Search found 6 matches

by cyr
Thu Jul 12, 2012 12:11 am
Forum: Programming Discussion
Topic: BotPointAreaNum returns 0
Replies: 2
Views: 3237

Re: BotPointAreaNum returns 0

Looks like bspc has decided that bots can't walk where you put the waypoint. It's origin is probably just a few units to low. You can also enable bot_testclusters and walk to the waypoint, to see if there is a valid AAS area. Something like this can help with finding nearby AAS areas: void FixGoalAr...
by cyr
Mon Sep 26, 2011 9:18 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861073

Re: EntityPlus - A single player Q3 mod

Congratulations! Now where them maps at?
by cyr
Fri Jul 15, 2011 11:37 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861073

Re: Here's a wild idea: EntityPlus

In order to make bots walk, set CHARACTERISTIC_WALKER to 0.5 or higher in the bot character file. Alternatively, you can clamp the forward and right values of the bot's usercommands to +-64 at the end of BotInputToUserCommand().
by cyr
Fri May 13, 2011 7:58 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861073

Re: Here's a wild idea: EntityPlus

Here are some tutorials on single player relevant topics like loading/saving the gamestate and doing cutscenes: http://rfactory.org/

The camera code requires engine modifications though.
by cyr
Thu May 12, 2011 12:01 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861073

Re: Here's a wild idea: EntityPlus

You can spawn an enemy with multiple weapons but it's up to the bot AI to pick whichever he wants to use and I think the AI is pretty straightforward in that it just picks the weapon the bot prefers and sticks to that. Weapon preferences are calculated with the equations given in baseq3\botfiles\fw...
by cyr
Sun May 08, 2011 9:56 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861073

Re: Here's a wild idea: EntityPlus

here's a patch to get you started with AI waypoints: https://code.google.com/p/entityplus/is ... tail?id=53