Search found 24 matches

by Lordpalandus
Fri May 06, 2011 7:40 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Also, now figured out the maximum armor as well. Now to only figure out how to mess around with other powerups, removing armor/hp degeneration, and modifying the armor/hp damage ratio.
by Lordpalandus
Fri May 06, 2011 7:32 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

K, finally fixed the problem with the health pickups and maximum health. Apparently, there was 3 different spots in 3 different files where you had to change numbers around for it to work. I had been trying to do it by only changing 1 or 2 files out of 3. Now it properly increases to up to 500 hp, h...
by Lordpalandus
Fri May 06, 2011 7:23 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Also, changed maximum health, I think, and the health pickups are still giving me problems.
by Lordpalandus
Fri May 06, 2011 7:14 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

K thanks. Found where it degenerates HP and armor. However, was wondering how I would remove it so that any amount gained over 100 hp/armor would remain that way until you took damage? If I simply delete the code, I get an error message.
by Lordpalandus
Fri May 06, 2011 6:21 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Ah, but the thing is, if I change the amount given by the '5 hp bonus health' or the '100 hp bonus megahealth', it doesn't perform the 'bonus' part. What I mean is, normally when you pick them up, they can increase your HP beyond the maximum of 100 to 200. If I change the values, they still heal hea...
by Lordpalandus
Thu May 05, 2011 3:05 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Found weapon fire speeds under bg_pmove.c
by Lordpalandus
Wed May 04, 2011 8:18 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

case IT_AMMO: if ( ps->ammo[ item->giTag ] >= 200 ) { return qfalse; // can't hold any more } return qtrue; By editting this code, the ammo max values work now. Also, found the other weapon damages under g_missile.c including splash radius + splash damage. Still haven't figured out how to change max...
by Lordpalandus
Wed May 04, 2011 6:34 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

I'm a bit bombed at the moment so I'll try that later, and report back on it. How would I edit things like: 1) Powerups (ie effects) [figured out how to affect respawn and duration of powerups already] 2) Maximum, unincreased HP/Armor (ie before HP or Armor slowly decreases over time) 3) Removing th...
by Lordpalandus
Wed May 04, 2011 5:46 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Also, with my limited programming background, I know that with brackets you must match brackets with brackets. ent->client->ps.ammo[weapon] += count; if ( ent->client->ps.ammo[weapon] > 400 ) { ent->client->ps.ammo[weapon] = 400; } So, why is "ent->client->ps.ammo[weapon] = 400; }" bracket...
by Lordpalandus
Wed May 04, 2011 5:41 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Ok, tried changing the MaxAmmo value higher, didn't work. However still had the oddity where my machine gun ammo went up to 249, iff I had 199 ammo before picking up the ammo box. In the code: ent->client->ps.ammo[weapon] What does this string mean? Is it possible that "ps.ammo [weapon]" i...
by Lordpalandus
Wed May 04, 2011 5:35 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

K this is strange. Altho I cannot manually get the ammo to a new maximum, somehow with the code I managed a partial victory. I got 231 ammo for the machine gun. However I couldn't pick up more ammo packs until it was 199 or less. And if I had 199, it would add 50 bullets.
by Lordpalandus
Wed May 04, 2011 5:26 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

void Add_Ammo (gentity_t *ent, int weapon, int count) { int maxAmmo = 200; if ( weapon == WP_MACHINEGUN ) maxAmmo = 500; else if ( weapon == WP_SHOTGUN ) maxAmmo = 300; else if ( weapon == WP_ROCKET_LAUNCHER ) maxAmmo = 25; ent->client->ps.ammo[weapon] += count; if ( ent->client->ps.ammo[weapon] > m...
by Lordpalandus
Wed May 04, 2011 5:04 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Also the files created by running the .bat (batch) files all have the suffix .asm, not .qvm .
by Lordpalandus
Wed May 04, 2011 4:58 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

K, I tried it with your source code provided in the link this time. Build (Release) solution caused 0 errors this time and about 50% less warnings. dll files work fine. When trying to make the qvm files (im assuming the q stands for quake) there is no output sent to my Quake 3 Folder. There is some ...
by Lordpalandus
Wed May 04, 2011 1:58 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Nevermind, I see the problem there now too. I was using a different version of the source than you were using in the tutorial.
by Lordpalandus
Wed May 04, 2011 1:57 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Ok, I noticed what I did wrong in the first, place, and I'm on the second page, but I cannot find the /bin folder. Am I supposed to run the .bat files first, or is it somewhere else?
by Lordpalandus
Wed May 04, 2011 12:11 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Course, itd proly be simplest if someone else just made the thing for me and posted a download link or something. Then again, I dunno.
by Lordpalandus
Wed May 04, 2011 12:10 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Yes just the ammo count stuff. Not interested in the rest at the moment.
by Lordpalandus
Tue May 03, 2011 11:08 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

Actually found the errors in the Build Log: Compiling... win_wndproc.c c:\users\jason\desktop\patch\quake3-1.32b\code\win32\win_local.h(36) : fatal error C1083: Cannot open include file: 'dinput.h': No such file or directory win_syscon.c c:\users\jason\desktop\patch\quake3-1.32b\code\win32\win_local...
by Lordpalandus
Tue May 03, 2011 11:06 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

K, so I followed your instructions on your site, got 7 errors (dunno why) when build solution (w/ Release), and I do not know how to add the commandline parameter, or the commandline parameter is not working.
by Lordpalandus
Tue May 03, 2011 10:07 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

K, so I got it (source files) loaded up in Visual C++ Studio, and editted the ammo values. Now, how do I turn it into a playable mod?
by Lordpalandus
Tue May 03, 2011 5:34 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

So, in that case I'd change the interger "int MAXAMMO = 400" to make all weapons have a maximum of 400 ammo?
by Lordpalandus
Tue May 03, 2011 5:13 pm
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Re: Changing Ammo Values - Simplfied

So in the example you gave, only those three weapons would have changed ammo values? All the other weapon ammo values would remain the same?
by Lordpalandus
Tue May 03, 2011 5:33 am
Forum: Programming Discussion
Topic: Changing Ammo Values - Simplfied
Replies: 31
Views: 15764

Changing Ammo Values - Simplfied

Hi, I've been playing Q3 for close to a decade now. I've always wanted to change the Maximum Ammo, for certain guns, namely the machine gun. Is there a simple way of changing the Maximum Ammo for weapons, ie an available file for download, or a quick simple guide, for someone, like myself who is not...