Search found 250 matches

by KittenIgnition
Thu Mar 21, 2024 7:08 pm
Forum: ID Tech
Topic: Quake 3 25th Anniversary Contest
Replies: 28
Views: 34216

Re: Quake 3 25th Anniversary Contest

I'd like to try collaborating, but I'm not much of a project manager. I won't be getting anything off the ground. With guidance, and constraints, I'm happy to build something interesting. I started playing with a sort of remix of a bunch of baseq3 maps for a personal thing, so I think I can doppelga...
by KittenIgnition
Sun Mar 10, 2024 9:21 pm
Forum: ID Tech
Topic: Quake 3 25th Anniversary Contest
Replies: 28
Views: 34216

Re: Quake 3 25th Anniversary Contest

Hey Kitten, good to see you're still around. Just lurking about or also still mapping? forums are old, hat jack. i'm on discord, still in radiant and defrag damn near every day. i feel dirty posting screenshots here because so much of my work blurs the line between copying work and making my own, a...
by KittenIgnition
Sat Mar 09, 2024 8:32 pm
Forum: ID Tech
Topic: Quake 3 25th Anniversary Contest
Replies: 28
Views: 34216

Re: Quake 3 25th Anniversary Contest

If you're after single player, you could map for entityplus, or defrag aka the best game ever!

Edit: I thought you were aeon haha. I don't need to suggest defrag to you
by KittenIgnition
Wed Mar 27, 2019 3:49 am
Forum: ID Tech
Topic: I completely forgot about this DeFraG map I made :D
Replies: 5
Views: 3534

Re: I completely forgot about this DeFraG map I made :D

That map was pretty popular for a time, I remember it being my first acc map. I never liked acc, but it's the most basic one ever made probably, and an introduction to that style.
by KittenIgnition
Sun Sep 09, 2018 1:36 am
Forum: ID Tech
Topic: New EntityPlus map: Dissent Breach
Replies: 21
Views: 16286

Re: New EntityPlus map: Dissent Breach

Yeah I noticed. It's a really cool map. It was a regular map until I got to the sewer area, then those enemies put a real grin on my face. That brought it to another level. It took a few attempts for me to figure out how to beat the boss though, which again is really cool. Now I just need to find th...
by KittenIgnition
Sat Sep 08, 2018 1:22 am
Forum: ID Tech
Topic: New EntityPlus map: Dissent Breach
Replies: 21
Views: 16286

Re: New EntityPlus map: Dissent Breach

I still just jumped over to the ladder from the upper level, after finding out that the straight jump is clipped off :/
by KittenIgnition
Thu Sep 06, 2018 2:26 pm
Forum: ID Tech
Topic: New EntityPlus map: Dissent Breach
Replies: 21
Views: 16286

Re: New EntityPlus map: Dissent Breach

Two minutes in, I got stuck in the door because I was hugging it and a bomb spawned on me, and then I skipped the power cube thing because the broken ladder still has ladder clip so I can climb up it - strange choice imo to put that there. Then I accidentally map_restarted and had to go to work. Awe...
by KittenIgnition
Sun Aug 05, 2018 7:09 pm
Forum: ID Tech
Topic: HeavyMachineGun missing
Replies: 7
Views: 4860

Re: HeavyMachineGun missing

Often multiple items are put in the same spot and then flagged for different gametypes, but wolfcam doesn't care about these because it's only for playing back demos. The reason I asked you to test if hmg works on other maps is because it's possible there simply is no spawn function for it, since wo...
by KittenIgnition
Wed Aug 01, 2018 6:46 pm
Forum: ID Tech
Topic: HeavyMachineGun missing
Replies: 7
Views: 4860

Re: HeavyMachineGun missing

What did you put on your map for hmg?

Did you try playing other maps with hmg pickups in wolfcam, offline?
by KittenIgnition
Wed Aug 01, 2018 6:12 pm
Forum: ID Tech
Topic: HeavyMachineGun missing
Replies: 7
Views: 4860

Re: HeavyMachineGun missing

What entity are you using? I'm not sure how wolfcam treats these entities in offline play, does the weapon work on existing maps?
by KittenIgnition
Sat Jul 14, 2018 10:33 pm
Forum: ID Tech
Topic: Moving trigger_hurt
Replies: 9
Views: 6272

Re: Moving trigger_hurt

Alright yeah, all my testing is done in Defrag, and I often forget just how much it changes. Movers can be lava or acid, and they work as you would think. Baseq3 seems to not, sadly :(
by KittenIgnition
Sat Jul 14, 2018 6:57 am
Forum: ID Tech
Topic: gg
Replies: 11
Views: 8443

Re: Export from Blender to Quake 3 map?

