Search found 5 matches

by MidiMightyMoe
Mon Dec 06, 2010 11:09 am
Forum: ID Tech
Topic: Anima Gaming - DeFrag Competition
Replies: 31
Views: 15887

Re: Anima Gaming - DeFrag Competition

I started a cpm map, it's half done now, so you can count me in :)
by MidiMightyMoe
Mon Nov 29, 2010 10:57 pm
Forum: ID Tech
Topic: AEcell - Cell Texture Pack - beta2 d/l
Replies: 126
Views: 84652

Re: AEcell - Cell Texture Pack - beta2 d/l

Just to show you the Defrag map I made with this cool texture pack : http://q3a.ath.cx/?mapdetails=FRcup25 So I tried to make my own shader and recolor it, it's relativiely easy and the shader files are well made. For me, not an experienced mapper, the pack comes in really handy and offer cool possi...
by MidiMightyMoe
Fri Oct 29, 2010 11:27 pm
Forum: ID Tech
Topic: Anima Gaming - DeFrag Competition
Replies: 31
Views: 15887

Re: Anima Gaming - DeFrag Competition

If you can only come up with a freestyle challenge, that's fine. We will only release the same amount of freestyle challenges as the number of runs, though. We will probably base the challenges on quality of the challenge, so if yours isn't as good as another's you may not see it in the competition...
by MidiMightyMoe
Thu Oct 28, 2010 4:04 pm
Forum: ID Tech
Topic: Anima Gaming - DeFrag Competition
Replies: 31
Views: 15887

Re: Anima Gaming - DeFrag Competition

Just two questions about it : does it have the same mapper that makes the freestyle trick and the run or if i come with only freestye challenge it's ok ?
Second question si from Elco : woul you accept an item collecting map ?
by MidiMightyMoe
Wed Oct 27, 2010 4:40 pm
Forum: ID Tech
Topic: Anima Gaming - DeFrag Competition
Replies: 31
Views: 15887

Re: Anima Gaming - DeFrag Competition

try posting on q3df.org board. theres more defrag mappers there then here. ^ This. Also, I'm working on what could be a challenge/freestyle run map right now, except the tricks are linked in one run ATM. It is in the very early stage of developement (only a gameplay map that needs some tuning right...