Search found 7 matches
- Mon Feb 07, 2011 9:34 pm
- Forum: Programming Discussion
- Topic: Quake Mod with Steam Version of Q3
- Replies: 9
- Views: 8112
Re: Quake Mod with Steam Version of Q3
I'm not sure what directory condump is misantropia replied: /condump writes to the mod folder or baseq3, by the way. Just to elaborate. Condump is not a directory it is a command. Using the condump command will dump the contents(txt) of the console to the filename you specify. So if you type "...
- Sat Jan 29, 2011 11:05 pm
- Forum: Programming Discussion
- Topic: Server tells so and so is glowing
- Replies: 3
- Views: 2296
Re: Server tells so and so is glowing
thank you Aren't these areas where the client renders it? I'm sorry for not being more specific. Someone else picks up the battlesuit. That's then sent to the server. Then the server tells everyone to color that client with the battlesuit. Then my client renders it. Or at least that's my impression ...
- Sat Jan 29, 2011 8:32 pm
- Forum: Programming Discussion
- Topic: Server tells so and so is glowing
- Replies: 3
- Views: 2296
Server tells so and so is glowing
ok i don't have the battlesuit for example.
A player grabs it.
Where does the server tell me render the glow?
I'm looking for any instance this may happen quad, battlesuit, etc
A player grabs it.
Where does the server tell me render the glow?
I'm looking for any instance this may happen quad, battlesuit, etc
- Sat Nov 27, 2010 12:52 am
- Forum: Programming Discussion
- Topic: playerstate and stopfollow
- Replies: 6
- Views: 2826
Re: playerstate and stopfollow
Thanks again 

- Fri Nov 26, 2010 8:56 pm
- Forum: Programming Discussion
- Topic: playerstate and stopfollow
- Replies: 6
- Views: 2826
Re: playerstate and stopfollow
Thanks sorry 1 more question.
Where is the followed playerstate copied to the spectator
Where is the followed playerstate copied to the spectator
- Fri Nov 26, 2010 6:21 pm
- Forum: Programming Discussion
- Topic: playerstate and stopfollow
- Replies: 6
- Views: 2826
Re: playerstate and stopfollow
Yes.Sure. Is your question "where should I do that"?
I'd like to do something universal across the couple q3 engine games I play.
I don't want any of those old entity numbers or or 2d images staying behind.
- Fri Nov 26, 2010 5:47 am
- Forum: Programming Discussion
- Topic: playerstate and stopfollow
- Replies: 6
- Views: 2826
playerstate and stopfollow
I'm sure this has been posted before but my search didn't come up with anything... Anyway When a spectator is following a client that clients playerstate overwrites the spectators. I have noticed in a lot of quake 3 engine games that when the spectator calls stopfollow some of the previous spectated...