will post right after this :(
by Derr1
Thu Mar 17, 2011 2:51 am
Forum: ID Tech
Topic: moving platforms...
Replies: 12
Views: 4859

Re: moving platforms...

YAAAAAAAAAAY! My platform works! I never did load that map (I don't know how to load via compiler process), but it did help. I noticed several references to "common/origin". I was using what a tutorial had told me to use, "system/origin". I looked under common and lo and behold, ...
by Derr1
Wed Mar 16, 2011 9:14 pm
Forum: ID Tech
Topic: moving platforms...
Replies: 12
Views: 4859

Re: moving platforms...

I found out through testing that if I create a func_train then it will not appear in-game, so I guess it's incompatible. That still leaves the question of how to make a movable platform with others. I think I COULD use a func_door with a negative lip to make it go to the other side, however that mak...
by Derr1
Wed Mar 16, 2011 3:18 pm
Forum: ID Tech
Topic: moving platforms...
Replies: 12
Views: 4859

Re: moving platforms...

odd. I followed the tutorial as far as I can tell (still sketchy on the origin part), however my origin and moving platform STILL won't select as one entity, and I see no map linked to the tutorial map! Also, when I compiled, my platform disappeared. I made my path and linked them to each other so m...
by Derr1
Tue Mar 15, 2011 9:36 pm
Forum: ID Tech
Topic: moving platforms...
Replies: 12
Views: 4859

moving platforms...

I have a small dilemma. I wish to make a moving platform (not an elevator like my post from awhile ago) that goes from point a to point b to point a to point b etc. The tutorials I found were kind of confusing, so I just need clarification about how to make a simple 2-point moving platform. I recall...
by Derr1
Tue Mar 15, 2011 3:30 pm
Forum: ID Tech
Topic: GTKRadiant 1.5 AND UberRadiant troubles
Replies: 16
Views: 4823

Re: GTKRadiant 1.5 AND UberRadiant troubles

HALLELUJAH! I tried eraser's hint, and it worked! IT SAVED!!!!!! My only concern is that afterwards I checked the console and it had a warning "WARNING: no module found for map interface type ''." (that's not a new face, that is literally, without the space for clarification, " ."...
by Derr1
Tue Mar 15, 2011 3:25 pm
Forum: ID Tech
Topic: GTKRadiant 1.5 AND UberRadiant troubles
Replies: 16
Views: 4823

Re: GTKRadiant 1.5 AND UberRadiant troubles

Neither worked, surprisingly. I created a new text document, typed in EXACTLY "derr_map.map", and tried to save my map as "derr_map" and then "derr_map.map", but both failed. I then created a folder on my desktop named "EFmaps", opened "_brig.map", d...
by Derr1
Tue Mar 15, 2011 3:05 pm
Forum: ID Tech
Topic: GTKRadiant 1.5 AND UberRadiant troubles
Replies: 16
Views: 4823

Re: GTKRadiant 1.5 AND UberRadiant troubles

sounds very time consuming Bliccer. To answer your question, I just moved them out of Program Files(x86) and now the directory SHOULD be "D:\Raven\Star Trek Voyager: Elite Force\BaseEF\maps" or similar for GTKRadiant 1.5. Obsidian: by save to that file, do you mean creating a mapfile calle...
by Derr1
Mon Mar 14, 2011 4:16 pm
Forum: ID Tech
Topic: GTKRadiant 1.5 AND UberRadiant troubles
Replies: 16
Views: 4823

Re: GTKRadiant 1.5 AND UberRadiant troubles

Okay, I moved both my EF files AND my GtkRadiant folders from the program files(x86) folder and I still get the failure to write error! I don't understand. I followed, as far as I know, what the faq told me about windows 7 security aspects. Why am I still getting a write error? :confused: :confused:...
by Derr1
Mon Mar 14, 2011 2:03 am
Forum: ID Tech
Topic: GTKRadiant 1.5 AND UberRadiant troubles
Replies: 16
Views: 4823

Re: GTKRadiant 1.5 AND UberRadiant troubles

Ok, I got GTKRadiant working to the point of actually editing smoothly! New problem. It won't save. The console provides an error along the lines of "Couldn't open file (directory here)No Brushes Selected To Write" I've had the problem before but forgot how I fixed it :l. I know I have all...