Search found 41 matches

by RojaN Returned
Thu Jul 11, 2019 2:03 pm
Forum: ID Tech
Topic: -skyfix vs culling
Replies: 3
Views: 3973

Re: -skyfix vs culling

Thanks, guys. I've seen the black borders in Q3 with my old ATi/AMD card, but I'm on Nvidea now, which never had the bug -skyfix adresses. Ioquake fixes the bug even for AMD. I was told to use it here by Eraser a couple of years back. -skyfix Enables fix for buggy ATI GL_CLAMP behavior. Always use t...
by RojaN Returned
Tue Jul 09, 2019 12:18 am
Forum: ID Tech
Topic: -skyfix vs culling
Replies: 3
Views: 3973

-skyfix vs culling

Hello all, I have made a curious discovery. While optimizing a map I noticed that when running Quake 3 Arena with r_showtris 1, There was no culling happening, either from occlusion or my areaportals. Every goldarned triangle was drawing. After much experimentation, I narrowed it down to the -skyfix...
by RojaN Returned
Mon Aug 27, 2018 3:14 am
Forum: ID Tech
Topic: Moving trigger_hurt
Replies: 9
Views: 6285

Re: Moving trigger_hurt

If you search downthread to 2016, you'll see a map I posted called "Outrage.(an ancient version of it, anyway)" This has a func_button that goes to a trigger_hurt (among other things, via a trigger_multiple), which is set to start_off as well as toggle . It doesn't move, but it does at lea...
by RojaN Returned
Fri Sep 02, 2016 9:38 am
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Nice skybox, RojaN Returned! Where has that photo been taken? Thank you. I spent many hours online searching for something that would be convincing and matched the vision that I had, a couple more redoing the wraparound in Photoshop, and a couple days waiting with bated breath to hear back from the...
by RojaN Returned
Sun Aug 28, 2016 8:44 pm
Forum: Programming Discussion
Topic: Shader Editor aka "How to make IDE"?
Replies: 3
Views: 6163

Re: Shader Editor aka "How to make IDE"?

Boy is this necessary. Q3ase is invaluable, but clearly obsolete, buggy and has to be tricked into being useful at this point. Wish I could proffer mad coding skillz, but that's not where I am, sadly. Happy to be a tester, FWIW. Have you talked with Burt Peers? Seems pretty dead around here, so don'...
by RojaN Returned
Fri Aug 19, 2016 1:56 am
Forum: ID Tech
Topic: GtkRadiant 1.6.5
Replies: 19
Views: 21131

Re: GtkRadiant 1.6.5

Has bspc been pulled out of radiant's release? It's not in the main directory where it was for the 4/24/16 build. That version saved me, since the old 1.6.4 version wouldn't deal with my map after a certain point (ducks). Still using that version via a .bat file, but I'm scratching my head on this. ...
by RojaN Returned
Sun Aug 07, 2016 10:16 pm
Forum: ID Tech
Topic: curve patches and fog boundaries
Replies: 0
Views: 2194

curve patches and fog boundaries

Hi. I've been noticing that any patch that crosses the boundary of a fog brush looks glitchy, when viewed within the fog; a mix of z-fighting and displaying as if there were no fog between the viewer and the patch, while all surrounding geometry is properly obscured. I've worked around the problem b...
by RojaN Returned
Fri Aug 05, 2016 11:41 pm
Forum: ID Tech
Topic: sky hiccough
Replies: 5
Views: 4046

Re: sky hiccough

The original shader manual was written by a couple of developers who were at id Software while Quake 3 was under development. It's a good reference, but really old and outdated. A LOT of work was done both with GtkRadiant and Q3Map2 which added all sorts of new features. Many of these features are ...
by RojaN Returned
Wed Aug 03, 2016 6:18 pm
Forum: ID Tech
Topic: sky hiccough
Replies: 5
Views: 4046

Re: sky hiccough

Excellent, sst13! Thank you. Loops seamlessly now. When using multiple tcMod functions during a stage, place the scroll command last in order, because it performs a mod operation to save precision, and that can disturb other operations. That's from your link. This should be the LAST tcMod in a stage...
by RojaN Returned
Wed Aug 03, 2016 5:20 pm
Forum: ID Tech
Topic: sky hiccough
Replies: 5
Views: 4046

