Search found 19 matches

by Daveybird
Sat Feb 11, 2017 1:57 am
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

Also, for the tribune. Try to make it look more like stairs, not ramp. Try to get inspiration from this image: http://www.fox-trade.eu/WebRoot/Store6/Shops/17310022/52DC/F62C/7B24/7106/BD39/C0A8/2BB8/5B2E/Tribuene_preiswert_m.jpg I don't want you to do exact copy of the tribune above, but only give...
by Daveybird
Fri Feb 10, 2017 1:02 am
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

http://i1013.photobucket.com/albums/af254/Slimyscaly/shot0089_zpsdpgndhaz.jpg Moving right along! I figured out how to add decals and separate face textures! I just Ctrl-Shift-Left Clicked faces, and assigned textures to them, plus I made the RSR Frag Tour logo appear only on one side, and threw in...
by Daveybird
Sun Feb 05, 2017 2:58 am
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

obsidian wrote:I think you should use decals for the text.
Decals? If that means that the logos can only appear on the front and the back of the obstacles, that will be good. Please tell me more!
by Daveybird
Sat Feb 04, 2017 5:41 am
Forum: Technology & Troubleshooting
Topic: Odd.
Replies: 1
Views: 3597

Odd.

Tonight, I wanted to test a pk3 to see if it'll work with anyone's Quake 3, so I created a clean install, called C:\Program Files\Q3 Clean Install. I restarted my computer, gave myself permission to write in that folder, and turned on Run as Administrator with Windows XP SP3 Compatibility mode. The ...
by Daveybird
Fri Feb 03, 2017 5:47 am
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

Here's some updated textures. Yeah, I stuck with my logos on the obstacles, but used your cloth textures as the base: The blue side's stuff: http://i1013.photobucket.com/albums/af254/Slimyscaly/shot0076_zpse6icupxv.jpg The red side's stuff: http://i1013.photobucket.com/albums/af254/Slimyscaly/shot00...
by Daveybird
Fri Feb 03, 2017 12:02 am
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

Very early releases are often called Alpha releases (to distinguish between Beta releases, which only require some minor tweaks, but Alpha releases are mainly under heavy development and require pretty much more attention to construction and features than Beta, which rely on visuals and detailing m...
by Daveybird
Thu Feb 02, 2017 9:31 pm
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

Yeah, thanks for the textures! I'll still use my own text (RSR, Jump!!, etc) on them, and change their hue. It's still in its early stages, but I might release a public beta for you guys to try out.
by Daveybird
Thu Feb 02, 2017 5:08 am
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

I've done some more updating for Round One of the RSR Frag Tour. The overall stadium looks better: http://i1013.photobucket.com/albums/af254/Slimyscaly/shot0071_zpscfzi8mv5.jpg Here's what the matches look like from the stands: http://i1013.photobucket.com/albums/af254/Slimyscaly/shot0069_zpsfme6him...
by Daveybird
Wed Feb 01, 2017 7:28 pm
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

I'm coming along so far! I'm not done yet, I'll add some more detail to the bleachers. But in the meantime, I adjusted a few things: http://i1013.photobucket.com/albums/af254/Slimyscaly/shot0058_zpskntljgdj.jpg I made a city skyline in the background, some trees (look kinda crappy because they have ...
by Daveybird
Wed Feb 01, 2017 5:25 pm
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Re: Daveybird's WIP Map Thread

Looking forward. This looks very empty, you definitely should add more details to the map :) At least surround the grass with something (maybe complete the stadium building, add depth to the stadium building, not only few plates with grainy texture onto it, actually build the stadium as it really l...
by Daveybird
Wed Feb 01, 2017 3:26 am
Forum: ID Tech
Topic: Daveybird's WIP Map Thread
Replies: 21
Views: 16786

Daveybird's WIP Map Thread

I'm working on a series of stages called "Frag Tour." The idea is to have a professional paintball-style stadium with Quake 3 rules. Good for team play. http://i1013.photobucket.com/albums/af254/Slimyscaly/shot0002_zps9es0vzqh.jpg As you can see, it's in a High School-style stadium, with t...
by Daveybird
Mon Jan 30, 2017 8:23 pm
Forum: Technology & Troubleshooting
Topic: Quake 3 Character Creation
Replies: 8
Views: 10043

Re: Quake 3 Character Creation

Quake Live can be customised pretty well (now when it's a standalone paid for download from Steam), you just have to register in the game for a fixed nickname, which can't be changed then (only customised the colors of your nickname). But you can download and install new maps, models, assets, textu...
by Daveybird
Mon Jan 30, 2017 8:21 pm
Forum: ID Tech
Topic: New Level Won't Show Up in Select Screen
Replies: 0
Views: 4868

New Level Won't Show Up in Select Screen

Hey, so I finally managed to make my own map. It was just a test stage, and I wanted to practice finalizing it, by attempting to make it show up in the map selection screen. However, it does not show up. It does work, as when I type it in on the console, it loads it, but it just doesn't show up in t...
by Daveybird
Mon Jan 30, 2017 12:45 am
Forum: Technology & Troubleshooting
Topic: Quake 3 Character Creation
Replies: 8
Views: 10043

Re: Quake 3 Character Creation

Don't simply reuse animation.cfg from another character, you must tweak it to correspond it with YOUR model. So you must look where certain animation fragment starts and where it ends. It's related to frames (not timestamps), so switch your timeline to display frames instead of time. Then select ri...
by Daveybird
Sun Jan 29, 2017 3:14 am
Forum: Technology & Troubleshooting
Topic: Quake 3 Character Creation
Replies: 8
Views: 10043

Re: Quake 3 Character Creation

Okay, so now I've got some animation issues. My character uses incorrect animations. Like now, it uses the jump backwards animation for his idle animation. I'm using a default Doom animation.cfg.

EDIT: I managed to get it to work via swapping the frames.
by Daveybird
Sat Jan 28, 2017 8:36 pm
Forum: Technology & Troubleshooting
Topic: Quake 3 Character Creation
Replies: 8
Views: 10043

Re: Quake 3 Character Creation

Yeah, I figured out how to make tags using cube primitives, and it worked. Now onto positioning them correctly...
by Daveybird
Sat Jan 28, 2017 8:35 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Character Tag Making
Replies: 2
Views: 4083

Re: Character Tag Making

Whoops, sorry. I'm a n00b, lol!
by Daveybird
Sat Jan 28, 2017 2:19 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Character Tag Making
Replies: 2
Views: 4083

Character Tag Making

Hey, I'm new to Quake 3 modding. I think I've got vertex animation and MD3 exporting down, with 3DS Max 2013. However, I try to make points, name them tag_head, tag_torso, and tag_weapon, make them the head and torso's children, and export selected as an MD3 with them, exporting the head, upper, and...
by Daveybird
Sat Jan 28, 2017 3:09 am
Forum: Technology & Troubleshooting
Topic: Quake 3 Character Creation
Replies: 8
Views: 10043

Quake 3 Character Creation

Hey guys! I've been playing a little Quake 3 here lately. My dad, Malpractice over here, got me started in Quake 3 Arena back in Holiday season 2002, but I have traditionally been more of a Sim Racing Modder. I'm planning on making some characters and levels. So far, I've successfully exported my MD...