Search found 37 matches
- Wed Jul 06, 2011 5:18 pm
- Forum: ID Tech
- Topic: Need help recovering map
- Replies: 6
- Views: 2688
Re: Need help recovering map
Obsidian wrote It sounds like the recovered file is foobar I don't know what foobar is. I've never heard of it. Obsidian also wrote You can try another data recovery program It asked for payment to download, and the free trial required a TON of information, including business information (which a) ...
- Wed Jul 06, 2011 1:14 am
- Forum: ID Tech
- Topic: Need help recovering map
- Replies: 6
- Views: 2688
Need help recovering map
Hi. As the subject says, I need help recovering my map, named "derr_first". The problem is, I re-installed my Elite Force to get RPG-X to work, and I shift-deleted my EF file in doing so (to make room for the saved copy on my bro's external hard drive). I used Pandora Recovery(tm) to recov...
- Mon Mar 28, 2011 9:23 pm
- Forum: ID Tech
- Topic: Forcefields
- Replies: 6
- Views: 3620
Re: Forcefields
Forgot to answer how I got it (oops :D). I did some more research and found a neat way to make forcefields (make a brush and texture all none-seen sides with no-draw) and texture the remaining side with a texture that has a "forcefield" shader (I'm not sure if mine has a forcefield shader,...
- Mon Mar 28, 2011 9:20 pm
- Forum: ID Tech
- Topic: Forcefields
- Replies: 6
- Views: 3620
Re: Forcefields
Well, I got the kind of effect I wanted (I used the forge/energyor as my forcefield and it's transparent :)). Apparently it also lets the player through, so I used a clip texture in the same place as the forcefield texture (two different brushes) to prevent passing the "forcefield". Thanks...
- Sun Mar 27, 2011 3:19 am
- Forum: ID Tech
- Topic: Forcefields
- Replies: 6
- Views: 3620
Forcefields
Okay, I'm wondering how to make forcefields, I mean transparent-ish entities that certain things (like func_trains) can pass, but the play cannot. I've made a block where I want the forcefield and assigned it with "func_forcefield", however in-game it uses the same texture as in the editor...
- Wed Mar 23, 2011 1:39 am
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
Re: missing items
YAAAAAY! I did an un-install and re-install, but not a traditional re-install. my bro has an external hard-drive that had a copy of EF on it for when his computer got a virus :disgust:. However I now have gtkradiant 1.5 now working and I appear to, after inspection, have EVERYTHING (but textures, wh...
- Tue Mar 22, 2011 1:26 am
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
Re: missing items
figured as much
. oh well, I guess I can either re-install everything or just stop mapping for EF altogether (except RPG-X which I have all the necessary items for). Darn

- Sun Mar 20, 2011 8:49 pm
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
Re: missing items
I can't win with Gtk. I changed the directory of Gtk in hopes that it would see my entity files, and that worked. However I now have MOST items, and the only things I'm missing are SOME items from the "item" section. It appears that it sees the entities but, after some file exchange, it do...
- Sat Mar 19, 2011 4:04 pm
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
Re: missing items
Hmmm...I couldn't find any entities.def files in my pak0, but I found common.shader, so I at least deleted and copy-pasted it. However, after some experimentation, I have noticed that not only do my triggers and dmg's do 1 damage, all WEAPONS do 1 damage as well (a powerful splash damage weapon that...
- Fri Mar 18, 2011 8:28 pm
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
Re: missing items
okay, again, good news and bad: GOOD: my radiant is semi-functional and I have the missing items BAD: I have duplicate items (like func_train and such), probably caused by having duplicate pk3's. Also, my train has vanished (might need re-setup), my old trigger_hurt isn't functioning correctly (at d...
- Fri Mar 18, 2011 7:44 pm
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
Re: missing items
oooooook, I downloaded a gamepack for EF, installed it, and now I get a fatal error on gtkRadiant load (which I discovered is ACTUALLY 1.4, not 1.5), which goes something along the lines of, "unable to load "textures/radiant/notex". I'm currently downloading and going to re-install 1....
- Fri Mar 18, 2011 3:37 pm
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
Re: missing items
I'm using 1.5.0, and gamepack?? I never knew of any gamepack. I know I had a problem with textures in the past and had to download an updated file called "stvef.game". Is that what you're talking about?
- Fri Mar 18, 2011 2:40 am
- Forum: ID Tech
- Topic: missing items
- Replies: 13
- Views: 5614
missing items
Oooooooooooook, I hate to bother you guys again in such short notice, but I noticed when I was going to place an item to test something in-game that some of the items in my GTKRadiant are missing, specifically those related to the items section, the ammo section (for the EF weaponry), and holdable s...
- Fri Mar 18, 2011 2:20 am
- Forum: ID Tech
- Topic: map won't load
- Replies: 2
- Views: 1768
Re: map won't load
solved. Someone told me to set com_hunkmegs to 128 and lo and behold that worked.