sky hiccough

This is an odd thing. When I look at this sky in q3ase, the animation loops smoothly, but in-game there is a visible jump when it loops. Here's the shader: textures/outrage/outskybox { qer_editorimage textures/outrage/outsky.tga surfaceparm noimpact surfaceparm nolightmap surfaceparm sky q3map skyli...
by RojaN Returned
Wed Aug 03, 2016 7:26 am
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Beta 3, FWIW https://www.dropbox.com/s/gaqkge0fgulwse5/outrage_b03.pk3?dl=0 Changes are many. Relight of much of the map, for higher key look. Even the sun is brighter (plus -skyfix, ht Eraser). Mood is retained for certain places, esp for traps. Added new room with YA to base level of command cente...
by RojaN Returned
Wed Aug 03, 2016 7:06 am
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Anyway, it seems that you got the editor under control! I see you map as a test-map, but thats not meant bad. ... EDIT:I love the Music, is it your own work? Spiderman 2001: "Back to formula?!!!" :mad: Thank you for taking the time to load the map and take a look. I take it that you mean ...
by RojaN Returned
Mon Aug 01, 2016 10:20 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

The GTKradiant "full final" goes in several passes, it seems. I need to understand better how to structure this if doing it multipass is truly advantageous, beyond what individual settings might do. Upon reading some of the docs, and looking at the GTKradiant "full final" comman...
by RojaN Returned
Sun Jul 31, 2016 6:54 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Yeah you can bspc a map without Vis or Light stages. The aas is generated without problems. As for firing up q3map2 with the correct options, try one of the many GUI interface available. I can recommend Quake Toolkit since I made it myself :D Thanks, Eraser. Looks like a fantastic collection of too...
by RojaN Returned
Sun Jul 31, 2016 3:37 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

I also see that my sky has a hairline of black at the joins not present in ioquake. Is this a known issue with skyboxes in vanilla q3? Yeah it's a known issue. You have an ATI/AMD gpu I bet? Thr ptoblem didnt show up on nVidia hardware. It's an issue with how Q3 clamps skybox textures. I think q3ma...
by RojaN Returned
Sun Jul 31, 2016 3:28 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

perfect lighting for "Doom 3" Yes, it's very moody. Dynamic lighting was always a disappointment in Q3 after firing rockets down corridors in Quake used to serve well to probe ahead, in Quake 3 you got nuthin. I may indeed end up porting this, but doing a Quake 3 map in Radiant was an old...
by RojaN Returned
Sun Jul 31, 2016 2:35 am
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

ioquakeravine.jpg quake3ravine.jpg Okay the plot thickens: I took some screenshots of the same parts of the map ioquake vs vanilla, and expected to be contrasting the super dark vanilla but no! The screenshots were over bright , not dark. As though the brightness slider is changing it at the higher...
by RojaN Returned
Sat Jul 30, 2016 11:21 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Okay i will try IOQuake, tested with q3a-vanilla. But alot of stuff looks very dark on my setup, maybe its really my display :( I downloaded the old Id binary for windows and loaded it up. No sound. The brightness seems bugged on my setup (Windows 7 x64), if you change the other settings it goes re...
by RojaN Returned
Sat Jul 30, 2016 3:10 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

AndyW wrote:Okay i will try IOQuake, tested with q3a-vanilla.
But alot of stuff looks very dark on my setup, maybe its really my display :(
Thanks for testing.

Try jacking the gamma in the Q3 system settings. Just a thought.
by RojaN Returned
Sat Jul 30, 2016 2:54 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Another day, another beta: (link removed; see top or bottom for latest beta) Changes were an expansion to space at the ground floor of the Power Plant, shrinking the baffle that the spinning elements on the jump ring go behind to eliminate collision, making the spinning drums more truly circular, an...
by RojaN Returned
Sat Jul 30, 2016 2:47 am
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Tested okay on both W7 and Yosemite. ioquake version from 15MAR16.
by RojaN Returned
Sat Jul 30, 2016 2:28 am
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Cant see anything - pure darkness, did you linked the right file? Hrm. I dl'd from the link that I shared and the map loaded fine. I keep a "clean" version of ioquake3 going for testing, so there shouldn't be a dependency issue. Vanilla Quake 3 won't run on my current OS so I haven't test...
by RojaN Returned
Fri Jul 29, 2016 10:45 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

waterplant.jpg
fog.jpg
birdseye.jpg
by RojaN Returned
Fri Jul 29, 2016 10:41 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

madduke.jpg
mtdespite.jpg
notfunny.jpg
by RojaN Returned
Fri Jul 29, 2016 10:34 pm
Forum: ID Tech
Topic: Outrage: a new Quake 3: Arena map for testing
Replies: 26
Views: 17656

Re: Outrage: a new Quake 3: Arena map for testing

Views continued:
spawnchamber.jpg
desecration.jpg
cmdctrint.jpg