Search found 17 matches

by Frenchguy
Wed Sep 07, 2011 1:33 am
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

jaja !!!! I discovered If I had .bot files, there's a limitation after 191 bots parsed... but I discovered too, that I can pass a bit this limit adding my bot definition directly inside of bots.txt, in the limit of the "8192 bytes", but It my able to had 50 more... will see with that If en...
by Frenchguy
Tue Sep 06, 2011 6:55 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

the bots are all detected... but, can't play them... Seems there's a limited bot number possible in the game... the game load only the last bots (so I guess It loads my boat in pk3 order, then when no more space, the first of list are changed for the last one, cuz I have no problem for end of list b...
by Frenchguy
Tue Sep 06, 2011 5:31 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

hhmm... I changed tactic then to build my perfect licomplet version of Q3 as I like It (so, replaced higher quaty texture for original maps, effects, menu, more maps and more bots... I did as I was told... I forgot the idea to merge all in a single MK3. I build a mk3 per map I build 2 mk3 per model ...
by Frenchguy
Tue Aug 23, 2011 3:21 am
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

cuz I still hope someone can give me some answers!
:D

and, what would be the reason??
by Frenchguy
Mon Aug 22, 2011 8:01 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

I was thinking to understand the mess theory that I was told by the wisdom of that forum... That say, "mess all the pk3 dirtily in your baseq3 folder and It will work"... while my way to cleanly order files in 1 example of each in a single pk3 was looking heretic... I imagined that maybe I...
by Frenchguy
Fri Aug 19, 2011 5:59 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

i was speaking about the second aspect... bot.txt is not so a problem... If I can't join cleanly all in one, I won't do... the major aim is to finally get the maps and bots installed and working with menu, and ingame... wich is far from being the case... I found today a model correctly displayed in ...
by Frenchguy
Fri Aug 19, 2011 4:05 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

in effect!! got that message!
Strange to limit that file in size!

I'm gonna check another things with the console... to see If I learn more...

What about the memory consuming that cause file problems???
by Frenchguy
Fri Aug 19, 2011 1:01 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

Yesterday, I finished my selection of models/bots that I want in my Quake 3 (moved all the ugly skins or too similar...) I tried to join all the bot declaration in the one file "bots.txt" after the original ones. I did all good, not forgoting any "{" and the spaces and all... => ...
by Frenchguy
Mon Aug 15, 2011 6:27 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

because I act, observe and deduce, then I try to explain It's just a scientific method... I put X pk3 in a folder I launch Q3 and observe I have X - Y maps detected I CAN SEE Y maps that have not been loaded I KNOW that the the non-loaded maps works fine If alone. THEN I can imagine that there's a f...
by Frenchguy
Mon Aug 15, 2011 12:49 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

???

If I put all my pk3, the game will be overlcrowded under the pk3 to detect, I will only get half of It inside of the game to choose, and then, how to know wich ones are not detected then...
It's random choosed then... so I loose probably some good maps and good bots...

:confused:
by Frenchguy
Sun Aug 14, 2011 11:34 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

well, can someone tell me how do they manage that huge amount of maps and bots avaible on the web??
maybe I will learn a nice way...
by Frenchguy
Sat Aug 13, 2011 4:47 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

I don't play on internet...
just with my friends...
:toothy:
by Frenchguy
Fri Aug 12, 2011 10:55 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

hhmm, this is precisely the aim. Not have 10 pK3 with identical files duplicated in each of them. As long as I don't replace the *.arena file, the maps should still appear. Anyway, maps alwas have a different name, so no way to overwrite such files. I can overwrite some 3D models, texture, but in wo...
by Frenchguy
Mon Aug 08, 2011 4:29 am
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

doesn't work mean 1 map + 1 map + 1 map packed in a pk3 doesn't give 3 maps... I simplified about quantities... Although, after adding many files together, some maps loads, but part of the texture disappear (file BSP is loaded by the exe, but limit memory reached then no more space to load texture.....
by Frenchguy
Fri Aug 05, 2011 10:07 pm
Forum: Programming Discussion
Topic: UI modifs
Replies: 1
Views: 2194

UI modifs

Hola, again, in order to cumulate all my maps and bot in a same pk3, I will then need to display them all... and another limitation trick me... hte menu limitation. Only display some few bots and some maps. :confused: really limited... I found the "UI Enhanced 1.2" mod, that gives a nice w...
by Frenchguy
Fri Aug 05, 2011 1:09 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

Re: PK3 limitations

hhmmm, It's a real phylosophic answer that you made me! :smirk: I have some reasons... have a Quake made one for all, and not have to change It each time I wanna play a map or another... After I hope I can just enjoy It for years! you guys really spend your time looking for that Pk3 that contain you...
by Frenchguy
Thu Aug 04, 2011 4:27 pm
Forum: Programming Discussion
Topic: PK3 limitations
Replies: 35
Views: 20831

PK3 limitations

Hello all, Been a ooolldd player of Quake III, and still play sometimes with friends. I reconnected to the game, and I found many new maps and models, UHQ packs textures, IOquake III... So I was thinking to mix all this over my quake 3 game. To optimize, I was thniking I could test all maps/models, ...