Search found 50 matches
- Wed Apr 03, 2013 9:59 pm
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
Will duplicate planes affect this?
- Wed Apr 03, 2013 4:45 am
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
I haven't chalked any brushes and always had snapped grid on, I'll get to work on caulking now lol
- Tue Apr 02, 2013 9:12 am
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
So I attempted to add an .aas file and it didn't seem to work... I tried fixing leaks with my amateur knowledge and was still unsuccessful... here's the log if it helps anyone help me with my problem! --- BSPC version 2.1h, Oct 7 2012 15:47:47 bsp2aas: C:\Users\Jon\Desktop\QLMapping\WolfCam\wolfcamq...
- Sat Mar 23, 2013 2:44 am
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
good call! I'll look into it after work 

- Thu Mar 21, 2013 5:11 am
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
Re: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
I respect the time you put into helping out. I'm going to spend the next few days(when I find free time) to tackle some of those rough edges. All of your advice is a pretty sound outlook so I'm probably going to use most of it. Thanks!
- Wed Mar 20, 2013 5:13 am
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
Re: "First" Quake mapping attempt
jdm2 by Dervish Quick Summary: So I've been working on this a few days and all of my main focus has been to create a duel/1-4 player map that wasn't constrained with tight hallways and some good vertical play. At this point in time I'm looking for feedback on pretty much basic map layout... and ite...
- Wed Mar 20, 2013 12:23 am
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
Re: "First" Quake mapping attempt
Thanks cityy, I'll probably have time to get it all ready later tonight and let whomever take a crack at it.
- Tue Mar 19, 2013 10:07 pm
- Forum: ID Tech
- Topic: jdm2 by Dervish (AKA: "First" Quake mapping attempt)
- Replies: 15
- Views: 10182
jdm2 by Dervish (AKA: "First" Quake mapping attempt)
*Edit* Fourth post is start of map talk. So I'm starting work on my first kinda serious mapping project. Thanks to cityy I'm aiming into quake live with this. I want to put up my map so I can get some feedback from you guys but first I need some knowledge on making a pk3 because I'm fairly certain ...
- Tue Jun 12, 2012 4:32 am
- Forum: ID Tech
- Topic: Quick ctf base copying?
- Replies: 12
- Views: 4786
Re: Quick ctf base copying?
yeah, I spotted that one in his new one for maverick, doesn't do a bad job of pulling it off though, too bad his genitals are flipped now though... happens to the best of us...
- Tue Jun 12, 2012 4:00 am
- Forum: ID Tech
- Topic: Quick ctf base copying?
- Replies: 12
- Views: 4786
Re: Quick ctf base copying?
haha obsidian, i think you've been here so long you have become insane! 

- Mon Jun 11, 2012 11:55 pm
- Forum: ID Tech
- Topic: Quick ctf base copying?
- Replies: 12
- Views: 4786
Re: Quick ctf base copying?
Okay awesome, that did the trick
thanks all you guys! Such a big help with all my newbie problems!
I didn't think that was how the Y|Y style buttons worked, I overlook things too easily... 



- Mon Jun 11, 2012 3:33 am
- Forum: ID Tech
- Topic: Quick ctf base copying?
- Replies: 12
- Views: 4786
Re: Quick ctf base copying?
ummm, not really my goal, I guess I wasn't specific enough... I guess I'm trying to make a reflection like the two high parts of dm17, not like just rotated 90 degrees
- Mon Jun 11, 2012 12:58 am
- Forum: ID Tech
- Topic: Quick ctf base copying?
- Replies: 12
- Views: 4786
Quick ctf base copying?
So I want to copy a base and invert it for the other team side, how would I go upon doing this? Is just redoing it by hand by best option?
Thanks in advance

Thanks in advance

- Mon Jun 04, 2012 3:06 am
- Forum: ID Tech
- Topic: Announcement: Linradiant level editor for Linux
- Replies: 3
- Views: 3842
Re: Announcement: Linradiant level editor for Linux
really?? A big reason I went back to windows is because radiant wouldn't work with my linux. Good to know for the future though I guess. :P
- Mon Jun 04, 2012 2:58 am
- Forum: ID Tech
- Topic: radiant install problems
- Replies: 5
- Views: 3281
Re: radiant install problems

It is set to the right path^^
maybe the files i want are set to hidden? How could i config that?
@obsidian
I got the quake pack for 1.5, if i can't get a solution I will try 1.6. I've been thinking about trying it anyways.

- Sun Jun 03, 2012 9:14 pm
- Forum: ID Tech
- Topic: radiant install problems
- Replies: 5
- Views: 3281
radiant install problems
So i recently upgraded my rig and got windows 7.(had xp) I've tried installing all versions of radiant, though i prefer 1.5 and I've been getting a few problems. Mainly after i build the lvl, Q3 can't find it. Originally I had Q3 installed in program files x86, I tried moving it to regular program f...
- Sat May 12, 2012 7:09 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391907
Re: Screenshots
That just make it in my top ten of badass things done with quake haha
- Wed Apr 18, 2012 11:50 pm
- Forum: ID Tech
- Topic: no starting weapons?
- Replies: 3
- Views: 1939
Re: no starting weapons?
I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way 

- Wed Apr 18, 2012 4:24 am
- Forum: ID Tech
- Topic: no starting weapons?
- Replies: 3
- Views: 1939
no starting weapons?
So how can I make it so the player doesn't start out with a machine gun?? 

- Tue Apr 17, 2012 5:23 am
- Forum: General Discussion
- Topic: The Trials HD riddle
- Replies: 1
- Views: 834
- Tue Apr 17, 2012 3:48 am
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 42963
Re: 20 Brush 2012 Discussion Thread
Custom textures are allowed, however you must make them yourself exclusively for this map heh, first made simple ctf map and only then noticed it =) map is here http://www.gamefront.com/files/21565706/xttower.pk3 http://www.sendspace.com/file/0nqr9r though it's out of contest http://s17.postimage.o...
- Mon Apr 16, 2012 11:19 pm
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 42963
Re: 20 Brush 2012 Discussion Thread
ok thanks
- Mon Apr 16, 2012 3:58 am
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 42963
Re: 20 Brush 2012 Discussion Thread
If i cap a cylinder, do the caps count as one including the corresponding cylinder? or is it tallied individually?
- Mon Apr 16, 2012 3:20 am
- Forum: ID Tech
- Topic: Quake Teleporter texture and Quake sky
- Replies: 16
- Views: 8527
- Fri Apr 13, 2012 1:29 pm
- Forum: ID Tech
- Topic: 20 Brush 2012 Discussion Thread
- Replies: 85
- Views: 42963
Re: 20 Brush 2012 Discussion Thread
how do liquids count?