Search found 12 matches

by BISTROMan
Wed Feb 13, 2013 10:12 pm
Forum: ID Tech
Topic: id Software Releases id Studio
Replies: 46
Views: 74991

Re: id Software Releases id Studio

Despair wrote:Might be worth noting that it's not likely any studios outside of the Zenimax family will ever use idtech5 anyway, since they are no longer liscensing their engines.
Huh, why ? :confused:
by BISTROMan
Thu Jan 10, 2013 7:15 pm
Forum: ID Tech
Topic: qwdm6 for QL
Replies: 6
Views: 3474

Re: qwdm6 for QL

Some new pics : http://imgur.com/a/EAiKB
by BISTROMan
Wed Jan 02, 2013 10:08 pm
Forum: ID Tech
Topic: qwdm6 for QL
Replies: 6
Views: 3474

Re: qwdm6 for QL

Well here it is, map source and everything: http://www.mediafire.com/?ba1674ugj34nzb2 If you like what you see, feel free to use it! Thanks, I liked the tele texture and the rail/PG locations so I replicated them (although I'm still pondering about introducing a rail at all). I also took the door t...
by BISTROMan
Tue Jan 01, 2013 10:49 am
Forum: ID Tech
Topic: qwdm6 for QL
Replies: 6
Views: 3474

Sure feel free to post it. As for the the map I posted few days ago, it got binned. It was not a proper remake of dm6, rather some heavily modified version. Then new textures came in and they were 10x better for that kind of art-style so it didn't really make any sense to keep going with the old one...
by BISTROMan
Mon Dec 31, 2012 1:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3180357

Re: Screenshots

You mean scaling up theedge ? I like the scaling the way it is. Anyway, awesome work and congrats^3. Everything is awesome in those new maps. The textures look fun to play with in radiant.
by BISTROMan
Mon Dec 31, 2012 1:28 pm
Forum: ID Tech
Topic: qwdm6 for QL
Replies: 6
Views: 3474

qwdm6 for QL

Hello. Is anyone already doing qwdm6 for QL atm ? If not, I'll make it Strogg themed with the new textures of the last pak update. Just asking because sometimes remakes get into QL without prior public knowledge. If I get working on it, I'll post pics and stuff in this thread.
by BISTROMan
Sun Nov 18, 2012 12:21 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3180357

Re: Screenshots

Yes, but only in the first pic.
by BISTROMan
Sun Nov 18, 2012 11:45 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3180357

Re: Screenshots

Image

Image

Image
by BISTROMan
Sat Jul 28, 2012 11:31 am
Forum: ID Tech
Topic: bistro t1 beta 1
Replies: 12
Views: 12140

Re: bistro t1 beta 1

QL maps works with Q3 format afaik, only pk3 files as a whole are encoded. I didn't make a Q3 version because I used QL textures. If I did a Q3 version, I would have to include QL textures in the pk3, and I'm not allowed to do this.
by BISTROMan
Wed Jul 25, 2012 8:29 pm
Forum: ID Tech
Topic: bistro t1 beta 1
Replies: 12
Views: 12140

Re: bistro t1 beta 1

I haven't done much work lately. This normally wouldn't warrant a new beta but I've moved a staircase around the map (see the three last pics) and I'd like to make sure this move is for the better before I add more stuff that can't be transferred easily from one version to the other. I'll give it so...
by BISTROMan
Thu Jul 19, 2012 12:39 pm
Forum: ID Tech
Topic: bistro t1 beta 1
Replies: 12
Views: 12140

Re: bistro t1 beta 1

Tried to download the map twice... size 2774413 bytes, the pk3 file is corrupt and will not load. Are you sure you tried it in Quakelive and not Quake 3 ? I've tried to download it and play, it seems to work. I just want to be sure before I re-compile/re-encode/re-upload. I really like what you've ...
by BISTROMan
Wed Jul 18, 2012 10:35 pm
Forum: ID Tech
Topic: bistro t1 beta 1
Replies: 12
Views: 12140

bistro t1 beta 1

A rather small deathmatch map suited for 2-5 players. I got introduced to GtkRadiant with this map. Screenshots : http://imgur.com/a/c4EWq Download (QL) : http://www.mediafire.com/?0x850se7ceh5ttp (/devmap bistrot1b1) I'm trying to get some motivation to learn how to use the appropriate shaders as I...