Search found 10 matches

by theburgerman
Wed Feb 27, 2013 3:57 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Well I separated the wings and tail from the body, reduced the poly count with 3ds max pro optimiser modifier and got the body down to 1000 polys and the rest was less. A real slap dash attempt. Applied a new marble texture with new uv's. The result is no blocky texture effect, so that is good. So l...
by theburgerman
Tue Feb 26, 2013 7:56 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Well I followed Obsidians advice with regard to folder structure and paths, also removed shader except for flag. Added a new model but realise after that it was 1,848 polys and that came out crap also. So made some low poly rocks, each one is only 96 polygons. They seem to render in game ok I think ...
by theburgerman
Tue Feb 26, 2013 7:23 am
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Hi dONKEY, did you mean the lines of code in the d.ase file? 'cos I just put / like you said for every backslash in there and the texture didn't show at all in game then. I changed, (in the .ase file) MATERIAL NAME, MAP NAME , AND BITMAP all to forward slashes / is that what you meant? I appreciate ...
by theburgerman
Mon Feb 25, 2013 9:31 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Ok this is really starting to bother me now... :( So I've attached as much information as possible with these pics. Basically I looked through all my files to check every link and I found the paths were wrong from the .ase so I re did everything and renamed for convenience. Even with what I think ar...
by theburgerman
Mon Feb 25, 2013 8:15 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Hi Obsidian, thanks for all your help. The model has auto smooth groups done in 3dsMax. Not sure what you mean by "lightmapped (forcemeta spawnflag)? Only one texture used for colour (diffuse).
by theburgerman
Mon Feb 25, 2013 4:12 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Thanks Obsidian, that script worked great as you can see on the flag in the pics uploaded. I've added pic from in editor so you can see the marble texture is on model but why is it looking so bad in game? Is it lighting or what? What could I add to the shader to make it better? See attached pics to ...
by theburgerman
Sun Feb 24, 2013 7:10 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

http://i137.photobucket.com/albums/q223/AndrewMartin_photos/GtKRadiant-play_zps6dff0afe.jpg Having real fun learning this editor but having some problems. I really need to learn how to make my own shaders so any help would be nice. As you can see from pic, the model I imported looks cell shaded and...
by theburgerman
Sun Feb 24, 2013 10:14 am
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Thanks Obsidian for quick response. I am working on Quake Live and I just checked it is ticked to load selected game at start up. So I guess that's why I couldn't open .pk3 files if they are encrypted like you said. Ok, If I un check load selected game at start up, I'm guessing I could choose to use...
by theburgerman
Sat Feb 23, 2013 6:44 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Re: Importing models and Assign texture to imported model?

Ok, I got some information from browsing web and some from this forum... "http://www.quake3world.com/forum/viewtopic.php?f=10&t=44673&p=843408&hilit=importing+textures#p843408 " As "Obsidian" mentions in his post. I changed the .ase to .txt then I could change the tex...
by theburgerman
Sat Feb 23, 2013 2:12 pm
Forum: ID Tech
Topic: Importing models and Assign texture to imported model?
Replies: 22
Views: 15808

Importing models and Assign texture to imported model?

Hi everyone, I'm total NOOB at GTKRadiant and have a couple of questions really. I'm using the new GTKRadiant v1.6.3 , 1. How do I import Quake models? I read that they are stored in pk3 files, I've tried to unzip them with winzip and winrar but to no avail? Keeps saying unsuported or corrupt? I can...