Search found 50 matches

by dervish
Wed Apr 03, 2013 9:59 pm
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)

Will duplicate planes affect this?
by dervish
Wed Apr 03, 2013 4:45 am
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)

I haven't chalked any brushes and always had snapped grid on, I'll get to work on caulking now lol
by dervish
Tue Apr 02, 2013 9:12 am
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)

So I attempted to add an .aas file and it didn't seem to work... I tried fixing leaks with my amateur knowledge and was still unsuccessful... here's the log if it helps anyone help me with my problem! --- BSPC version 2.1h, Oct 7 2012 15:47:47 bsp2aas: C:\Users\Jon\Desktop\QLMapping\WolfCam\wolfcamq...
by dervish
Sat Mar 23, 2013 2:44 am
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)

good call! I'll look into it after work :)
by dervish
Thu Mar 21, 2013 5:11 am
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)

I respect the time you put into helping out. I'm going to spend the next few days(when I find free time) to tackle some of those rough edges. All of your advice is a pretty sound outlook so I'm probably going to use most of it. Thanks!
by dervish
Wed Mar 20, 2013 5:13 am
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

Re: "First" Quake mapping attempt

jdm2 by Dervish Quick Summary: So I've been working on this a few days and all of my main focus has been to create a duel/1-4 player map that wasn't constrained with tight hallways and some good vertical play. At this point in time I'm looking for feedback on pretty much basic map layout... and ite...
by dervish
Wed Mar 20, 2013 12:23 am
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

Re: "First" Quake mapping attempt

Thanks cityy, I'll probably have time to get it all ready later tonight and let whomever take a crack at it.
by dervish
Tue Mar 19, 2013 10:07 pm
Forum: ID Tech
Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Replies: 15
Views: 10182

jdm2 by Dervish (AKA: "First" Quake mapping attempt)

*Edit* Fourth post is start of map talk. So I'm starting work on my first kinda serious mapping project. Thanks to cityy I'm aiming into quake live with this. I want to put up my map so I can get some feedback from you guys but first I need some knowledge on making a pk3 because I'm fairly certain ...
by dervish
Tue Jun 12, 2012 4:32 am
Forum: ID Tech
Topic: Quick ctf base copying?
Replies: 12
Views: 4786

Re: Quick ctf base copying?

yeah, I spotted that one in his new one for maverick, doesn't do a bad job of pulling it off though, too bad his genitals are flipped now though... happens to the best of us...
by dervish
Tue Jun 12, 2012 4:00 am
Forum: ID Tech
Topic: Quick ctf base copying?
Replies: 12
Views: 4786

Re: Quick ctf base copying?

haha obsidian, i think you've been here so long you have become insane! :olo:
by dervish
Mon Jun 11, 2012 11:55 pm
Forum: ID Tech
Topic: Quick ctf base copying?
Replies: 12
Views: 4786

Re: Quick ctf base copying?

Okay awesome, that did the trick :) thanks all you guys! Such a big help with all my newbie problems! :olo: I didn't think that was how the Y|Y style buttons worked, I overlook things too easily... Image
by dervish
Mon Jun 11, 2012 3:33 am
Forum: ID Tech
Topic: Quick ctf base copying?
Replies: 12
Views: 4786

Re: Quick ctf base copying?

ummm, not really my goal, I guess I wasn't specific enough... I guess I'm trying to make a reflection like the two high parts of dm17, not like just rotated 90 degrees
by dervish
Mon Jun 11, 2012 12:58 am
Forum: ID Tech
Topic: Quick ctf base copying?
Replies: 12
Views: 4786

Quick ctf base copying?

So I want to copy a base and invert it for the other team side, how would I go upon doing this? Is just redoing it by hand by best option?
Thanks in advance

Image
by dervish
Mon Jun 04, 2012 3:06 am
Forum: ID Tech
Topic: Announcement: Linradiant level editor for Linux
Replies: 3
Views: 3842

Re: Announcement: Linradiant level editor for Linux

really?? A big reason I went back to windows is because radiant wouldn't work with my linux. Good to know for the future though I guess. :P
by dervish
Mon Jun 04, 2012 2:58 am
Forum: ID Tech
Topic: radiant install problems
Replies: 5
Views: 3281

Re: radiant install problems

Image
It is set to the right path^^
maybe the files i want are set to hidden? How could i config that?

@obsidian
I got the quake pack for 1.5, if i can't get a solution I will try 1.6. I've been thinking about trying it anyways. :)
by dervish
Sun Jun 03, 2012 9:14 pm
Forum: ID Tech
Topic: radiant install problems
Replies: 5
Views: 3281

radiant install problems

So i recently upgraded my rig and got windows 7.(had xp) I've tried installing all versions of radiant, though i prefer 1.5 and I've been getting a few problems. Mainly after i build the lvl, Q3 can't find it. Originally I had Q3 installed in program files x86, I tried moving it to regular program f...
by dervish
Sat May 12, 2012 7:09 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391907

Re: Screenshots

That just make it in my top ten of badass things done with quake haha
by dervish
Wed Apr 18, 2012 11:50 pm
Forum: ID Tech
Topic: no starting weapons?
Replies: 3
Views: 1939

Re: no starting weapons?

I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way :)
by dervish
Wed Apr 18, 2012 4:24 am
Forum: ID Tech
Topic: no starting weapons?
Replies: 3
Views: 1939

no starting weapons?

So how can I make it so the player doesn't start out with a machine gun?? :D
by dervish
Tue Apr 17, 2012 5:23 am
Forum: General Discussion
Topic: The Trials HD riddle
Replies: 1
Views: 834

Re: The Trials HD riddle

:up:
by dervish
Tue Apr 17, 2012 3:48 am
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 42963

Re: 20 Brush 2012 Discussion Thread

Custom textures are allowed, however you must make them yourself exclusively for this map heh, first made simple ctf map and only then noticed it =) map is here http://www.gamefront.com/files/21565706/xttower.pk3 http://www.sendspace.com/file/0nqr9r though it's out of contest http://s17.postimage.o...
by dervish
Mon Apr 16, 2012 11:19 pm
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 42963

Re: 20 Brush 2012 Discussion Thread

ok thanks
by dervish
Mon Apr 16, 2012 3:58 am
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 42963

Re: 20 Brush 2012 Discussion Thread

If i cap a cylinder, do the caps count as one including the corresponding cylinder? or is it tallied individually?
by dervish
Fri Apr 13, 2012 1:29 pm
Forum: ID Tech
Topic: 20 Brush 2012 Discussion Thread
Replies: 85
Views: 42963

Re: 20 Brush 2012 Discussion Thread

how do liquids count?