Search found 9 matches
- Sun Apr 02, 2017 5:33 am
- Forum: Programming Discussion
- Topic: R_AddEntitySurfaces
- Replies: 14
- Views: 15014
Re: R_AddEntitySurfaces
I found a work-around for the acos problem. I thought I'd toss it out there just in case someone hadn't actually found a solution... After much experimentation, I decided to try just copying the create acos table from bg_lib.c and put it in the qcommon q_math.c right after the Q_crandom... That did ...
- Tue Sep 20, 2016 3:00 am
- Forum: Programming Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 7
- Views: 6630
Re: One day while porting a mod made in 2012...
Almost forgot... since you asked, here's another post...
http://quake3world.com/forum/viewtopic. ... 6&p=951379
Looks like there was quite a bit of discussion, I can't tell if it ever went anywhere besides this guy achieving his goal.
http://quake3world.com/forum/viewtopic. ... 6&p=951379
Looks like there was quite a bit of discussion, I can't tell if it ever went anywhere besides this guy achieving his goal.
- Mon Sep 19, 2016 7:55 pm
- Forum: Programming Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 7
- Views: 6630
Re: One day while porting a mod made in 2012...
P.S. it was originally discussed here... the work is pure genious and I got it compiled to the point where I can move around a level and do loop the loops and tilt like I'm a plane. My hope is just to get this to work in spectator mode... just a touch to finish of Pwrgunsv4 :) viewtopic.php?f=16&...
- Mon Sep 19, 2016 7:53 pm
- Forum: Programming Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 7
- Views: 6630
Re: One day while porting a mod made in 2012...
It's not a mod that has been released. But it was referenced here as 6dof... the author was working on 6 degrees of freedom movement like a plane or spaceship... a Descent kinda mod... using quaternion functions. Appreciate the input, I was pulling my hair out through the weekend. ToKu, your english...
- Mon Sep 19, 2016 7:34 pm
- Forum: Programming Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 7
- Views: 6630
Re: One day while porting a mod made in 2012...
Thanks for the update. I posted to this site, because that's where the mod was originally discussed. I'll leave it for posterity since others have asked a similar question...
- Sun Sep 18, 2016 9:27 pm
- Forum: Programming Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 7
- Views: 6630
Re: One day while porting a mod made in 2012...
%.d: %.c
@set -e; rm -f $@; \
$(CC) -M $(CPPFLAGS) $< > $@.$$$$; \
sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
rm -f $@.$$$$
it was on the GNU website about 'pattern rules'
@set -e; rm -f $@; \
$(CC) -M $(CPPFLAGS) $< > $@.$$$$; \
sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
rm -f $@.$$$$
it was on the GNU website about 'pattern rules'
- Sun Sep 18, 2016 9:26 pm
- Forum: Programming Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 7
- Views: 6630
Re: One day while porting a mod made in 2012...
I've seen this type of question posted a few times... never an answer over the years. I assume it's either too simple or too hard to answer... or the right person isn't seeing the post. I found this, and plopped it in the makefile, but it didn't do what it said it would do, and make .o and .d files ...
- Sun Sep 18, 2016 4:16 am
- Forum: Programming Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 7
- Views: 6630
One day while porting a mod made in 2012...
Hello, I've had a good start on the ioq3 website getting this mod compiled. It actually worked... sort of... and was making good progress porting a mod from 2012. I'd found things had changed in ioq3 from then till now... I've had a lot of success with my own mod, but experience with lcc in dos only...
- Sat Sep 17, 2016 5:44 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: One day while porting a mod made in 2012...
- Replies: 0
- Views: 2544
One day while porting a mod made in 2012...
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