Search found 190 matches

by TTK-Bandit
Fri Jul 31, 2009 9:13 am
Forum: Programming Discussion
Topic: q3devel
Replies: 14
Views: 5714

Re: q3devel

I would guess that you have not set your quake3 directory in the options.
But since you provided no other details, I can't say for sure.
by TTK-Bandit
Sat Jul 04, 2009 6:03 pm
Forum: Programming Discussion
Topic: Code3arena down?
Replies: 8
Views: 15343

Re: Code3arena down?

by TTK-Bandit
Thu Jun 25, 2009 10:14 pm
Forum: Programming Discussion
Topic: q3devel
Replies: 14
Views: 5714

Re: q3devel

did you by any chance use the folding feature ?
that can cause problems in the test version.
it is disabled by default tho, and you have to confirm a warning message to enable it.
when you use the feature and edit code near a closed fold, it can cause your code to get messed up.
by TTK-Bandit
Sun Feb 22, 2009 12:45 am
Forum: Programming Discussion
Topic: Need help! :confused:
Replies: 10
Views: 4297

Re: Need help! :confused:

How *not* to recruit for a mod

Making a Mod

And please, add a few linebreaks, your story is unreadable.
by TTK-Bandit
Fri Oct 31, 2008 3:53 pm
Forum: Programming Discussion
Topic: Texturing by surface normal
Replies: 1
Views: 1965

Re: Texturing by surface normal

well, asuming you know how to change the texture/color of a surface, take the surface normals z value to calculate the color.
values should range from -1 (ceiling) to 1 (floor), while 0 would be a wall.
by TTK-Bandit
Wed Oct 22, 2008 9:10 pm
Forum: Programming Discussion
Topic: q3devel
Replies: 14
Views: 5714

Re: q3devel

Hey, I'm the author of Q3-Devel, nice to see people still using it :) Sorry for the delay, was moving to another city and it took way too long to get me back online.. Anyways.. Q3Devel gives you the choice to either create a workspace with all files included, thats done using the wizard, or create a...
by TTK-Bandit
Thu Jul 24, 2008 10:01 pm
Forum: Programming Discussion
Topic: Scaling up Playable Characters
Replies: 2
Views: 2173

Re: Scaling up Playable Characters

might wanna look at the way the hunt mod did it:
http://modifia.planetquake.gamespy.com/hunt/shots.htm
sourcecode is available in the devsection.
by TTK-Bandit
Sun Jul 06, 2008 2:08 am
Forum: Programming Discussion
Topic: Accessing server cvars in bg_*
Replies: 2
Views: 2446

Re: Accessing server cvars in bg_*

since bg_* files are used by both game and cgame, you cant access the cvars directly. you need to work with the CVAR_SERVERINFO flag and access them via trap_GetServerinfo & Info_ValueForKey depending on how often you need them, you might wanna save them temporarily in a variable instead of pars...
by TTK-Bandit
Wed May 14, 2008 2:57 am
Forum: Programming Discussion
Topic: Quake3 - creating a new gametype?
Replies: 6
Views: 3333

Re: Quake3 - creating a new gametype?

When your new to quake3 you should check some tutorials first to get into the code: http://code3arena.planetquake.gamespy.com/ http://quakestyle.telefragged.com/tuts.shtml http://www.quake3hut.co.uk/q3coding/ might wanna look into this one too, it shows some detail on how the game is walking through...
by TTK-Bandit
Sat Mar 29, 2008 4:11 am
Forum: Programming Discussion
Topic: qvm generator
Replies: 12
Views: 5409

Re: qvm generator

well q3devel has no debugging features..
although funny thing is in q3 coding I never actually used debugmode :paranoid:
by TTK-Bandit
Wed Mar 26, 2008 12:49 pm
Forum: Programming Discussion
Topic: qvm generator
Replies: 12
Views: 5409

