Search found 356 matches

by skinNCNmaster
Mon Feb 27, 2012 5:02 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159578

Re: Screenshots

been awol from mapping a bit, heres the current project tho.. kinda like 700 audio files and 210 minutes...
[lvlshot]http://www.rave.ca/en/image/original/444002/[/lvlshot]

some nece screens guys/gals
by skinNCNmaster
Sun Jan 29, 2012 1:30 pm
Forum: ID Tech
Topic: My stock textures up for download!
Replies: 44
Views: 11664

Re: My texture pack up for download

You have a long list of websites of where I assume you originally got them from, which makes me think they are not originally yours. Don't take this the wrong way, I am just asking because one of those sites might ask you the same question. yeah and god and his son satan might have beef with your u...
by skinNCNmaster
Sun Jan 29, 2012 1:28 pm
Forum: ID Tech
Topic: GREGYPTCTF3 - BETA1 <-DEC30th
Replies: 14
Views: 4540

Re: GREGYPTCTF3 - BETA1 <-DEC30th

which?

although a label says ground/floor.... we do find rocks in space....
by skinNCNmaster
Thu Jan 12, 2012 1:03 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159578

Re: Screenshots

sparkly line at the top of the grate in this pic odium
by skinNCNmaster
Sun Jan 08, 2012 6:56 pm
Forum: ID Tech
Topic: Cel Shading
Replies: 9
Views: 5718

Re: Cel Shading

thanks
by skinNCNmaster
Fri Jan 06, 2012 9:29 pm
Forum: ID Tech
Topic: speed mapping vid.
Replies: 18
Views: 6360

Re: speed mapping vid.

um well, if a model/detail is contained in a non solid/caulk box floating in the air, the player will need to walk into the space of the caulk box in order to have drawn its contents.... thats a form of far clipping... pretty rudimentary if its used for the objective of having something seen only fr...
by skinNCNmaster
Fri Jan 06, 2012 7:36 pm
Forum: ID Tech
Topic: speed mapping vid.
Replies: 18
Views: 6360

Re: speed mapping vid.

pardon me, it may be that this is mod specific.. and i meant "far clipping" just using the ability to far clip a func-group very close to the group could create soe interesting effects.. ie ghosts that appear when close up. heres the url'; http://sgq3-mapping.blogspot.com/2009_0 ... chive....
by skinNCNmaster
Fri Jan 06, 2012 3:49 pm
Forum: ID Tech
Topic: speed mapping vid.
Replies: 18
Views: 6360

Re: speed mapping vid.

i found a tutorial for lod of func_groups in gtk/q3 a while back..i bet it could be used for interesting effect trickery, like ghosts that appear without triggers...
by skinNCNmaster
Fri Jan 06, 2012 3:47 pm
Forum: ID Tech
Topic: my ent plus work.
Replies: 57
Views: 56069

Re: my ent plus work.

is that a lift on the left?, nice
by skinNCNmaster
Fri Jan 06, 2012 3:46 pm
Forum: ID Tech
Topic: Cel Shading
Replies: 9
Views: 5718

Re: Cel Shading

then also it would need another _celshader key in worldspawn, one for each of the shaders in the script?
by skinNCNmaster
Fri Jan 06, 2012 2:30 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159578

Re: Screenshots

messin around with geometry fro gregyptctf1
[lvlshot]http://www.rave.ca/en/image/original/441945/[/lvlshot]
[lvlshot]http://www.rave.ca/en/image/original/441792/[/lvlshot]
by skinNCNmaster
Thu Jan 05, 2012 5:29 pm
Forum: ID Tech
Topic: Cel Shading
Replies: 9
Views: 5718

Re: Cel Shading

the reason i ask is that my blades of grass are made from patches and this is the way it affects them.... [lvlshot]http://www.rave.ca/en/image/original/441759/[/lvlshot] heres a question Entity 0 (worldspawn) has cel shader textures/cel/ink Entity 1 (func_group) has cel shader textures/cel/ink Entit...
by skinNCNmaster
Thu Jan 05, 2012 4:38 pm
Forum: ID Tech
Topic: Cel Shading
Replies: 9
Views: 5718

Re: Cel Shading

thanks but that does not tell me how to turn off the cel shading on edges i do not want it to affect... im also guessing that this line in the cel.shader is for telling the ink to position itself? q3map_offset -2.0 Offsets a surface along the vertex normals N.N units. Used in celshading. i wonder if...
by skinNCNmaster
Thu Jan 05, 2012 4:22 pm
Forum: ID Tech
Topic: speed mapping vid.
Replies: 18
Views: 6360

Re: speed mapping vid.

i kinda expected a real time video showing a map made in five minutes...

im blown away by the density of prefabs used in a no vis block area though
by skinNCNmaster
Thu Jan 05, 2012 3:43 pm
Forum: ID Tech
Topic: Cel Shading
Replies: 9
Views: 5718

