Search found 9 matches

by tw1sted1
Sun Apr 02, 2017 5:33 am
Forum: Programming Discussion
Topic: R_AddEntitySurfaces
Replies: 14
Views: 15014

Re: R_AddEntitySurfaces

I found a work-around for the acos problem. I thought I'd toss it out there just in case someone hadn't actually found a solution... After much experimentation, I decided to try just copying the create acos table from bg_lib.c and put it in the qcommon q_math.c right after the Q_crandom... That did ...
by tw1sted1
Tue Sep 20, 2016 3:00 am
Forum: Programming Discussion
Topic: One day while porting a mod made in 2012...
Replies: 7
Views: 6630

Re: One day while porting a mod made in 2012...

Almost forgot... since you asked, here's another post...

http://quake3world.com/forum/viewtopic. ... 6&p=951379

Looks like there was quite a bit of discussion, I can't tell if it ever went anywhere besides this guy achieving his goal.
by tw1sted1
Mon Sep 19, 2016 7:55 pm
Forum: Programming Discussion
Topic: One day while porting a mod made in 2012...
Replies: 7
Views: 6630

Re: One day while porting a mod made in 2012...

P.S. it was originally discussed here... the work is pure genious and I got it compiled to the point where I can move around a level and do loop the loops and tilt like I'm a plane. My hope is just to get this to work in spectator mode... just a touch to finish of Pwrgunsv4 :) viewtopic.php?f=16&...
by tw1sted1
Mon Sep 19, 2016 7:53 pm
Forum: Programming Discussion
Topic: One day while porting a mod made in 2012...
Replies: 7
Views: 6630

Re: One day while porting a mod made in 2012...

It's not a mod that has been released. But it was referenced here as 6dof... the author was working on 6 degrees of freedom movement like a plane or spaceship... a Descent kinda mod... using quaternion functions. Appreciate the input, I was pulling my hair out through the weekend. ToKu, your english...
by tw1sted1
Mon Sep 19, 2016 7:34 pm
Forum: Programming Discussion
Topic: One day while porting a mod made in 2012...
Replies: 7
Views: 6630

Re: One day while porting a mod made in 2012...

Thanks for the update. I posted to this site, because that's where the mod was originally discussed. I'll leave it for posterity since others have asked a similar question...
by tw1sted1
Sun Sep 18, 2016 9:27 pm
Forum: Programming Discussion
Topic: One day while porting a mod made in 2012...
Replies: 7
Views: 6630

Re: One day while porting a mod made in 2012...

%.d: %.c
@set -e; rm -f $@; \
$(CC) -M $(CPPFLAGS) $< > $@.$$$$; \
sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
rm -f $@.$$$$

it was on the GNU website about 'pattern rules'
by tw1sted1
Sun Sep 18, 2016 9:26 pm
Forum: Programming Discussion
Topic: One day while porting a mod made in 2012...
Replies: 7
Views: 6630

Re: One day while porting a mod made in 2012...

I've seen this type of question posted a few times... never an answer over the years. I assume it's either too simple or too hard to answer... or the right person isn't seeing the post. I found this, and plopped it in the makefile, but it didn't do what it said it would do, and make .o and .d files ...
by tw1sted1
Sun Sep 18, 2016 4:16 am
Forum: Programming Discussion
Topic: One day while porting a mod made in 2012...
Replies: 7
Views: 6630

One day while porting a mod made in 2012...

Hello, I've had a good start on the ioq3 website getting this mod compiled. It actually worked... sort of... and was making good progress porting a mod from 2012. I'd found things had changed in ioq3 from then till now... I've had a lot of success with my own mod, but experience with lcc in dos only...
by tw1sted1
Sat Sep 17, 2016 5:44 am
Forum: Quake III Arena & Quake Live Discussion
Topic: One day while porting a mod made in 2012...
Replies: 0
Views: 2544

One day while porting a mod made in 2012...

*** post moved to appropriate area ***