Search found 7 matches

by UNI
Mon Feb 07, 2011 9:34 pm
Forum: Programming Discussion
Topic: Quake Mod with Steam Version of Q3
Replies: 9
Views: 8112

Re: Quake Mod with Steam Version of Q3

I'm not sure what directory condump is misantropia replied: /condump writes to the mod folder or baseq3, by the way. Just to elaborate. Condump is not a directory it is a command. Using the condump command will dump the contents(txt) of the console to the filename you specify. So if you type "...
by UNI
Sat Jan 29, 2011 11:05 pm
Forum: Programming Discussion
Topic: Server tells so and so is glowing
Replies: 3
Views: 2296

Re: Server tells so and so is glowing

thank you Aren't these areas where the client renders it? I'm sorry for not being more specific. Someone else picks up the battlesuit. That's then sent to the server. Then the server tells everyone to color that client with the battlesuit. Then my client renders it. Or at least that's my impression ...
by UNI
Sat Jan 29, 2011 8:32 pm
Forum: Programming Discussion
Topic: Server tells so and so is glowing
Replies: 3
Views: 2296

Server tells so and so is glowing

ok i don't have the battlesuit for example.
A player grabs it.
Where does the server tell me render the glow?
I'm looking for any instance this may happen quad, battlesuit, etc
by UNI
Sat Nov 27, 2010 12:52 am
Forum: Programming Discussion
Topic: playerstate and stopfollow
Replies: 6
Views: 2826

Re: playerstate and stopfollow

Thanks again <3
by UNI
Fri Nov 26, 2010 8:56 pm
Forum: Programming Discussion
Topic: playerstate and stopfollow
Replies: 6
Views: 2826

Re: playerstate and stopfollow

Thanks sorry 1 more question.
Where is the followed playerstate copied to the spectator
by UNI
Fri Nov 26, 2010 6:21 pm
Forum: Programming Discussion
Topic: playerstate and stopfollow
Replies: 6
Views: 2826

Re: playerstate and stopfollow

Sure. Is your question "where should I do that"?
Yes.
I'd like to do something universal across the couple q3 engine games I play.
I don't want any of those old entity numbers or or 2d images staying behind.
by UNI
Fri Nov 26, 2010 5:47 am
Forum: Programming Discussion
Topic: playerstate and stopfollow
Replies: 6
Views: 2826

playerstate and stopfollow

I'm sure this has been posted before but my search didn't come up with anything... Anyway When a spectator is following a client that clients playerstate overwrites the spectators. I have noticed in a lot of quake 3 engine games that when the spectator calls stopfollow some of the previous spectated...