2.68a.Theftbot wrote:What blender ver. you using?
Search found 7 matches
- Mon Sep 16, 2013 6:43 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3227575
Re: Screenshots
- Mon Sep 16, 2013 12:38 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3227575
Re: Screenshots
[lvlshot]http://spawnhost.files.wordpress.com/2013/09/fte00177.jpg[/lvlshot] Bunch of ASE assets in a testmap. I'm exporting from Blender, the biggest mesh I've put in the game is 2,500 polies. Has anyone ever noticed that the ASE exporter doesn't like random polies and distorts the texture on them ...
- Thu Oct 11, 2012 9:00 am
- Forum: ID Tech
- Topic: Getting patches to line up
- Replies: 8
- Views: 3882
Re: Getting patches to line up
@ Theftbot: I used to make q1 maps, but have moved on.
- Wed Oct 03, 2012 11:40 pm
- Forum: ID Tech
- Topic: Getting patches to line up
- Replies: 8
- Views: 3882
Re: Getting patches to line up
Thanks again. I will be using [ lvlshot ] in the future.
- Wed Oct 03, 2012 10:51 pm
- Forum: ID Tech
- Topic: Getting patches to line up
- Replies: 8
- Views: 3882
Re: Getting patches to line up
Using many smaller patches seems to have fixed the problem. [lvlshot]http://spawnhost.files.wordpress.com/2012/10/skc3a6rmbillede-fra-2012-10-04-004445.png[/lvlshot] [lvlshot]http://spawnhost.files.wordpress.com/2012/10/fte00019.png[/lvlshot] Thanks for your help, Obsidian. I'll continue blocking ou...
- Wed Oct 03, 2012 9:38 pm
- Forum: ID Tech
- Topic: Getting patches to line up
- Replies: 8
- Views: 3882
Re: Getting patches to line up
Thanks, I'll try that. The outer wall is 4 segments, just like the spiral, but going all the way from top to bottom.
I know that's pretty ugly anyway, but I'm just blocking out this section right now
The light is actually coming from _floodlight.
I know that's pretty ugly anyway, but I'm just blocking out this section right now

The light is actually coming from _floodlight.
- Wed Oct 03, 2012 7:33 pm
- Forum: ID Tech
- Topic: Getting patches to line up
- Replies: 8
- Views: 3882
Getting patches to line up
Hello guys. I've been mapping using q3bsp for a while now, but patches still seem to be hit and miss for me. Here is my current problem - is there any trick to make sure the patches line up ingame? In Radiant everything looks perfect [lvlshot]http://spawnhost.files.wordpress.com/2012/10/skc3a6rmbill...