Search found 5 matches
- Sat Feb 11, 2017 12:28 am
- Forum: ID Tech
- Topic: Fit command for mapping doesn't work in game
- Replies: 10
- Views: 8437
Re: Fit command for mapping doesn't work in game
I did try compiling it but still, the textures aren't fit in game, only in gtk radiant... i'm so dumbbb.
- Fri Feb 10, 2017 12:46 pm
- Forum: ID Tech
- Topic: Fit command for mapping doesn't work in game
- Replies: 10
- Views: 8437
Re: Fit command for mapping doesn't work in game
By compiling you mean q3map2:(single) bsp -meta?
- Thu Feb 09, 2017 11:39 pm
- Forum: ID Tech
- Topic: Fit command for mapping doesn't work in game
- Replies: 10
- Views: 8437
Re: Fit command for mapping doesn't work in game
Yeah, I know that, I'm just so confused about the fit thing, it's so random... I was really expecting it to work in game...
- Thu Feb 09, 2017 8:33 pm
- Forum: ID Tech
- Topic: Fit command for mapping doesn't work in game
- Replies: 10
- Views: 8437
Re: Fit command for mapping doesn't work in game
I'm mapping for Jedi Knight. So what you're telling me is that I should compile it with q3map2:(finals?) so I can see my textures fit? I'm really bad at understanding, sorry..
- Thu Feb 09, 2017 12:13 pm
- Forum: ID Tech
- Topic: Fit command for mapping doesn't work in game
- Replies: 10
- Views: 8437
Fit command for mapping doesn't work in game
When I try to fit a texture to a block, it does fit in GTKRadiant but when I run the map in game the textures aren't fit. How can I fix this?