Cel Shading

sorry to bother anyone who chooses to be bothered by me... anywho, i've googled, searched the forum and clicked through half a dozen pages of archiv'd threads at wayback, none to help... I'm taking a day to mess around off the current project, and decided to try cel shading leafland geometry in pref...
by skinNCNmaster
Thu Jan 05, 2012 2:50 pm
Forum: ID Tech
Topic: Proball Map
Replies: 16
Views: 11958

Re: Proball Map

nodrop? -common shader for bottoms of pits...


and as for killing fallers, try this

put a trigger brush that covers the whole bottom and link it to a target kill, AND a target speaker with the correct item from the entity definition for falling sounds based on player skin.
by skinNCNmaster
Wed Jan 04, 2012 10:09 pm
Forum: ID Tech
Topic: 3D painting in Blender an alternative to Alpha Mod?
Replies: 30
Views: 11977

Re: 3D painting in Blender an alternative to Alpha Mod?

remember what he is telling you about is "blending" that is having a nice continueous edge of transition from any one texture to another, what im talking about is taking a long look at the brushes/geometry you've got as the "colored" area, and in a rectangular image file in photo...
by skinNCNmaster
Wed Jan 04, 2012 9:53 pm
Forum: ID Tech
Topic: 3D painting in Blender an alternative to Alpha Mod?
Replies: 30
Views: 11977

Re: 3D painting in Blender an alternative to Alpha Mod?

Skinmaster, Ferrao10's not talking about UVW-wrapping or other texture projection techniques, he's talking about texture blending. If you're going to reply, please don't interject with superfluous stuff not pertinent to this topic. Read his questions and if you don't understand them, posting irrele...
by skinNCNmaster
Wed Jan 04, 2012 9:50 pm
Forum: ID Tech
Topic: 3D painting in Blender an alternative to Alpha Mod?
Replies: 30
Views: 11977

Re: 3D painting in Blender an alternative to Alpha Mod?

3d painting means you export your geometry to a square file, it becomes a series of lines like the shape of a cardboard box before folding it up, that is Not what im saying to do, but it is one method. or its the ability to use a paintbrush which "draws" 3d geometry as you move your mouse,...
by skinNCNmaster
Wed Jan 04, 2012 9:26 pm
Forum: ID Tech
Topic: 3D painting in Blender an alternative to Alpha Mod?
Replies: 30
Views: 11977

Re: 3D painting in Blender an alternative to Alpha Mod?

well its true you could do the work in blender, i dont know much about that specific program i do get modelling pretty good though, I've used alias wavefront power animator v8(mayas parent) and wings3d (the simplest editor ever created, and one of the best free ones) and gtkradiant,.. what your mode...
by skinNCNmaster
Wed Jan 04, 2012 7:25 pm
Forum: ID Tech
Topic: 3D painting in Blender an alternative to Alpha Mod?
Replies: 30
Views: 11977

Re: 3D painting in Blender an alternative to Alpha Mod?

if youre saying that you make a "skin" stye texture from a top down view of your up facing polygons, on say a 1024/ or 512/ size jpg, andthen scale it soit covers te entire area you're attending to, then yes, your idea is sound and very strong 'trick" when it comes to getting a animat...
by skinNCNmaster
Wed Jan 04, 2012 10:17 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159578

Re: Screenshots

1, my screenshots are not ALL really dark 2, thank god god created someone who knows what EveRYOne wants and likes. 3. with less than ten people posting regular shots of "what youre working on" is it really necessary to prune? fkd, thanks for the hud on off thingy.. as for qual/quan... yo...
by skinNCNmaster
Tue Jan 03, 2012 11:40 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159578

Re: Screenshots

1, the maps thread is for the beta which is a few days old... these screenshots are from today, current work in progress and this is the "screenshots of what we're working on thread" 2. pardon me for participation in a near dieing forum, but then quake 3 is pretty fun, i will probably be ...
by skinNCNmaster
Tue Jan 03, 2012 2:35 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159578

Re: Screenshots

dirEcTOr groSS put something new out two weeks ago! New Q3 Film #1 and a short; New Q3 Film #2 [i]new pics from last nights final compile... new "steps" in the center.. incomplete/jail "lock up" zone in conceptualization still working on the hinting around the center... 43fps at...
by skinNCNmaster
Tue Jan 03, 2012 3:18 am
Forum: ID Tech
Topic: Proball Map
Replies: 16
Views: 11958

Re: Proball Map

heres what i found: Basically in proball, this is what you do; Think football, two teams (red, blue), a ball (yellow), two goals. Red team scores in blue's goal. Blue team scores in red's goal. #proball on irc.quakenet.org (if its still working/?) heres a map on lvl thats proball setup.. its likely ...