Search found 4 matches

by Ariepio
Mon Jun 23, 2014 4:06 am
Forum: ID Tech
Topic: problem about region compile(GTKRadiant version 1.6.3)
Replies: 4
Views: 4624

Re: problem about region compile(GTKRadiant version 1.6.3)

thank you for your advices. I noticed that there are many texture types, such as no draw, skip, clusterportal and so on under texture/common. I am not very clear about that, Do you have any tutorials about how to use them? I will appreciate that!
by Ariepio
Wed Jun 18, 2014 8:59 am
Forum: ID Tech
Topic: problem about region compile(GTKRadiant version 1.6.3)
Replies: 4
Views: 4624

Re: problem about region compile(GTKRadiant version 1.6.3)

what a pity that such attractive feature doesn't work, recently, most of my time was spent on how to reduce the time of compiling a .map file. I learned that proper use of hint brush and detail brush might be a solution, and I also found your former thread whose topic is : Advanced Portal and Hintin...
by Ariepio
Wed Jun 18, 2014 3:21 am
Forum: ID Tech
Topic: problem about region compile(GTKRadiant version 1.6.3)
Replies: 4
Views: 4624

problem about region compile(GTKRadiant version 1.6.3)

the bigger and more complex map is made, the more time you need to compile. it's very inconvenient and time-consuming only to test part of it. So the information from GTKRadiant Official Manual "working with regions" provieds a way to solve such problem(here is the link: http://icculus.org...
by Ariepio
Mon Jun 16, 2014 11:51 am
Forum: ID Tech
Topic: GTKradiant - Tips
Replies: 56
Views: 161639

Re: GTKradiant - Tips

About the proper use of Region? Presently it is becoming very clear that I have to use the GTKradiant Region command (here for v1.4 ) to let me more quickly change/test/fix the lighting, the full map compiles simply take far too long (light 800+s). It seems you can select a area via brush in top/do...