
Search found 55 matches
- Sun Dec 04, 2016 9:12 am
- Forum: ID Tech
- Topic: NEED Bot's on one Map. PLEASE Help
- Replies: 15
- Views: 13826
- Sat Dec 03, 2016 5:36 pm
- Forum: ID Tech
- Topic: NEED Bot's on one Map. PLEASE Help
- Replies: 15
- Views: 13826
Re: NEED Bot's on one Map. PLEASE Help
I found a solution, why zzprejudice2-bots.pk3 archive not started bot's on separately whit general archive. Your "PK3" file format is incorrect. I have upload "zzprejudice2-bots.pk3" test it!! I edit him it work!! http://www.megafileupload.com/ce6n/zzpr ... 2-bots.pk3
- Sat Dec 03, 2016 5:20 pm
- Forum: ID Tech
- Topic: NEED Bot's on one Map. PLEASE Help
- Replies: 15
- Views: 13826
Re: NEED Bot's on one Map. PLEASE Help
If quake3world.com have filesarchive it could be upload here on site...to be work not lost.
- Sat Dec 03, 2016 3:47 pm
- Forum: ID Tech
- Topic: NEED Bot's on one Map. PLEASE Help
- Replies: 15
- Views: 13826
Re: NEED Bot's on one Map. PLEASE Help
Ok! :) I did not see that map on any servers of internet but i choose, because she is interesting and i added in my local server. Thank you for help, professional, good work! Bot's play like beasts ) One is not enough on this map, that is brutal music for hardcore gameplay. If you can add it would b...
- Sat Dec 03, 2016 2:25 pm
- Forum: ID Tech
- Topic: NEED Bot's on one Map. PLEASE Help
- Replies: 15
- Views: 13826
Re: NEED Bot's on one Map. PLEASE Help
CZghost, thank you very much!!, it work!! Once i added AAS file in general archive (prejudice2.pk3). Separately zzprejudice2-bots.pk3 archive in baseq3 directory not started bot's.
- Tue Nov 29, 2016 2:23 pm
- Forum: ID Tech
- Topic: NEED Bot's on one Map. PLEASE Help
- Replies: 15
- Views: 13826
Re: NEED Bot's on one Map. PLEASE Help
It's not urgent. I'll be waiting, thx.
- Tue Nov 29, 2016 10:52 am
- Forum: ID Tech
- Topic: NEED Bot's on one Map. PLEASE Help
- Replies: 15
- Views: 13826
NEED Bot's on one Map. PLEASE Help
NEED Bot's on one Map. I have "prejudice2" map on my rotation server but there are no bots on the map. Somebody's going to make it ? Please.
This is difficult for me ((
Map: https://lvlworld.com/download/Ruined%20city
This is difficult for me ((
Map: https://lvlworld.com/download/Ruined%20city
- Tue Nov 22, 2016 2:55 pm
- Forum: Programming Discussion
- Topic: Blocked Images (levelshots) in choice of Maps
- Replies: 5
- Views: 8811
Re: Blocked Images (levelshots) in choice of Maps
CZghost thx, it's too bad for can not be increase the limit
- Mon Nov 21, 2016 6:23 pm
- Forum: Programming Discussion
- Topic: Blocked Images (levelshots) in choice of Maps
- Replies: 5
- Views: 8811
Re: Blocked Images (levelshots) in choice of Maps
".arena" file are exist. Before maps show all levelshots, it happened after when i added more than 62 maps.
- Mon Nov 21, 2016 9:45 am
- Forum: Programming Discussion
- Topic: Blocked Images (levelshots) in choice of Maps
- Replies: 5
- Views: 8811
Blocked Images (levelshots) in choice of Maps
I have add 62 maps in baseq3 and somes levelshots was blocked. But they exist in pk3 files of maps. And they maps stopped working but from the console script work. Somebody knows what is the problem ?
Screenshot: http://pictub.club/image/hG6OI
Screenshot: http://pictub.club/image/hG6OI
- Sun Nov 20, 2016 10:14 am
- Forum: Technology & Troubleshooting
- Topic: Blocked Images (levelshots) in choice of Maps
- Replies: 1
- Views: 4326
Blocked Images (levelshots) in choice of Maps
I have add 62 maps in baseq3 and somes levelshots was blocked. But they exist in pk3 files of maps. Somebody knows what is the problem ?
Screenshot: http://pictub.club/image/hG6OI
Screenshot: http://pictub.club/image/hG6OI
- Sun Nov 20, 2016 8:56 am
- Forum: ID Tech
- Topic: Missing Textures in Map. Need Help
- Replies: 3
- Views: 6007
Re: Missing Textures in Map. Need Help
)) work it!! sst13 thank you very much !! I did not know about this package
- Sat Nov 19, 2016 11:44 pm
- Forum: ID Tech
- Topic: Missing Textures in Map. Need Help
- Replies: 3
- Views: 6007
Missing Textures in Map. Need Help
Can someone edit missing textures in this map?: http://www.megafileupload.com/glkD/cityrush.pk3 This map is genial and very cool, balanced for good strategy fighting. I have added it in my collection and on my server but have a little problem whit some textures. I respect the work of the author but ...
