Huh, why ?Despair wrote:Might be worth noting that it's not likely any studios outside of the Zenimax family will ever use idtech5 anyway, since they are no longer liscensing their engines.
Search found 12 matches
- Wed Feb 13, 2013 10:12 pm
- Forum: ID Tech
- Topic: id Software Releases id Studio
- Replies: 46
- Views: 78984
Re: id Software Releases id Studio
- Thu Jan 10, 2013 7:15 pm
- Forum: ID Tech
- Topic: qwdm6 for QL
- Replies: 6
- Views: 3702
Re: qwdm6 for QL
Some new pics : http://imgur.com/a/EAiKB
- Wed Jan 02, 2013 10:08 pm
- Forum: ID Tech
- Topic: qwdm6 for QL
- Replies: 6
- Views: 3702
Re: qwdm6 for QL
Well here it is, map source and everything: http://www.mediafire.com/?ba1674ugj34nzb2 If you like what you see, feel free to use it! Thanks, I liked the tele texture and the rail/PG locations so I replicated them (although I'm still pondering about introducing a rail at all). I also took the door t...
- Tue Jan 01, 2013 10:49 am
- Forum: ID Tech
- Topic: qwdm6 for QL
- Replies: 6
- Views: 3702
Sure feel free to post it. As for the the map I posted few days ago, it got binned. It was not a proper remake of dm6, rather some heavily modified version. Then new textures came in and they were 10x better for that kind of art-style so it didn't really make any sense to keep going with the old one...
- Mon Dec 31, 2012 1:31 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3677710
Re: Screenshots
You mean scaling up theedge ? I like the scaling the way it is. Anyway, awesome work and congrats^3. Everything is awesome in those new maps. The textures look fun to play with in radiant.
- Mon Dec 31, 2012 1:28 pm
- Forum: ID Tech
- Topic: qwdm6 for QL
- Replies: 6
- Views: 3702
qwdm6 for QL
Hello. Is anyone already doing qwdm6 for QL atm ? If not, I'll make it Strogg themed with the new textures of the last pak update. Just asking because sometimes remakes get into QL without prior public knowledge. If I get working on it, I'll post pics and stuff in this thread.
- Sun Nov 18, 2012 12:21 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3677710
Re: Screenshots
Yes, but only in the first pic.
- Sun Nov 18, 2012 11:45 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3677710
- Sat Jul 28, 2012 11:31 am
- Forum: ID Tech
- Topic: bistro t1 beta 1
- Replies: 12
- Views: 12790
Re: bistro t1 beta 1
QL maps works with Q3 format afaik, only pk3 files as a whole are encoded. I didn't make a Q3 version because I used QL textures. If I did a Q3 version, I would have to include QL textures in the pk3, and I'm not allowed to do this.
- Wed Jul 25, 2012 8:29 pm
- Forum: ID Tech
- Topic: bistro t1 beta 1
- Replies: 12
- Views: 12790
Re: bistro t1 beta 1
I haven't done much work lately. This normally wouldn't warrant a new beta but I've moved a staircase around the map (see the three last pics) and I'd like to make sure this move is for the better before I add more stuff that can't be transferred easily from one version to the other. I'll give it so...
- Thu Jul 19, 2012 12:39 pm
- Forum: ID Tech
- Topic: bistro t1 beta 1
- Replies: 12
- Views: 12790
Re: bistro t1 beta 1
Tried to download the map twice... size 2774413 bytes, the pk3 file is corrupt and will not load. Are you sure you tried it in Quakelive and not Quake 3 ? I've tried to download it and play, it seems to work. I just want to be sure before I re-compile/re-encode/re-upload. I really like what you've ...
- Wed Jul 18, 2012 10:35 pm
- Forum: ID Tech
- Topic: bistro t1 beta 1
- Replies: 12
- Views: 12790
bistro t1 beta 1
A rather small deathmatch map suited for 2-5 players. I got introduced to GtkRadiant with this map. Screenshots : http://imgur.com/a/c4EWq Download (QL) : http://www.mediafire.com/?0x850se7ceh5ttp (/devmap bistrot1b1) I'm trying to get some motivation to learn how to use the appropriate shaders as I...


