Search found 4 matches
- Mon Feb 27, 2017 5:29 am
- Forum: ID Tech
- Topic: How to Create a Surface LIght
- Replies: 10
- Views: 9474
Re: How to Create a Surface LIght
I'm fairly sure it's the latter case. Since I wrote other shaders that use rgbGen wave to do things, it was just the q3map2 surfacelight key word that seemed to be getting ignored. NetRadiant worked on the same files in the same engine folder. I tried coping the version of q3map2 from the NetRadiant...
- Sun Feb 26, 2017 8:04 pm
- Forum: ID Tech
- Topic: How to Create a Surface LIght
- Replies: 10
- Views: 9474
Re: How to Create a Surface LIght
That sounds like what's happening. Although my custom.shader file is included in shaderlist.txt and other shaders in that file work. I said shader.txt before, but that's what I meant shaderlist.txt. Is there another shaderlist for q3map2? *** I just tried compiling and running the map with NetRadian...
- Sun Feb 26, 2017 7:25 pm
- Forum: ID Tech
- Topic: How to Create a Surface LIght
- Replies: 10
- Views: 9474
Re: How to Create a Surface LIght
I'm using Wolfcam because it was suggested somewhere. I've figured out could just as well use ioquake which is Q3 Area, I just have to set radiant to the other engine path. All my paths are correct as far as I can tell. Basically I using a text book example. The only differrence between mine and the...
- Sun Feb 26, 2017 5:55 pm
- Forum: ID Tech
- Topic: How to Create a Surface LIght
- Replies: 10
- Views: 9474
How to Create a Surface LIght
I have been trying for a week now to make a custom surface light shader with GTKRadiant 1.6.5. I have noticed that surface light shaders such as textures/base_light/ceil_white5k from pak0.pak work just fine. However, when I try to make a surface light that follows the same patteren it just failes to...