Search found 4 matches

by DeeP
Fri Oct 07, 2016 8:16 pm
Forum: ID Tech
Topic: Configuring J.A.C.K. for Quake III help
Replies: 9
Views: 9547

Re: Configuring J.A.C.K. for Quake III help

I hadn't set it up the way yours is, so I've changed that. It didn't make a difference, actually, until I re-installed the editor. Everything seems to be working now! Thank you both for the help, I really appreciate it.
I will also give GtkRadiant a try.
by DeeP
Fri Oct 07, 2016 4:06 pm
Forum: ID Tech
Topic: Configuring J.A.C.K. for Quake III help
Replies: 9
Views: 9547

Re: Configuring J.A.C.K. for Quake III help

I have already extracted the .pk3 files. Unless I'm missing something right in front of my face, the FAQ only explains that .pk3 files must be extracted, and not how to load the textures into the editor afterwords, so this is where I'm stuck.
by DeeP
Fri Oct 07, 2016 12:44 am
Forum: ID Tech
Topic: Configuring J.A.C.K. for Quake III help
Replies: 9
Views: 9547

Re: Configuring J.A.C.K. for Quake III help

J.A.C.K. supports all three Quake games, including others. It includes FGD files and build programs for them. The only problem is trying to figure out how to configure it for Quake III.
http://jack.hlfx.ru/en/
by DeeP
Thu Oct 06, 2016 12:42 am
Forum: ID Tech
Topic: Configuring J.A.C.K. for Quake III help
Replies: 9
Views: 9547

Configuring J.A.C.K. for Quake III help

Hello. I'm hoping somebody here is familiar with J.A.C.K., a Half-Life and Quake map editor. I'm having some difficulties configuring it for Quake III mapping. For instance, it asks for a .wad file for textures, but I have not found a .wad file for Quake III in any of it's .pak3 files. If anyone kno...