Search found 3 matches
- Fri May 09, 2014 6:03 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Can't get ioQuake3 to look like Quake Live
- Replies: 15
- Views: 18962
Re: Can't get ioQuake3 to look like Quake Live
Q3 was made before widescreen became popular. Back then practically everyone used 4:3 monitors so they didn't even think about adding support for wider aspect ratios. That means that the FOV is calculated to fit a 640x480 box, so it gets stretched shitlessly on 16:9 etc., hence the distortion and s...
- Thu Apr 17, 2014 8:59 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Can't get ioQuake3 to look like Quake Live
- Replies: 15
- Views: 18962
Re: Can't get ioQuake3 to look like Quake Live
Thanks for all the replies! Q3 was made before widescreen became popular. Back then practically everyone used 4:3 monitors so they didn't even think about adding support for wider aspect ratios. That means that the FOV is calculated to fit a 640x480 box, so it gets stretched shitlessly on 16:9 etc.,...
- Thu Apr 17, 2014 6:28 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Can't get ioQuake3 to look like Quake Live
- Replies: 15
- Views: 18962
Can't get ioQuake3 to look like Quake Live
I use pretty much the same config with the same fov (see below) and everything for both Quake Live and ioQuake3, but they don't look the same. ioQuake3 looks like crap - the fov doesn't look right and the crosshair is much bigger and pixellated. I set r_customheight 1080, r_customwidth 1920, and r_m...