Search found 2 matches

by SuperWizorHD
Fri Jan 30, 2015 9:51 am
Forum: ID Tech
Topic: Model casts blocky shadow instead of correct alpha ch. shado
Replies: 3
Views: 2994

Re: Model casts blocky shadow instead of correct alpha ch. shado

:D It was so obvious that I didn't checked it. I had already checked the script file for the surfaceparm alphashadow command, but I forgot to make sure that the script file for the model was in the shaderlist.txt.

Thank you guys!
by SuperWizorHD
Wed Jan 28, 2015 5:35 pm
Forum: ID Tech
Topic: Model casts blocky shadow instead of correct alpha ch. shado
Replies: 3
Views: 2994

Model casts blocky shadow instead of correct alpha ch. shado

Hey guys, just doing a level for Quake Live having a problem with the shadow of a default model "models/mapobjects/eagle_bar_strgg.md3". When I compiled it with q3map2, ingame it shows a blocky shadow behind the banner instead of a correct casted shadow using the transparency. In the Quake...