Re: qvm generator

seriously, if you had checked the link I posted you would not need any questions, you would either use q3devel to compile it, or you would have found the tutorial on how to compile with the id compilers.
by TTK-Bandit
Sun Mar 23, 2008 8:11 pm
Forum: Programming Discussion
Topic: qvm generator
Replies: 12
Views: 5409

Re: qvm generator

by TTK-Bandit
Sun May 20, 2007 2:57 pm
Forum: Programming Discussion
Topic: Q3 Geoball Update [info]
Replies: 9
Views: 4473

some bugs:
happened only in one direction:
Image
happened after the second map of the second chapter: (couldnt find the next map)
Image

btw, the first chapter didnt work in the menu, only the second.
by TTK-Bandit
Sat May 19, 2007 7:49 am
Forum: Programming Discussion
Topic: Q3 Geoball Update [info]
Replies: 9
Views: 4473

whats new ?
by TTK-Bandit
Sat May 12, 2007 9:32 am
Forum: Programming Discussion
Topic: Q3 Geoball Update [info]
Replies: 9
Views: 4473

cool, looking forward to a final release =)
good luck
by TTK-Bandit
Mon Apr 16, 2007 7:30 pm
Forum: ET: Quake Wars Discussion
Topic: Final pics of the marine and strogg faces
Replies: 6
Views: 4746

nah, check quakewars.com, the bodies are very different.
by TTK-Bandit
Sun Mar 25, 2007 6:31 pm
Forum: Programming Discussion
Topic: Some help with getting the IDE?
Replies: 5
Views: 3827

if you just want to write a mod, not change the engine:
http://q3devel.6x.to/
by TTK-Bandit
Sat Mar 24, 2007 1:23 pm
Forum: ET: Quake Wars Discussion
Topic: Quake Wars in PC Gamer
Replies: 2
Views: 3658

thanx =)
by TTK-Bandit
Tue Mar 20, 2007 10:43 pm
Forum: Programming Discussion
Topic: Steep Planes help [solved]
Replies: 6
Views: 3470

common, you can find out yourself if you think (or test) a little.. :)
hint: it's not defining speed.
by TTK-Bandit
Tue Mar 20, 2007 4:04 pm
Forum: Programming Discussion
Topic: Steep Planes help [solved]
Replies: 6
Views: 3470

a quick find in files for "steep" brings this:
game/bg_local.h: #define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
by TTK-Bandit
Tue Mar 13, 2007 11:34 pm
Forum: Programming Discussion
Topic: Q3 Geoball VersionsUpdate
Replies: 2
Views: 2555

run with:
Quake3.exe +set fs_Game geoball +sv_pure 0 +set vm_Game 0 +set vm_cgame 0 +set vm_ui 0
by TTK-Bandit
Fri Mar 09, 2007 8:24 pm
Forum: Programming Discussion
Topic: Compile in Linux Successfull, but not?
Replies: 3
Views: 2921

> +set vm_game 0 +set vm_cgame 0 +set vm_ui 0
this part only if you are compiling .so files instead of .qvm files.
if you are using .qvm files, then sv_pure is enough.
by TTK-Bandit
Fri Mar 09, 2007 12:58 pm
Forum: Programming Discussion
Topic: Physics Playermodel q3geoball-MOD[solved]
Replies: 23
Views: 7839

replace the content of the CG_PlayerAngles function with this: vec3_t legsAngles; vec3_t velocity; float speed; // lean towards the direction of travel VectorCopy( cent->currentState.pos.trDelta, velocity ); speed = VectorNormalize( velocity ); if ( speed ) { speed *= 0.05f; cent->pe.legs.pitchAngle...
by TTK-Bandit
Thu Mar 01, 2007 4:40 pm
Forum: Programming Discussion
Topic: Physics Playermodel q3geoball-MOD[solved]
Replies: 23
Views: 7839

I think you dont need any animations for a ball, except maybe squeezing the ball a little when you jump :D
changing the CG_PlayerAngles function should look perfect.