Search found 113 matches

by richfromlondon
Tue Mar 17, 2020 11:44 pm
Forum: ID Tech
Topic: Remove multiple brushes and entities pretty much in one go?
Replies: 6
Views: 5629

Remove multiple brushes and entities pretty much in one go?

Hi,

Is it possible to select many objects at once to remove them?

I am using the old GTK 1.4.0

Thank you.
by richfromlondon
Mon Mar 09, 2020 1:16 am
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

While I couldn't do exactly as I have wanted, I was able to mod one level and add a few changes I wanted for quite some time. I decided to just copy and paste brushes and what ever else, copy a script from another mod and edit and then put it altogether it has worked. I can travel to any deck, by us...
by richfromlondon
Sun Mar 08, 2020 4:28 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

If I removed the worldspawn from a couple of brushes, the map is finished. So how do I convert two or three brushes into a func_usable, and the rest can be worldspawn, nothing wrong with that, most are.
by richfromlondon
Sat Mar 07, 2020 6:26 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

How could I remove a worldspawn from a brush without destroying the whole map?

In another copy of the map, the brush is a func_usable, so just simply changing it won't work.
by richfromlondon
Sun Mar 01, 2020 10:27 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

He, I released one map which was the one released by Raven software, they released two story mission maps, but the others were released years later. As for the sounds or scripts, I only got one sound to play using a speaker, and that was it. I have only edited and changed brushes around, and one scr...
by richfromlondon
Sun Mar 01, 2020 9:57 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

I also tried loading one map into another, only for the doors not to open at all, one only moves outwards only just, not sure there. I am pretty much confined to two decks that the game creator's released with this problem with the lighting, and now just trying to put in one map with the one, this p...
by richfromlondon
Sun Mar 01, 2020 5:42 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

I don't get that, one option could simply be to take parts of it, and load it into a map that doesn't have this problem?
by richfromlondon
Sat Feb 29, 2020 11:39 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

I have tried that, I even tried that again. I have always used the one with filter ending, has always worked okay. So two map levels with this problem, here is the console read out. LOADED: textures/radiant/notex Looked for a 'C:/Program Files/Raven/Star Trek Voyager Elite Force/Radiant-1.4/shortcut...
by richfromlondon
Sat Feb 29, 2020 7:49 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

How do I do that, I used two existing maps not from the released maps, so why do these maps not compile like the those?

I don't know about this lighting compile.
by richfromlondon
Sat Feb 29, 2020 6:58 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Re: Lighting problem in Elite force game map after compile

It isn't in one place, all the deck is filled with the exact lighting as displayed in the image.

I tried numerous compiles.
by richfromlondon
Sat Feb 29, 2020 6:15 pm
Forum: ID Tech
Topic: Lighting problem in Elite force game map after compile
Replies: 15
Views: 9446

Lighting problem in Elite force game map after compile

Hi, I opened an existing or well a released map that the game company released a few years after the game went on sale. When I compiled the map, the lighting isn't darker as it would be in the actual ingame level. What could be the cause of this, this happened with one other level I have tried. Than...
by richfromlondon
Sun Dec 23, 2018 7:12 pm
Forum: ID Tech
Topic: How can I load in a model from GTK into a map file
Replies: 8
Views: 6371

Re: How can I load in a model from GTK into a map file

Yes I am trying to add in a new file which happens to be an animal, I thought I could simply load in a static model. As for blender, the file is from blendswap, so I just thought I try this out, there is a qc file, but that was all I did, save as md3 and there was a qc with it, but there is no skele...
by richfromlondon
Wed Dec 19, 2018 11:21 pm
Forum: ID Tech
Topic: How can I load in a model from GTK into a map file
Replies: 8
Views: 6371

Re: How can I load in a model from GTK into a map file

I loaded in the md3, but nothing. Could it be that I didn't create a upper, and head md3. Not sure what would go for a lower, I am using an animal model.

I wouldn't know how to animate it or build a skeleton in Milkshape3d.
by richfromlondon
Sun Dec 16, 2018 10:16 pm
Forum: ID Tech
Topic: How can I load in a model from GTK into a map file
Replies: 8
Views: 6371

How can I load in a model from GTK into a map file

Hi,

I would like to try and load in a model file which is a static character for a map for the Quake 3 engine, the game, is Elite force.

I don't know how to get the object to appear in the GTK radiant I am using.

