Search found 3 matches

by bagheera
Fri Apr 06, 2012 8:14 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: q3 cpma server cfg: can't make gameplay callvote
Replies: 1
Views: 3062

Re: q3 cpma server cfg: can't make gameplay callvote [solved]

Fortunately it was just misconfiguration.
I found in changelog:

Code: Select all

chg: vote_allow_promode renamed to vote_allow_gameplay (default "", behaves like server_availmodes)
by bagheera
Fri Apr 06, 2012 7:23 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: q3 cpma server cfg: can't make gameplay callvote
Replies: 1
Views: 3062

q3 cpma server cfg: can't make gameplay callvote

Hi, I'm trying to configure ioquake3 1.36 server with cpma 1.48 mod on 64b Linux environment. I want it to support both cpm and vq3. How the i can do that? There is default gameplay set and voting allowed : seta server_gameplay VQ3 seta g_allowVote 1 seta vote_allow_gameplay 1 However, player CAN NO...
by bagheera
Fri Apr 06, 2012 7:00 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Don't know gametype numbers for CPMA
Replies: 1
Views: 3051

Re: Don't know gametype numbers for CPMA

It's in cpma/docs/modes.txt

Code: Select all

TYPE is the "true" underlying gametype for the mode, and MUST be specified
in your mode config. Accepted values are:
  -1: HM, 0: FFA, 1: 1v1, 2: DA, 3: TDM, 4: CTF, 5: CA, 6: FTAG, 7: CTFS