Search found 9 matches
- Wed Mar 22, 2006 1:34 am
- Forum: ID Tech
- Topic: Reducing number of nodes in terrain map?
- Replies: 19
- Views: 5736
Well, we can pretty much say that any tips on how Quake 3 optimized terrain maps will work here. That sounds like an unwarranted assumption to me, but FWIW... One problem you get in quake3 maps like what your screenshots show is too many brushes in a given leaf node. Q3 traces [1] essentially do a ...
- Sat Nov 26, 2005 10:20 am
- Forum: Programming Discussion
- Topic: good apache-based code repository software?
- Replies: 3
- Views: 3427
Subversion is a very reasonable choice. It's free, crossplatform, stable, relatively easy to administer, and has an active community. There are a number of user friendly GUI based clients as well. I'm not really sure what you mean by 'apache baseed' but subversion supports using apache to serve the...
- Sun Nov 13, 2005 11:03 pm
- Forum: Programming Discussion
- Topic: Hmmm, q3r in q3...
- Replies: 13
- Views: 6032
Re: Hmmm, q3r in q3...
Well the first step is to make q3map2 compile in realtimeensiform wrote:Anybody have any ideas on adding q3radiant to the engine like the d3 engine so that it can render in real-time ?

- Sat Nov 05, 2005 10:32 pm
- Forum: ID Tech
- Topic: Level Editing Version Control Software
- Replies: 4
- Views: 2042
Keep in mind that Radiant has the nasty habit of completely reorganizing your map file every time you save, so SCCS that expect to save deltas will generate a huge amount of bloat. Modern systems should have an option to just save each revision without delta compression. Obviously, the re-organizing...
- Wed Aug 31, 2005 2:48 am
- Forum: Programming Discussion
- Topic: Stripping support for qvm?
- Replies: 4
- Views: 4486
- Tue Aug 30, 2005 8:53 pm
- Forum: Programming Discussion
- Topic: Stripping support for qvm?
- Replies: 4
- Views: 4486
Re: Stripping support for qvm?
Q3 already supports native .dlls in addition to QVMs, doesn't it ?ensiform wrote:Anybody got an idea where i would start to make q3 full dll support like ET or any of the other Q3 based-engine games?
If you want to disable qvm support, look in qcommon/vm.c
- Sat Aug 27, 2005 8:33 pm
- Forum: Programming Discussion
- Topic: Quake 3 bugs
- Replies: 21
- Views: 14761
- Fri Aug 05, 2005 7:26 pm
- Forum: ID Tech
- Topic: My programming attempt *UPDATE*
- Replies: 24
- Views: 8421
Text in opengl isn't too hard. For quick and dirty stuff, there's some things that convert fonts to opengl display lists. See wglUseFontBitmaps and wglUseFontOutlines http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_2r8z.asp Most 'real' applications use textured quads...
- Mon Jul 25, 2005 9:26 pm
- Forum: ID Tech
- Topic: What's with all the spam?
- Replies: 35
- Views: 11190