In texture panel shaders doesn't have a border.
Is this a bug or I can turn it on somehow?
UPD: My bad - duplicated default_shaderlist.txt and renamed to shaderlist.txt.
Works like a charm.
Search found 2 matches
- Sat May 12, 2012 10:06 am
- Forum: ID Tech
- Topic: Radiant 1.6 (ZeroRadiant)
- Replies: 92
- Views: 179205
- Fri Nov 26, 2010 11:11 am
- Forum: ID Tech
- Topic: player animations
- Replies: 0
- Views: 1367
player animations
Custom player model exported from max 2010 x64. It appears in QL and seems to work fine, except for animations. Most legs anims pick some random/shifted values from animation.cfg. Both max and NPherno MD3 Compiler shows that legs_idle starts at frame 245, but in game model plays something completely...