Thank you.
by richfromlondon
Sun Sep 02, 2018 6:12 pm
Forum: ID Tech
Topic: Scripting and objects
Replies: 0
Views: 1696

Scripting and objects

Hi, I wanted to know, how does a script and an object work within the GTK radiant program. I edited a script from a map for the Quake 3 engine EF, and I tried to get that script to work for another object. That object was a door, and one would open, it had cameras showing differen views of the door ...
by richfromlondon
Sun Sep 02, 2018 5:45 pm
Forum: ID Tech
Topic: How could I create this sort of design in GTK radiant 1.4.0
Replies: 5
Views: 4173

Re: How could I create this sort of design in GTK radiant 1.4.0

Hello, Thanks for the responses, I imagine I would of had to create my own map, but unfortunately that isn't really possible. There is little left of the tutorials for getting much going. I tried in the past three years a bit once a year, and got little to work. That is a nice model, so you textured...
by richfromlondon
Thu Jul 26, 2018 12:20 am
Forum: ID Tech
Topic: How could I create this sort of design in GTK radiant 1.4.0
Replies: 5
Views: 4173

Re: How could I create this sort of design in GTK radiant 1.4.0

I was able to get the map to run, this is for the Quake 3 engine game Elite force. It was an online play map. But yes, I wanted to be able to edit it, but there is only the pak file, which can't be opened. And even so, probably only a bsp file.
by richfromlondon
Wed Jul 25, 2018 9:05 pm
Forum: ID Tech
Topic: Lost all my Radiant stuff in hard drive death
Replies: 10
Views: 6045

Re: Lost all my Radiant stuff in hard drive death

How old was this drive, and on what computer? I know this is a little late reply.
by richfromlondon
Wed Jul 25, 2018 8:59 pm
Forum: ID Tech
Topic: How could I create this sort of design in GTK radiant 1.4.0
Replies: 5
Views: 4173

How could I create this sort of design in GTK radiant 1.4.0

Hi, How could I create an interior design like this in GTK, would anyone here like to try, and create something like this fictional spacecraft? I would like something like that for an old, there is a modification available, but won't run, and there isn't a map file for it either to edit it. I think ...
by richfromlondon
Sat Dec 02, 2017 5:54 pm
Forum: ID Tech
Topic: Removing lights- no change in lighting in the map
Replies: 13
Views: 9201

Re: Removing lights- no change in lighting in the map

I don't quite understand what the user there was getting at. I'm editing a map I never created, so compared to other maps I did create, they were dark without any lights. Naturally.

So for this map I'm just editing, I don't know what has happened with that.
by richfromlondon
Mon Nov 27, 2017 9:32 pm
Forum: ID Tech
Topic: Removing lights- no change in lighting in the map
Replies: 13
Views: 9201

Re: Removing lights- no change in lighting in the map

Okay, yes, the following I have tried, but give an error of 12 verts? single light faster, or the default one I use works for changes, BSP meta, -vis, light, fast filter. So the others don't work. LOADED: textures/radiant/notex Looked for a 'C:/Program Files/Raven/Star Trek Voyager Elite Force/Radia...
by richfromlondon
Mon Nov 27, 2017 2:53 pm
Forum: ID Tech
Topic: Removing lights- no change in lighting in the map
Replies: 13
Views: 9201

Re: Removing lights- no change in lighting in the map

Well, I use the bsp option, light, and what ever it is now. And yes the bsp and map file go into a pak3 file.

The other options don't work. I'm running GTK 1.4.0 on XP, so it shouldn't be any problem.
by richfromlondon
Sun Nov 26, 2017 11:10 pm
Forum: ID Tech
Topic: Removing lights- no change in lighting in the map
Replies: 13
Views: 9201

Removing lights- no change in lighting in the map

Hello, I'm editing an old map using Radiant 1.4.0, so it is from late 2003. I have removed many lights from the map, but the map is still the same light level as before removing them. I tried the usual bsp, and then tried an alternative, no change. I'm a bit puzzled. It couldn't be textures could it...
by richfromlondon
Mon Jul 25, 2016 10:37 am
Forum: ID Tech
Topic: Worldspawn problem
Replies: 11
Views: 7673

Re: Worldspawn problem

How do you think I tried the NPC walk last year. I have a copy of the voyager tour mode maps, which they aren't online anymore.. I tried an example seen on Deck 2 and Deck 5. Where NPC's walk around. It didn't work when I tried a simple two target range for a npc to walk. Firing should be simple. Th...
by richfromlondon
Sun Jul 24, 2016 8:49 pm
Forum: ID Tech
Topic: Worldspawn problem
Replies: 11
Views: 7673

Re: Worldspawn problem

Sure I understand.

I'm just stating my tasks that haven't got a solution.

I guess I should email gamehub for a few more ef questions.