Search found 4 matches

by Voyager2
Wed Jun 22, 2016 3:14 am
Forum: ID Tech
Topic: 2 questions.
Replies: 6
Views: 5380

Re: 2 questions.

Thanks for the document, [s]but I dont think it explains the missing triangle thing.[/s]

Ok I think I get it now, the vertices aren't stored in the actual brush, insyead they are hyperplanes subdividing the brush itself, to create a volume.
by Voyager2
Mon Jun 20, 2016 6:58 pm
Forum: ID Tech
Topic: 2 questions.
Replies: 6
Views: 5380

Re: 2 questions.

Yes I noticed that. The tex coords all seemed to be locked at 0.5 (which makes them useless data.) And when I browse maps on the website, authors seem to never upload the maps, only the bsps. How would modders go about this? How do they customize already existing quake maps? My other question is, do...
by Voyager2
Mon Jun 20, 2016 6:01 pm
Forum: ID Tech
Topic: 2 questions.
Replies: 6
Views: 5380

Re: 2 questions.

Yes I know this. Thanks for the reply. Perhaps I was unclear. You see I would like to have access to Quake3map's in their original format before they are compiled. I fear that q3map2 "jinxes" the maps and gives the incorrect format. The problem is I don't have access to the website that gi...
by Voyager2
Mon Jun 20, 2016 4:34 am
Forum: ID Tech
Topic: 2 questions.
Replies: 6
Views: 5380

2 questions.

My first question is what are the Quake 3 Map specs? This was asked before but the llama guy didn't go into much detail. I am creating a quake 3 map converter and I seem to be running into a problem of missing half of the tris. Don't know the map specs and neither trianglefan, trianglelist, or trian...