Search found 9 matches

by SCDS_reyalP
Wed Mar 22, 2006 1:34 am
Forum: ID Tech
Topic: Reducing number of nodes in terrain map?
Replies: 19
Views: 5736

Well, we can pretty much say that any tips on how Quake 3 optimized terrain maps will work here. That sounds like an unwarranted assumption to me, but FWIW... One problem you get in quake3 maps like what your screenshots show is too many brushes in a given leaf node. Q3 traces [1] essentially do a ...
by SCDS_reyalP
Sat Nov 26, 2005 10:20 am
Forum: Programming Discussion
Topic: good apache-based code repository software?
Replies: 3
Views: 3427

Subversion is a very reasonable choice. It's free, crossplatform, stable, relatively easy to administer, and has an active community. There are a number of user friendly GUI based clients as well. I'm not really sure what you mean by 'apache baseed' but subversion supports using apache to serve the...
by SCDS_reyalP
Sun Nov 13, 2005 11:03 pm
Forum: Programming Discussion
Topic: Hmmm, q3r in q3...
Replies: 13
Views: 6032

Re: Hmmm, q3r in q3...

ensiform wrote:Anybody have any ideas on adding q3radiant to the engine like the d3 engine so that it can render in real-time ? ;)
Well the first step is to make q3map2 compile in realtime :paranoid:
by SCDS_reyalP
Sat Nov 05, 2005 10:32 pm
Forum: ID Tech
Topic: Level Editing Version Control Software
Replies: 4
Views: 2042

Keep in mind that Radiant has the nasty habit of completely reorganizing your map file every time you save, so SCCS that expect to save deltas will generate a huge amount of bloat. Modern systems should have an option to just save each revision without delta compression. Obviously, the re-organizing...
by SCDS_reyalP
Wed Aug 31, 2005 2:48 am
Forum: Programming Discussion
Topic: Stripping support for qvm?
Replies: 4
Views: 4486

Sys_LoadDLL in win32/ and unix/

Having mostly played with RTCW and ET, I'd be curious to know what they do that Q3 doesn't ? I guess the magic pure checking / extraction for cgame and ui is one thing.
by SCDS_reyalP
Tue Aug 30, 2005 8:53 pm
Forum: Programming Discussion
Topic: Stripping support for qvm?
Replies: 4
Views: 4486

Re: Stripping support for qvm?

ensiform wrote:Anybody got an idea where i would start to make q3 full dll support like ET or any of the other Q3 based-engine games?
Q3 already supports native .dlls in addition to QVMs, doesn't it ?

If you want to disable qvm support, look in qcommon/vm.c
by SCDS_reyalP
Sat Aug 27, 2005 8:33 pm
Forum: Programming Discussion
Topic: Quake 3 bugs
Replies: 21
Views: 14761

Fix LAN detection, or at least provide a client equivalent of sv_lanforcerate

The current system assumes you are on a LAN if you are in the same class A/B/C IP space as the server. This is obviously wrong, and will cause you to send 1 packet per frame regardless of your netsettings.
by SCDS_reyalP
Fri Aug 05, 2005 7:26 pm
Forum: ID Tech
Topic: My programming attempt *UPDATE*
Replies: 24
Views: 8421

Text in opengl isn't too hard. For quick and dirty stuff, there's some things that convert fonts to opengl display lists. See wglUseFontBitmaps and wglUseFontOutlines http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_2r8z.asp Most 'real' applications use textured quads...
by SCDS_reyalP
Mon Jul 25, 2005 9:26 pm
Forum: ID Tech
Topic: What's with all the spam?
Replies: 35
Views: 11190

Ah ha, finally got my old account back after requesting the pw on Sat, 30 Apr 2005 :icon28: