Ooh, interesting stuff!
Maybe I'll look into adding that entity, then, no guarantees.
Search found 5 matches
- Wed Mar 01, 2017 1:30 pm
- Forum: ID Tech
- Topic: Unable to generate .AAS file for ported Q3A map
- Replies: 12
- Views: 13257
- Tue Feb 28, 2017 5:38 pm
- Forum: ID Tech
- Topic: Unable to generate .AAS file for ported Q3A map
- Replies: 12
- Views: 13257
Re: Unable to generate .AAS file for ported Q3A map
Can't exactly compile one, the only command I can successfully use is -reach, if I try to use -bsp2aas it'll give me the "MAX_MAPFILE_PLANES" message without giving me an AAS, I've only been trying to get the old .AAS to work with the ported version. Would a "limitless" BSPC.exe ...
- Tue Feb 28, 2017 3:26 pm
- Forum: ID Tech
- Topic: Unable to generate .AAS file for ported Q3A map
- Replies: 12
- Views: 13257
Re: Unable to generate .AAS file for ported Q3A map
Tried Hipshot's thing with the newest GtkRadiant, got the .AAS file to load on the map, so I made progress. However, while bots do spawn, they don't really seem to do anything? I tried CTF and FFA. In CTF I get this message when I spawn a bot: "Warning: no alt routes without Neutral Flag" ...
- Mon Feb 27, 2017 8:27 am
- Forum: ID Tech
- Topic: Unable to generate .AAS file for ported Q3A map
- Replies: 12
- Views: 13257
Re: Unable to generate .AAS file for ported Q3A map
Trying to port it to Quake Live, now, porting the map itself isn't the problem, but since I have to generate a new .AAS for the ported map to recognize it, I'm trying to do just that.
- Sun Feb 26, 2017 8:52 pm
- Forum: ID Tech
- Topic: Unable to generate .AAS file for ported Q3A map
- Replies: 12
- Views: 13257
Unable to generate .AAS file for ported Q3A map
Heyo, I just registered here so apologies if I do anything wrong. I've been trying to generate an .AAS file for the Simpsons map from Quake 3 [ http://lvlworld.com/review/The%20Simpsons%20Map ], I've tried several times, but never actually got an .AAS file. I'm using BSPC 2.1i, the one with higher l...