I hadn't set it up the way yours is, so I've changed that. It didn't make a difference, actually, until I re-installed the editor. Everything seems to be working now! Thank you both for the help, I really appreciate it.
I will also give GtkRadiant a try.
Search found 4 matches
- Fri Oct 07, 2016 8:16 pm
- Forum: ID Tech
- Topic: Configuring J.A.C.K. for Quake III help
- Replies: 9
- Views: 9547
- Fri Oct 07, 2016 4:06 pm
- Forum: ID Tech
- Topic: Configuring J.A.C.K. for Quake III help
- Replies: 9
- Views: 9547
Re: Configuring J.A.C.K. for Quake III help
I have already extracted the .pk3 files. Unless I'm missing something right in front of my face, the FAQ only explains that .pk3 files must be extracted, and not how to load the textures into the editor afterwords, so this is where I'm stuck.
- Fri Oct 07, 2016 12:44 am
- Forum: ID Tech
- Topic: Configuring J.A.C.K. for Quake III help
- Replies: 9
- Views: 9547
Re: Configuring J.A.C.K. for Quake III help
J.A.C.K. supports all three Quake games, including others. It includes FGD files and build programs for them. The only problem is trying to figure out how to configure it for Quake III.
http://jack.hlfx.ru/en/
http://jack.hlfx.ru/en/
- Thu Oct 06, 2016 12:42 am
- Forum: ID Tech
- Topic: Configuring J.A.C.K. for Quake III help
- Replies: 9
- Views: 9547
Configuring J.A.C.K. for Quake III help
Hello. I'm hoping somebody here is familiar with J.A.C.K., a Half-Life and Quake map editor. I'm having some difficulties configuring it for Quake III mapping. For instance, it asks for a .wad file for textures, but I have not found a .wad file for Quake III in any of it's .pak3 files. If anyone kno...