Search found 5 matches
- Tue Mar 29, 2011 12:14 pm
- Forum: Programming Discussion
- Topic: Qvm making.
- Replies: 9
- Views: 8568
Re: Qvm making.
But is there any way to see which files need to be compiled in Qvm?
- Tue Mar 29, 2011 11:59 am
- Forum: Programming Discussion
- Topic: Qvm making.
- Replies: 9
- Views: 8568
Re: Qvm making.
Nobody will answer to me
There is 4-6 mods only and nobody will not say how they did it)

- Tue Mar 29, 2011 11:34 am
- Forum: Programming Discussion
- Topic: Qvm making.
- Replies: 9
- Views: 8568
Re: Qvm making.
I need only to copy lcc.exe, q3asm.exe, q3cpp.exe, q3rcc.exe and edit batch files?
- Tue Mar 29, 2011 11:32 am
- Forum: Programming Discussion
- Topic: Qvm making.
- Replies: 9
- Views: 8568
Re: Qvm making.
Thank u a lot for fast answer! I will try it now. I mean i want to edit urban terror source (based on quake3 engine) and there is no batch files. Also there is no bin folder in /lcc Should i first copy lcc/bin folder to this sources?
- Tue Mar 29, 2011 11:11 am
- Forum: Programming Discussion
- Topic: Qvm making.
- Replies: 9
- Views: 8568
Qvm making.
Well, my bat files for compiling qvm works. But if i have source of mod quake 3 and there is no bat files, how can i compile qvm for this mod? And what i must to edit in bat files (game.bat for example)