Search found 6 matches

by mar
Fri May 24, 2013 7:20 pm
Forum: ID Tech
Topic: c00nsolid - a new Quake3 map editor
Replies: 13
Views: 7337

Re: c00nsolid - a new Quake3 map editor

There is already an engine that can do cooperative ingame editing: Cube2 Sauerbraten http://sauerbraten.org/ (unless you already know)
It's awesome because it's really very different from usual bsp based engines and thus very original. I like it a lot.
by mar
Fri May 24, 2013 12:40 pm
Forum: ID Tech
Topic: c00nsolid - a new Quake3 map editor
Replies: 13
Views: 7337

Re: c00nsolid - a new Quake3 map editor

Thanks Eraser. I will try to dig up the thread Bliccer mentioned to hopefully scavenge some ideas :) I have another idea, rendering edges that share one or more faces mapped with caulk/other common textures semi-transparent. A properly caulked map should then look better in 2D because otherwise it c...
by mar
Fri May 24, 2013 12:06 pm
Forum: ID Tech
Topic: c00nsolid - a new Quake3 map editor
Replies: 13
Views: 7337

Re: c00nsolid - a new Quake3 map editor

Thanks for the clarification. I thought 1.5 was an official version. I was shocked by the amount of bugs which rendered it almost useless IMHO. Too many cooks spoiled the broth it seems. Starting from 1.4 seems like a wise decision. I think that Bliccer is right and noone will probably use my editor...
by mar
Thu May 23, 2013 8:44 pm
Forum: ID Tech
Topic: c00nsolid - a new Quake3 map editor
Replies: 13
Views: 7337

Re: c00nsolid - a new Quake3 map editor

Well I had a quick look at Radiant source (1.5) and no - I don't want contribute. I have to say the code is a complicated mess, unfortunately. Obviously not written by Carmack himself who writes simple, clean and efficient code (that's what makes him a genius among other things). My code needs lots ...
by mar
Thu May 23, 2013 7:06 pm
Forum: ID Tech
Topic: c00nsolid - a new Quake3 map editor
Replies: 13
Views: 7337

Re: c00nsolid - a new Quake3 map editor

Thanks for the feedback. It seems it was a bit premature to "release" an unfinished version :) As for the differences (quoting readme), despite the fact the there is zero code overlap: (replace solids with brushes if you want) - works with multiple maps at the same time - vertex/edge editi...
by mar
Wed May 22, 2013 10:27 pm
Forum: ID Tech
Topic: c00nsolid - a new Quake3 map editor
Replies: 13
Views: 7337

c00nsolid - a new Quake3 map editor

Hi all,
I'd like to share a simple project I've been working on recently. Pre-alpha stage so take it easy.
The link is here: http://www.mediafire.com/?2uy51zhmdyzlydn
Any feedback would be welcome.
Thanks and enjoy.

mar