q3map2.h says:
#define MAX_MAP_ENTITIES 0x1000
so 4096 maybe
Search found 8 matches
- Sun Sep 11, 2011 7:54 pm
- Forum: ID Tech
- Topic: max # of entities in a quake 3 map?
- Replies: 32
- Views: 23913
- Sun Sep 11, 2011 4:59 pm
- Forum: ID Tech
- Topic: Minecraft to Quake3 level converter
- Replies: 14
- Views: 12789
Re: Minecraft to Quake3 level converter
I am doing some tests with making everything detail and then hinting it. For this test I used a bit too large hints but you get the idea. Before: http://i.imgur.com/1UzAn.jpg After (with 4x4 block large hints): http://i.imgur.com/445c0.jpg I have a lot of code cleanup to do though, and I just feel l...
- Fri Sep 09, 2011 3:49 pm
- Forum: ID Tech
- Topic: Minecraft to Quake3 level converter
- Replies: 14
- Views: 12789
Re: Minecraft to Quake3 level converter
Uhm, 7 hours I think, VIS was probably >90% of that time.
Some screens of brush optimization:



Some screens of brush optimization:



- Fri Sep 09, 2011 6:24 am
- Forum: ID Tech
- Topic: Minecraft to Quake3 level converter
- Replies: 14
- Views: 12789
Re: Minecraft to Quake3 level converter
Ouija: Thanks for the nice picture. It is a very nice suggestion. I will play around with this when I get home.
I can post some screens of how it looks today if you are interested.
I can post some screens of how it looks today if you are interested.
- Thu Sep 08, 2011 4:40 pm
- Forum: ID Tech
- Topic: Minecraft to Quake3 level converter
- Replies: 14
- Views: 12789
Minecraft to Quake3 level converter
Ever wondered how it would be to strafejump through a minecraft level? I did. So I started a minecraft to quake3 level converter as a small programming project. It was not hard to read the block information from the minecraft server_level.dat, and with some simple algorithms I filtered out all the b...
- Sun Aug 21, 2011 7:50 pm
- Forum: ID Tech
- Topic: Q3Map3 - Discussion and Development
- Replies: 117
- Views: 55280
Re: Q3Map3 - Discussion and Development
Good tips!
Will do when I feel the urge.

- Sun Aug 21, 2011 11:44 am
- Forum: ID Tech
- Topic: Q3Map3 - Discussion and Development
- Replies: 117
- Views: 55280
Re: Q3Map3 - Discussion and Development
I was messing around yesterday with using SIMD (_mm_dp_ps) for replacing the dot product calculations but I did not get any performance boost. Maybe I can improve the AddVector functionality instead. EDIT: The main reason why I want shorter compile times is because of large generated maps such as th...
- Sat Aug 20, 2011 4:12 pm
- Forum: ID Tech
- Topic: Q3Map3 - Discussion and Development
- Replies: 117
- Views: 55280
Re: Q3Map3 - Discussion and Development
Is this project dead?