I use osp mode with ioquake3.exe.
I did some tests and turns out that the bug occurs only in OSP. In vanilla and CPMA there are no problems.
Search found 7 matches
- Sat Feb 14, 2015 5:20 pm
- Forum: ID Tech
- Topic: Can't generate .AAS file
- Replies: 9
- Views: 9836
- Sat Feb 14, 2015 2:14 pm
- Forum: ID Tech
- Topic: Can't generate .AAS file
- Replies: 9
- Views: 9836
Re: Can't generate .AAS file
Hello again, First I apologize for posting a new issue here, even if it's not related to "generate .AAS" bug. Just thought that this problem does not justifies another thread. I have 2 maps: "dapak1.bsp" and "dapak2.bsp" and their coresponding ".aas" for bots:...
- Wed Feb 04, 2015 8:16 pm
- Forum: ID Tech
- Topic: Can't generate .AAS file
- Replies: 9
- Views: 9836
Re: Can't generate .AAS file
In your log, I noticed you use an older version of bspc.exe, yours is 2.1i (mine is 2.1h - newest).
I downloaded it and used it to finally obtain the .AAS.
Thx a lot , man.
I downloaded it and used it to finally obtain the .AAS.
Thx a lot , man.
- Tue Feb 03, 2015 4:24 pm
- Forum: ID Tech
- Topic: Can't generate .AAS file
- Replies: 9
- Views: 9836
Re: Can't generate .AAS file
I put the dapak1.bsp in GTKRadiant directory and manually compiled in the console using: "bspc.exe -optimize -forcesidesvisible -bsp2aas dapak1.bsp" There are always 2 errors: - Entity 0, Brush x (x it's a number): duplicate plane. - yERROR: Tried parent (y is another number). Then in the ...
- Sun Feb 01, 2015 6:34 pm
- Forum: ID Tech
- Topic: Can't generate .AAS file
- Replies: 9
- Views: 9836
Can't generate .AAS file
Hello, I want to convert a Quake1 map into a QuakeLive one using GTKRadiant 1.6.4. I succeeded to compile it and obtain the .BSP file, but I can't test it with bots because the editor GTKRadiant doesn't generate the .AAS. Here are the steps I made : 1. Decompiled the original .BSP file into .MAP usi...
- Sun Jan 11, 2015 9:39 pm
- Forum: ID Tech
- Topic: Moving Jumpads
- Replies: 5
- Views: 3746
Re: Moving Jumpads
Thank you for the answers.
- Sun Jan 11, 2015 2:29 pm
- Forum: ID Tech
- Topic: Moving Jumpads
- Replies: 5
- Views: 3746
Moving Jumpads
Hello,
I am new to quake map editing so sorry if my question is too stupid.
Is it possible to make moving jumpads in quake 3 ?
I am new to quake map editing so sorry if my question is too stupid.
Is it possible to make moving jumpads in quake 3 ?