Search found 6 matches
- Thu Jul 12, 2012 12:11 am
- Forum: Programming Discussion
- Topic: BotPointAreaNum returns 0
- Replies: 2
- Views: 3237
Re: BotPointAreaNum returns 0
Looks like bspc has decided that bots can't walk where you put the waypoint. It's origin is probably just a few units to low. You can also enable bot_testclusters and walk to the waypoint, to see if there is a valid AAS area. Something like this can help with finding nearby AAS areas: void FixGoalAr...
- Mon Sep 26, 2011 9:18 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 861073
Re: EntityPlus - A single player Q3 mod
Congratulations! Now where them maps at?
- Fri Jul 15, 2011 11:37 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 861073
Re: Here's a wild idea: EntityPlus
In order to make bots walk, set CHARACTERISTIC_WALKER to 0.5 or higher in the bot character file. Alternatively, you can clamp the forward and right values of the bot's usercommands to +-64 at the end of BotInputToUserCommand().
- Fri May 13, 2011 7:58 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 861073
Re: Here's a wild idea: EntityPlus
Here are some tutorials on single player relevant topics like loading/saving the gamestate and doing cutscenes: http://rfactory.org/
The camera code requires engine modifications though.
The camera code requires engine modifications though.
- Thu May 12, 2011 12:01 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 861073
Re: Here's a wild idea: EntityPlus
You can spawn an enemy with multiple weapons but it's up to the bot AI to pick whichever he wants to use and I think the AI is pretty straightforward in that it just picks the weapon the bot prefers and sticks to that. Weapon preferences are calculated with the equations given in baseq3\botfiles\fw...
- Sun May 08, 2011 9:56 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 861073
Re: Here's a wild idea: EntityPlus
here's a patch to get you started with AI waypoints: https://code.google.com/p/entityplus/is ... tail?id=53