Fact is I haven't touched this or any other map since my last post. Maybe I'll finish it. Remove all the weapons ,powerups ,ammo like I said in my last post
because any instagib mod wouldn't need them anyway.
Search found 186 matches
- Sun Jul 24, 2022 10:41 pm
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 8650
- Tue Dec 15, 2020 9:06 pm
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 8650
Re: Work in progress - aty3dm10
RaspAtan no offense taken. Fact is I should just label it as an Instagib Map intended for use with OSP, Beryllium,InstaUnlagged and Freeze Tag. Its suited to those those best I feel. I never was a big fan of Vanilla Q3 or CPM so when you look at any of my maps item placement has always been least of...
- Wed Sep 09, 2020 7:21 pm
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 8650
Re: Work in progress - aty3dm10
As you can tell it took me less than 10 minutes to place the weapons and items. I didn't give it much thought knowing
I would have to move most of it anyway. Thank you for your time to give me some input.
I would have to move most of it anyway. Thank you for your time to give me some input.
- Fri Aug 07, 2020 8:57 pm
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 8650
Re: Work in progress - aty3dm10
This is where I'm at. Shadows look way better than previous compiles.
Download Link- https://www.mediafire.com/file/2aecgbgr ... 0.pk3/file
Download Link- https://www.mediafire.com/file/2aecgbgr ... 0.pk3/file
- Thu Aug 06, 2020 7:36 pm
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 8650
Re: Work in progress - aty3dm10
Sorry ,been distracted from this lately. I'll have to put a pk3 together. I had been having issues with shadows not looking proper. At the moment I have a different skybox than the one in the earlier screenshots.
- Wed Jul 01, 2020 5:13 am
- Forum: ID Tech
- Topic: Questions about Radiant
- Replies: 9
- Views: 5841
Re: Questions about Radiant
Fjoggs , It's cool what was being done in those videos. I'm just going to have to watch them in slow motion to figure it out.
- Wed Jun 24, 2020 7:10 am
- Forum: ID Tech
- Topic: Questions about Radiant
- Replies: 9
- Views: 5841
Re: Questions about Radiant
Yes and yes. It has me baffled because 1.5 was running fine until a few days before I posted here as was netRadiant. So I figured well maybe some update to the system may not be agreeing with them so I installed the latest versions of GtkRadiant and netRadiant and the same problem. I updated Windows...
- Mon Jun 22, 2020 8:34 pm
- Forum: ID Tech
- Topic: Questions about Radiant
- Replies: 9
- Views: 5841
Re: Questions about Radiant
Obsidian as a matter of fact My 8 year old computer with a i7 4930K and gtx 970 run all the radiant variations just fine. I am wondering if I may have to install the new OpenGL Drivers. I have run all the compatibility and permissions options available. Some of them work for a few seconds and then i...
- Sun Jun 21, 2020 8:27 pm
- Forum: ID Tech
- Topic: Questions about Radiant
- Replies: 9
- Views: 5841
Questions about Radiant
Question 1 - My newest computer has 64 gigs of ddr4 3200, a AMD Ryzen 9 3950X and a RTX 2080 Super in it and not one single instance of Radiant (1.5 ,1.6.6 , netradiant-custom-20180516 and netradiant_1.5.0-20200419-illwieckz-windows-amd64) runs decent. Every one of them runs like having a 900 ping o...
- Tue Jun 09, 2020 2:14 am
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 8650
Re: Work in progress - aty3dm10
Still working on it.
- Sun Jun 07, 2020 1:18 am
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 8650
Work in progress - aty3dm10
How's Everyone doing these days? I've had mappers block with this map for over 2 years and finally over the last few days I have made some progress. There is nothing in the map yet,the lighting is minimum and may be dark for some but should ok. Just looking for some input as usual. Thanks Download l...
- Mon Jul 30, 2018 8:47 pm
- Forum: General Discussion
- Topic: Latest GeForce Drivers
- Replies: 6
- Views: 2597
Re: Latest GeForce Drivers
Hi kaustic, I'm xxElitE-GoDxx, Vice-Chairman of Offensive Ops at LG - Legendary Gamers. My username here is an alias to protect myself and my loved ones as I'm a senior board member in the world of competitive gaming. It is true that there was quite a bit of strife during your brief and forgettable...
- Mon Jul 30, 2018 5:46 pm
- Forum: General Discussion
- Topic: Latest GeForce Drivers
- Replies: 6
- Views: 2597
Re: Latest GeForce Drivers
YourGrandpa I was in a few. {RAU} Rail Assassins United, {COD} Code of Destruction, XRI- Extreme Railers Inc which later merged with DoD and became LG- Legendary Gamers. Been some time since LG just slipped away into nothingness (last clan I was in). Transient- No I'm the type that only reformats wh...
