Search found 349 matches

by Lukin
Sun Aug 12, 2012 12:59 am
Forum: General Discussion
Topic: RIP Paul Steed
Replies: 25
Views: 4378

Re: RIP Paul Steed

MKJ wrote:whoa, not sure what to say.
not like we knew him personally but it does hit a lot closer to home. always loved his work and was genuinely saddened way back when when he got fired from id.
truly one of the greats :(
Exactly this. Loved his work.
by Lukin
Sat Jan 12, 2008 2:01 pm
Forum: ID Tech
Topic: Q3shw21: Destroyer - FINAL
Replies: 18
Views: 9206

Re: Q3shw21: Destroyer - Beta1

I like how the map looks, I'm not an enthusiast of it's gameplay. My only concern about the visual part of the level is that it's still too dark - teleporters are barely visible. IIRC some q3map2 switches could help you with this (-gamma 4 and -compensate 4). Also, I second what obsidian said about ...
by Lukin
Sat Dec 29, 2007 9:44 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

Re: Screenshots

Actually, its a remix (every visually changed version is labeled remix in the cpm world), not a remake. Its a visual overhaul, nothing more. I would know, seing how I'm on the design team aswell. (cpma standalone) The pillar has one corner cut - it's something more than a visual overhaul :sly: BTW:...
by Lukin
Wed Sep 12, 2007 9:02 am
Forum: ID Tech
Topic: Movies - Level Design Inspiration
Replies: 24
Views: 5669

Re: Movies - Level Design Inspiration

Lukin lives. Where have you been man? I'm still working on that texture pack. I own movie Pi, but tell me in what way does it inspire you as a mapper? I like Immotel btw. Hehe, I don't have time much time for mapping recently. Every time I think I'll have a few days to make anything in radiant some...
by Lukin
Mon Sep 03, 2007 11:21 am
Forum: ID Tech
Topic: Movies - Level Design Inspiration
Replies: 24
Views: 5669

Re: Movies - Level Design Inspiration

"Blade Runner" - once I made a Q3A level heavy inspired by this movie. With a zeppelin, huge neons, pouring rain, and so on. I think I released a beta somewhere, can't find it now. It was terrible map performance and gameplay wise anyway. But the movie... The Director's Cut is a masterpiec...
by Lukin
Mon Aug 20, 2007 11:28 am
Forum: ID Tech
Topic: Quake 1 Dev
Replies: 17
Views: 6254

Re: Quake 1 Dev

by Lukin
Thu May 24, 2007 1:27 pm
Forum: ID Tech
Topic: Q4: Devil's Waitin'
Replies: 9
Views: 3585

I've made a few videos for thos of you who can't check the map by themselves. They were recorded on an old machine (Vista doesn't like my soundcard), hence the dramatically low frame rate in some parts.... If you're going to play the level than better don't watch these. Intro + a couple of minutes o...
by Lukin
Mon May 21, 2007 4:20 pm
Forum: ID Tech
Topic: Vista and Q4 editing
Replies: 19
Views: 13222

I use Q4Radiant on Vista without any problems (although I would not recommend Vista to anyone atm). You might need to turn off Aero Glass to see Render preview. Also, I've heard about some issues with CRT monitors (refresh rate resets to minimal value sometimes or something like this) but can't tell...
by Lukin
Sun May 20, 2007 9:33 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

1.4.1 tends to have problems with sp mode - I think it has something to do with sound (s_volume 0 eliminated crashes in my case). Tethers worked fine though...
Anyway, better downgrade to 1.4.0 or wait a few days for 1.4.2

In the meantime check my sp map ;)
by Lukin
Thu May 17, 2007 3:29 pm
Forum: ID Tech
Topic: [Q4 MP] Lost and Found
Replies: 15
Views: 5176

The visual style is a little bit incoherent, but it looks nice. Even very nice in some places. Gameplay wise the map lacks something. The layout seems to be oversimplified and quite uninteresting after a while. I guess it's too late to say that since it's a final version, but, well, you asked for an...
by Lukin
Thu May 17, 2007 12:09 pm
Forum: ID Tech
Topic: PC gaming and mapping (split thread)
Replies: 75
Views: 21602

I think with first person shooters especially, developers are just running out of ideas. So many interesting story lines have already been done, and loads of different game play types have already been done, so in the end we just get the same old stuff. The only thing that seems to change majorly a...
by Lukin
Thu May 17, 2007 9:46 am
Forum: ID Tech
Topic: PC gaming and mapping (split thread)
Replies: 75
Views: 21602

