Does it have to do something with -fs_gamepath [baseq3_path] not being correctly passed when calling q3map2 on -meta stage?
EDIT: Autoresponse: Just finished reading the thread now.
Visually looks good. But too loud background noises spoil everything. IMO. Ty for the answer, but I need some explanation :P You mean they are not needed or just to lower their volume? I really thought they would add some extra ambience, and thought they would not ruin the gameplay since they could...
Woah thanks. Gonna fix it right now. EDIT: ·Waterfall texture fixed (I think) and sounds added (Ty Tony), please let me know if there are still trouble with it, I might have some problems writing shaders O_o' The mushroom jumppad doesn't bounce you high enough to get up ... even when pressing forwar...
Unholy Redux - nsndm1a (nsndm01b Remix) Download PK3: https://drive.google.com/file/d/0B8u5qGP2wSnlaFI4MXZsbzhaSlU/edit?usp=sharing Beta Version Changes since alpha ·Layout seems ok, maybe some slight changes on the boxes will be considered, and modify the clipping on the bridge to better player co...