- Sat Nov 19, 2016 3:02 pm
- Forum: ID Tech
- Topic: How to add music to level/MAP on Quake III ?
- Replies: 22
- Views: 19107
Re: How to add music to level/MAP on Quake III ?
I have find good remix in style of Q3A,
if someone would be interested, look at "Quake III — Quake 3-09": https://muzofond.com/search/quake%20quake%20iii
if someone would be interested, look at "Quake III — Quake 3-09": https://muzofond.com/search/quake%20quake%20iii
- Sat Nov 19, 2016 1:45 pm
- Forum: ID Tech
- Topic: How to add music to level/MAP on Quake III ?
- Replies: 22
- Views: 19107
Re: How to add music to level/MAP on Quake III ?
AndyW ok. Tomtefar, AndyW with this method as hex-editor can only replace exist music. I only find surround sound files prescription in hex-editor
- Sat Nov 19, 2016 1:11 pm
- Forum: ID Tech
- Topic: How to add music to level/MAP on Quake III ?
- Replies: 22
- Views: 19107
Re: How to add music to level/MAP on Quake III ?
Tomtefar Thx !! I will try, but creat .aas file it will be difficult
- Fri Nov 18, 2016 12:11 pm
- Forum: Programming Discussion
- Topic: Q3A Server Map Rotation CFG. Need Help.
- Replies: 5
- Views: 7116
Re: Q3A Server Map Rotation CFG. Need Help.
It's work! thx Eraser !! This is all script: set d1 "set g_gametype 4; capturelimit 5; set bot_enable 1; set bot_minplayers 2; g_spskill 4; seta g_teamAutoJoin 1; map wtf-q3a-3; set nextmap vstr d2" set d2 "set g_gametype 0; fraglimit 20; set bot_enable 0; map dc_map06; set nextmap vs...
- Fri Nov 18, 2016 7:27 am
- Forum: Programming Discussion
- Topic: Q3A Server Map Rotation CFG. Need Help.
- Replies: 5
- Views: 7116
Re: Q3A Server Map Rotation CFG. Need Help.
Eraser PLEASE, can you edit correctly all my script ?
- Fri Nov 18, 2016 7:21 am
- Forum: Programming Discussion
- Topic: Q3A Server Map Rotation CFG. Need Help.
- Replies: 5
- Views: 7116
Re: Q3A Server Map Rotation CFG. Need Help.
When i exec maprotation.cfg 1-st map loading as FFA but must should be loading as CTF
- Thu Nov 17, 2016 7:33 pm
- Forum: Programming Discussion
- Topic: Q3A Server Map Rotation CFG. Need Help.
- Replies: 5
- Views: 7116
Q3A Server Map Rotation CFG. Need Help.
I wont to combining CTF & FFA maps in one CFG file for map rotation. How to do it ? And on CTF maps the blue and red team have 2 bot's auto join. Skill must be Hardcore. On FFA maps without bot's. I make a script but it not work correctly. First map wtf-q3a-3 is CTF. Second map dc_map06 is FFA. ...
- Thu Nov 17, 2016 2:25 pm
- Forum: Programming Discussion
- Topic: Crosshair in ThirdPerson View
- Replies: 3
- Views: 4762
Re: Crosshair in ThirdPerson View
This guy already have write a mod but i can not find him for downlod. Maybe someone have it?
- Thu Nov 17, 2016 2:13 pm
- Forum: Programming Discussion
- Topic: Crosshair in ThirdPerson View
- Replies: 3
- Views: 4762
Crosshair in ThirdPerson View
Crosshairs are not available in this mode. Is it possible to make like here?: https://www.youtube.com/watch?v=QpBaqVyP0GE
Maybe have a script for this ?
Maybe have a script for this ?
- Fri Nov 11, 2016 8:04 am
- Forum: ID Tech
- Topic: How to add music to level/MAP on Quake III ?
- Replies: 22
- Views: 19107
Re: How to add music to level/MAP on Quake III ?
This is a from russian site, everything in russian... Name this script "Music Box" It says these music track's will be play in rotation. ""what you really want to achieve"" ""or will you want to do all this for yourself?"" - This is only for fun, emo...
- Thu Nov 10, 2016 5:49 pm
- Forum: ID Tech
- Topic: How to add music to level/MAP on Quake III ?
- Replies: 22
- Views: 19107
Re: How to add music to level/MAP on Quake III ?
I find this script on other site but "Music Rotation" not work. That's what I need but I do not understand what's wrong. set music5 "music music\sonic1.wav; echo Sonic 1; set musicn vstr music4" set music4 "music music\sonic2.wav; echo Sonic 2; set musicn vstr music3" s...
- Tue Nov 08, 2016 11:49 am
- Forum: ID Tech
- Topic: How to add music to level/MAP on Quake III ?
- Replies: 22
- Views: 19107
Re: How to add music to level/MAP on Quake III ?
You can edit my srypt ? Thx for answer..