I'm with spookminer - the mapping is dead because the communities for each game are getting smaller and smaller. I think that people still make maps, for this game or another, but they do it just for themseves. The overall number of mappers may decreased, yet still I get a lot of questions how to th...
by Lukin
Thu May 17, 2007 9:03 am
Forum: ID Tech
Topic: Q4: Devil's Waitin'
Replies: 9
Views: 3585

Hmm... really? I've been pounding him with shotgun, rockets and he just won't die. He shoots a rocket at me and if I don't dodge it just right, the splash damage blasts me off the platform. You can shoot down these rockets, machinegun is also the best tool for this. The most important thing: "...
by Lukin
Wed May 16, 2007 12:19 pm
Forum: ID Tech
Topic: Q4: Devil's Waitin'
Replies: 9
Views: 3585

obsidian wrote:Boss is very frustrating.
Really? I thought he's too easy :| 30 sec of constant machinegun fire and he's gone.
Looks pretty amazing otherwise.
Wow, thanks.

Anyone else tried the map?
by Lukin
Tue May 15, 2007 1:01 am
Forum: ID Tech
Topic: Q4: Devil's Waitin'
Replies: 9
Views: 3585

Q4: Devil's Waitin'

A little single player project for "Quake 4". It's a humble level made only in about three weeks (and only 1/3 of this was for the work on a geometry). Even my mp maps were not made that fast so don't expect the best thing you've ever played. Nonetheless I think (/hope) you'll enjoy these ...
by Lukin
Tue May 01, 2007 9:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

Before: [lvlshot]http://img399.imageshack.us/img399/3879/sp2tj1.jpg[/lvlshot] ...and after (+ some scripting magic): [lvlshot]http://img522.imageshack.us/img522/7743/sp6hc0.jpg[/lvlshot] [lvlshot]http://img525.imageshack.us/img525/5308/sp7xr8.jpg[/lvlshot] Before/after: [lvlshot]http://img399.images...
by Lukin
Sun Apr 29, 2007 7:26 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

Sorry for putting such a crap below fabolous Method's screenshots :paranoid: The project "sp map for Q4 made in a week" continued:
Image
Image
Image
by Lukin
Thu Apr 26, 2007 7:29 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

Yeah, it's gonna look better, especially a location on the 2nd shot. Decals, sparks, flickering lights, smoke, fog, gibs, wires, broken rails and all the rest of cheap action-shooter effects are gonna be there ;) I doubt it will end as something spectacular though - I have to finish the whole thing ...
by Lukin
Wed Apr 25, 2007 8:38 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

Quake 4 SP map:
Image
Image
by Lukin
Mon Apr 23, 2007 10:05 am
Forum: ID Tech
Topic: i've got a site
Replies: 8
Views: 3124

Well, I don't mean a site with just a links or one or two rss feeds. I thought it should be sort of an automatic thing compiling articles from all around the web - like this: http://www.planet-php.net/. Or eventually somethig akin to digg (like this: http://www.devbump.com/) - but of course focused ...
by Lukin
Thu Apr 19, 2007 6:09 pm
Forum: ID Tech
Topic: i've got a site
Replies: 8
Views: 3124

Yeah, I know PNG sucks for screenshots - don't know why I had used this format. Fixed this and sans serif fonts as well. Regarding the mail.... Well, spam bots are so clever today that [at] instead of @ doesn't stop them, and I suppose (basing on a number of spam I recieve) that my address is in eve...
by Lukin
Wed Apr 18, 2007 9:43 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

Method, that looks sick... Is it going to be a multiplayer level, or maybe an atmospheric sp map? I think I'd enjoy the latter more.
by Lukin
Wed Apr 18, 2007 9:36 pm
Forum: ID Tech
Topic: i've got a site
Replies: 8
Views: 3124

i've got a site

http://www.lukinonline.com Ok, I had one before... But this one is coller, bigger, better... First and foremost: adding a content to it is easier so expect more updates. It's not visually stunning by any means (I spent less than few hours on the graphic :P). My excuse? Usability, as the gameplay in...
by Lukin
Mon Mar 05, 2007 11:09 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159575

[lvlshot]http://img411.imageshack.us/img411/5963/l4ctf2ik7.jpg[/lvlshot]

download & info
by Lukin
Tue Feb 27, 2007 2:12 pm
Forum: ID Tech
Topic: Who designed what levels in Q3?
Replies: 14
Views: 8913

IIRC q3dm6 was designed by Tim Willits. He also made q2dm1 and (q1)dm6. Quite good portfolio IMHO ;)