- Sun Jul 29, 2018 7:34 pm
- Forum: General Discussion
- Topic: Latest GeForce Drivers
- Replies: 6
- Views: 2597
Latest GeForce Drivers
Anyone else in here having BSOD issues as of late. After I installed the latest drivers from Nvidia I started to get the BSOD multiple times a day. It took about 3 weeks to find out what was going on because I finally had a BSOD that didn't do a crash dump and then go away in a few milliseconds.(I'm...
- Sat Jun 30, 2018 7:11 am
- Forum: ID Tech
- Topic: Revized addition of my DM5 map.New textures Ect.
- Replies: 15
- Views: 7510
Re: Revized addition of my DM5 map.New textures Ect.
The .pk3 - http://www.mediafire.com/file/mhtm8t4s5 ... 2.pk3/file
- Tue Jun 05, 2018 2:24 am
- Forum: ID Tech
- Topic: FOV Calculator
- Replies: 0
- Views: 2240
FOV Calculator
http://www.wsgf.org/fovcalc.php . Used the setting it spit out and now my game (Q3A) looks completely normal.
Resolution of 3440x1440 with the FOV of 121.66 . 1920x1080 = FOV of 106.26 .
Resolution of 3440x1440 with the FOV of 121.66 . 1920x1080 = FOV of 106.26 .
- Tue Jun 05, 2018 2:15 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Field of view Calculator
- Replies: 1
- Views: 5017
Field of view Calculator
I wish I had seen this a long time ago. First off I didn't know in q3 that the FOV setting would except a decimal. It just never occurred to me that using a custom resolution / aspect ratio would require a more precise FOV setting to make it look right. Anyway if you haven't tried this and are using...
- Sat Jun 02, 2018 11:22 pm
- Forum: ID Tech
- Topic: Revized addition of my DM5 map.New textures Ect.
- Replies: 15
- Views: 7510
Re: Revized addition of my DM5 map.New textures Ect.
You would think that if there was an issue with the map, being it was listed here, that somebody would happen to mention that the bot support wasn't working.
- Wed May 30, 2018 9:33 pm
- Forum: ID Tech
- Topic: New Map I've been messing with(dm10)
- Replies: 3
- Views: 3419
Re: New Map I've been messing with(dm10)
Removed the download link. Plenty of Downloads but only one person gave any input. So whats the point of having it there.I'll just put up some screenshots for updates. https://www.flickr.com/photos/kaustic/4 ... ed-public/ Forgot to mention that I'm working on 2 versions now. The 2nd has a castle ki...
- Wed May 30, 2018 4:04 am
- Forum: ID Tech
- Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
- Replies: 56
- Views: 55038
Re: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
Ok finally done and all is well. New working files below.
http://www.mediafire.com/file/c4tevyrb0 ... 3.pk3/file
http://www.mediafire.com/file/idv2sas6f ... 3.zip/file
http://www.mediafire.com/file/c4tevyrb0 ... 3.pk3/file
http://www.mediafire.com/file/idv2sas6f ... 3.zip/file
- Tue May 29, 2018 5:51 pm
- Forum: ID Tech
- Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
- Replies: 56
- Views: 55038
Re: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
Well after deleting the link to the map on Mediafire I decided to load up the file on a different computer and make sure I had uploaded the right file(I keep some older files just in case). Turns out while I was running around in the map as I had gone around a bend the sky flashed and I'm like Damn ...
- Sat May 26, 2018 2:35 am
- Forum: ID Tech
- Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
- Replies: 56
- Views: 55038
Re: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
I spent a few weeks going over this map, Its been added onto, moved a few things and I spent a lot of time rebuilding the hull of the map and reworking a lot of the structural brushes. I probably should have done this long ago but its done now. Below are new links to the updated files. 1'll post the...
- Mon May 21, 2018 7:28 pm
- Forum: ID Tech
- Topic: Not sure how to fix this error
- Replies: 4
- Views: 2955
Re: Not sure how to fix this error
Well what I tried was installing Q3A in C:Program Files (x86) and 1.5 worked for a while but after a few hours it crashed. During the whole time my screen would flash every few minutes (I am thinking it was when autosave kicked in) and it was during one of those flashes when It crashed. So I just un...
- Sat May 19, 2018 9:03 pm
- Forum: ID Tech
- Topic: New Map I've been messing with(dm10)
- Replies: 3
- Views: 3419
Re: New Map I've been messing with(dm10)
Hi Obsessed. I suppose you could classify this as an alpha build. It took me quite a while to decide on textures so until about 3 days ago it was mostly caulk and is still all structural brushes. I'm still thinking about the sky box and depending on if I used this one or not what texture to use for ...
- Sat May 19, 2018 6:45 am
- Forum: ID Tech
- Topic: New Map I've been messing with(dm10)
- Replies: 3
- Views: 3419
New Map I've been messing with(dm10)
Not much of anything in it yet a rocket launcher, a railgun and some ammo for both and lots of bullets.
4 spawn locations, some real basic lighting. Any input would be helpful. Textures are the dsi set .
4 spawn locations, some real basic lighting. Any input would be helpful. Textures are the dsi set .