- Fri Mar 18, 2011 1:40 am
- Forum: ID Tech
- Topic: map won't load
- Replies: 2
- Views: 1768
map won't load
Great, so I did something REALLY stupid. I decided after learning all these new things, elevators, platforms, jump pads, to just make some funcs, targets, and triggers to read what they do. However I did so without creating a backup (mistake 1). Now when I load my map it goes through step one but th...
- Fri Mar 18, 2011 1:34 am
- Forum: ID Tech
- Topic: moving platforms...
- Replies: 12
- Views: 4859
Re: moving platforms...
Precisely what Bliccer said, a plat that slows down near the sidewalks, speeds up until the middle, then slows down, speeds up, etc. I can however deal with just an abrupt stop and start using "wait", but now I have a new problem which I will post right after this 

- Thu Mar 17, 2011 2:51 am
- Forum: ID Tech
- Topic: moving platforms...
- Replies: 12
- Views: 4859
Re: moving platforms...
YAAAAAAAAAAY! My platform works! I never did load that map (I don't know how to load via compiler process), but it did help. I noticed several references to "common/origin". I was using what a tutorial had told me to use, "system/origin". I looked under common and lo and behold, ...
- Wed Mar 16, 2011 9:14 pm
- Forum: ID Tech
- Topic: moving platforms...
- Replies: 12
- Views: 4859
Re: moving platforms...
I found out through testing that if I create a func_train then it will not appear in-game, so I guess it's incompatible. That still leaves the question of how to make a movable platform with others. I think I COULD use a func_door with a negative lip to make it go to the other side, however that mak...
- Wed Mar 16, 2011 3:18 pm
- Forum: ID Tech
- Topic: moving platforms...
- Replies: 12
- Views: 4859
Re: moving platforms...
odd. I followed the tutorial as far as I can tell (still sketchy on the origin part), however my origin and moving platform STILL won't select as one entity, and I see no map linked to the tutorial map! Also, when I compiled, my platform disappeared. I made my path and linked them to each other so m...
- Tue Mar 15, 2011 9:36 pm
- Forum: ID Tech
- Topic: moving platforms...
- Replies: 12
- Views: 4859
moving platforms...
I have a small dilemma. I wish to make a moving platform (not an elevator like my post from awhile ago) that goes from point a to point b to point a to point b etc. The tutorials I found were kind of confusing, so I just need clarification about how to make a simple 2-point moving platform. I recall...
- Tue Mar 15, 2011 3:30 pm
- Forum: ID Tech
- Topic: GTKRadiant 1.5 AND UberRadiant troubles
- Replies: 16
- Views: 4823
Re: GTKRadiant 1.5 AND UberRadiant troubles
HALLELUJAH! I tried eraser's hint, and it worked! IT SAVED!!!!!! My only concern is that afterwards I checked the console and it had a warning "WARNING: no module found for map interface type ''." (that's not a new face, that is literally, without the space for clarification, " ."...
- Tue Mar 15, 2011 3:25 pm
- Forum: ID Tech
- Topic: GTKRadiant 1.5 AND UberRadiant troubles
- Replies: 16
- Views: 4823
Re: GTKRadiant 1.5 AND UberRadiant troubles
Neither worked, surprisingly. I created a new text document, typed in EXACTLY "derr_map.map", and tried to save my map as "derr_map" and then "derr_map.map", but both failed. I then created a folder on my desktop named "EFmaps", opened "_brig.map", d...
- Tue Mar 15, 2011 3:05 pm
- Forum: ID Tech
- Topic: GTKRadiant 1.5 AND UberRadiant troubles
- Replies: 16
- Views: 4823
Re: GTKRadiant 1.5 AND UberRadiant troubles
sounds very time consuming Bliccer. To answer your question, I just moved them out of Program Files(x86) and now the directory SHOULD be "D:\Raven\Star Trek Voyager: Elite Force\BaseEF\maps" or similar for GTKRadiant 1.5. Obsidian: by save to that file, do you mean creating a mapfile calle...
- Mon Mar 14, 2011 4:16 pm
- Forum: ID Tech
- Topic: GTKRadiant 1.5 AND UberRadiant troubles
- Replies: 16
- Views: 4823
Re: GTKRadiant 1.5 AND UberRadiant troubles
Okay, I moved both my EF files AND my GtkRadiant folders from the program files(x86) folder and I still get the failure to write error! I don't understand. I followed, as far as I know, what the faq told me about windows 7 security aspects. Why am I still getting a write error? :confused: :confused:...
- Mon Mar 14, 2011 2:03 am
- Forum: ID Tech
- Topic: GTKRadiant 1.5 AND UberRadiant troubles
- Replies: 16
- Views: 4823
Re: GTKRadiant 1.5 AND UberRadiant troubles
Ok, I got GTKRadiant working to the point of actually editing smoothly! New problem. It won't save. The console provides an error along the lines of "Couldn't open file (directory here)No Brushes Selected To Write" I've had the problem before but forgot how I fixed it :l. I know I have all...