One thing to note, though, is that Q3's collision relies heavily on straight surfaces and 90 degree angles. You can detail to your heart's content, but it all has to be nonsolid, otherwise it'll mess with your movement (and fps, if you go really complex). Also, if you work off-axis, so that your wal...
by KittenIgnition
Sat Jul 14, 2018 6:54 am
Forum: ID Tech
Topic: Moving trigger_hurt
Replies: 9
Views: 6272

Re: Moving trigger_hurt

You can't move a trigger_hurt, for the obvious reason that it's already an entity. However, you can move a lava or slime shader, and those are the only shaders that can cause damage. They also cause damage in a specific way that cannot be modified (simply): if you are completely submerged, you take ...
by KittenIgnition
Fri Jul 13, 2018 2:50 am
Forum: ID Tech
Topic: Quake Champions levels
Replies: 11
Views: 7501

Re: Quake Champions levels

I'd rip it and tell you how it works, but you can't play custom games without paying for something :(
by KittenIgnition
Fri Jul 13, 2018 1:50 am
Forum: ID Tech
Topic: gg
Replies: 11
Views: 8443

Re: Export from Blender to Quake 3 map?

It is possible from 3ds Max, I don't know what those Blender links I gave even mean though.
by KittenIgnition
Thu Jul 05, 2018 4:27 pm
Forum: ID Tech
Topic: gg
Replies: 11
Views: 8443

Re: Export from Blender to Quake 3 map?

Using models, sure. But if there was a way to export models as perfect brushwork, then as long as you think with efficiency in mind, there's nothing wrong with it.
by KittenIgnition
Sun Jun 17, 2018 3:53 am
Forum: ID Tech
Topic: gg
Replies: 11
Views: 8443

Re: Export from Blender to Quake 3 map?

There's a 3DS Max plugin in the works to do just this, which is where all my experience is, but I found a couple things that I don't feel like reading through for blender: https://www.katsbits.com/tutorials/idte ... p-maps.php https://www.katsbits.com/tutorials/idte ... levels.php I don't know Blend...
by KittenIgnition
Thu Jun 07, 2018 1:28 am
Forum: ID Tech
Topic: Need help with shader
Replies: 3
Views: 3152

Re: Need help with shader

It requires an alpha channel. It creates solid borders around objects though - everything below 50% opacity is removed, and everything above is treated as 100%. If that isn't good enough for you, I think what you want can't be done, unless you're okay with the lightmap being completely visible over ...
by KittenIgnition
Tue Jun 05, 2018 11:28 pm
Forum: ID Tech
Topic: Need help with shader
Replies: 3
Views: 3152

Re: Need help with shader

Easy with alphaFunc, not so easy with blendFunc, for reasons unknown to me. I've done it plenty of times with alphaFunc, like so: textures/whatever { { map textures/whatever.tga alphaFunc GE128 depthWrite } { map $lightmap blendfunc filter rgbGen identity tcGen lightmap depthFunc equal } } Pretty su...
by KittenIgnition
Tue Jun 05, 2018 1:13 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159540

Re: Screenshots

Well if you want giant spiders, use dirt walls, or throw up cobwebs in their area. I know the map isn't finished, so it's not a big deal, just my opinion.
by KittenIgnition
Mon Jun 04, 2018 4:34 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159540

Re: Screenshots

I only just noticed that they're firing machine guns! I see the gun poking out of their faces lol. At least mount it on top of their heads :p
by KittenIgnition
Sat Jun 02, 2018 11:39 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159540

Re: Screenshots

Those spiders seem thematically inappropriate...
by KittenIgnition
Fri Jun 01, 2018 4:13 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159540

Re: Screenshots

It's a LAZOR BEAM blowing up a wall!
by KittenIgnition
Thu May 31, 2018 2:32 pm
Forum: ID Tech
Topic: Lost all my Radiant stuff in hard drive death
Replies: 10
Views: 6037

Re: Lost all my Radiant stuff in hard drive death

I just back my entire q3 up on dropbox :p I've accidentally deleted massive amounts of files, and I just restore them. It's great.
by KittenIgnition
Tue May 29, 2018 11:17 pm
Forum: ID Tech
Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
Replies: 56
Views: 55037

Re: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"

Stop jerking us off and give us the damn map!