I would guess that you have not set your quake3 directory in the options.
But since you provided no other details, I can't say for sure.
Search found 190 matches
- Fri Jul 31, 2009 9:13 am
- Forum: Programming Discussion
- Topic: q3devel
- Replies: 14
- Views: 5714
- Sat Jul 04, 2009 6:03 pm
- Forum: Programming Discussion
- Topic: Code3arena down?
- Replies: 8
- Views: 15343
Re: Code3arena down?
http://web.archive.org/web/*/http://cod ... mespy.com/
- Thu Jun 25, 2009 10:14 pm
- Forum: Programming Discussion
- Topic: q3devel
- Replies: 14
- Views: 5714
Re: q3devel
did you by any chance use the folding feature ?
that can cause problems in the test version.
it is disabled by default tho, and you have to confirm a warning message to enable it.
when you use the feature and edit code near a closed fold, it can cause your code to get messed up.
that can cause problems in the test version.
it is disabled by default tho, and you have to confirm a warning message to enable it.
when you use the feature and edit code near a closed fold, it can cause your code to get messed up.
- Sun Feb 22, 2009 12:45 am
- Forum: Programming Discussion
- Topic: Need help! :confused:
- Replies: 10
- Views: 4297
Re: Need help! :confused:
How *not* to recruit for a mod
Making a Mod
And please, add a few linebreaks, your story is unreadable.
Making a Mod
And please, add a few linebreaks, your story is unreadable.
- Fri Oct 31, 2008 3:53 pm
- Forum: Programming Discussion
- Topic: Texturing by surface normal
- Replies: 1
- Views: 1965
Re: Texturing by surface normal
well, asuming you know how to change the texture/color of a surface, take the surface normals z value to calculate the color.
values should range from -1 (ceiling) to 1 (floor), while 0 would be a wall.
values should range from -1 (ceiling) to 1 (floor), while 0 would be a wall.
- Wed Oct 22, 2008 9:10 pm
- Forum: Programming Discussion
- Topic: q3devel
- Replies: 14
- Views: 5714
Re: q3devel
Hey, I'm the author of Q3-Devel, nice to see people still using it :) Sorry for the delay, was moving to another city and it took way too long to get me back online.. Anyways.. Q3Devel gives you the choice to either create a workspace with all files included, thats done using the wizard, or create a...
- Thu Jul 24, 2008 10:01 pm
- Forum: Programming Discussion
- Topic: Scaling up Playable Characters
- Replies: 2
- Views: 2173
Re: Scaling up Playable Characters
might wanna look at the way the hunt mod did it:
http://modifia.planetquake.gamespy.com/hunt/shots.htm
sourcecode is available in the devsection.
http://modifia.planetquake.gamespy.com/hunt/shots.htm
sourcecode is available in the devsection.
- Sun Jul 06, 2008 2:08 am
- Forum: Programming Discussion
- Topic: Accessing server cvars in bg_*
- Replies: 2
- Views: 2446
Re: Accessing server cvars in bg_*
since bg_* files are used by both game and cgame, you cant access the cvars directly. you need to work with the CVAR_SERVERINFO flag and access them via trap_GetServerinfo & Info_ValueForKey depending on how often you need them, you might wanna save them temporarily in a variable instead of pars...
- Wed May 14, 2008 2:57 am
- Forum: Programming Discussion
- Topic: Quake3 - creating a new gametype?
- Replies: 6
- Views: 3333
Re: Quake3 - creating a new gametype?
When your new to quake3 you should check some tutorials first to get into the code: http://code3arena.planetquake.gamespy.com/ http://quakestyle.telefragged.com/tuts.shtml http://www.quake3hut.co.uk/q3coding/ might wanna look into this one too, it shows some detail on how the game is walking through...
- Sat Mar 29, 2008 4:11 am
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 5409
Re: qvm generator
well q3devel has no debugging features..
although funny thing is in q3 coding I never actually used debugmode
although funny thing is in q3 coding I never actually used debugmode

- Wed Mar 26, 2008 12:49 pm
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 5409
Re: qvm generator
seriously, if you had checked the link I posted you would not need any questions, you would either use q3devel to compile it, or you would have found the tutorial on how to compile with the id compilers.
- Sun Mar 23, 2008 8:11 pm
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 5409
Re: qvm generator
check out http://www.q3devel.6x.to
- Sun May 20, 2007 2:57 pm
- Forum: Programming Discussion
- Topic: Q3 Geoball Update [info]
- Replies: 9
- Views: 4473
- Sat May 19, 2007 7:49 am
- Forum: Programming Discussion
- Topic: Q3 Geoball Update [info]
- Replies: 9
- Views: 4473
- Mon May 14, 2007 7:54 am
- Forum: Programming Discussion
- Topic: Quake 3 Arena compiling issues (again).
- Replies: 2
- Views: 2724
- Sat May 12, 2007 9:32 am
- Forum: Programming Discussion
- Topic: Q3 Geoball Update [info]
- Replies: 9
- Views: 4473
- Mon Apr 16, 2007 7:30 pm
- Forum: ET: Quake Wars Discussion
- Topic: Final pics of the marine and strogg faces
- Replies: 6
- Views: 4746
- Sun Mar 25, 2007 6:31 pm
- Forum: Programming Discussion
- Topic: Some help with getting the IDE?
- Replies: 5
- Views: 3827
if you just want to write a mod, not change the engine:
http://q3devel.6x.to/
http://q3devel.6x.to/
- Sat Mar 24, 2007 1:23 pm
- Forum: ET: Quake Wars Discussion
- Topic: Quake Wars in PC Gamer
- Replies: 2
- Views: 3658
- Tue Mar 20, 2007 10:43 pm
- Forum: Programming Discussion
- Topic: Steep Planes help [solved]
- Replies: 6
- Views: 3470
- Tue Mar 20, 2007 4:04 pm
- Forum: Programming Discussion
- Topic: Steep Planes help [solved]
- Replies: 6
- Views: 3470
- Tue Mar 13, 2007 11:34 pm
- Forum: Programming Discussion
- Topic: Q3 Geoball VersionsUpdate
- Replies: 2
- Views: 2555
- Fri Mar 09, 2007 8:24 pm
- Forum: Programming Discussion
- Topic: Compile in Linux Successfull, but not?
- Replies: 3
- Views: 2921
- Fri Mar 09, 2007 12:58 pm
- Forum: Programming Discussion
- Topic: Physics Playermodel q3geoball-MOD[solved]
- Replies: 23
- Views: 7839
replace the content of the CG_PlayerAngles function with this: vec3_t legsAngles; vec3_t velocity; float speed; // lean towards the direction of travel VectorCopy( cent->currentState.pos.trDelta, velocity ); speed = VectorNormalize( velocity ); if ( speed ) { speed *= 0.05f; cent->pe.legs.pitchAngle...
- Thu Mar 01, 2007 4:40 pm
- Forum: Programming Discussion
- Topic: Physics Playermodel q3geoball-MOD[solved]
- Replies: 23
- Views: 7839