Basically enums are like whole numbers, starting at 0. The values never change and are associated with the name you give them.
so LOGO_DEFAULT has the value 0
and LOGO_SETTINGS has the value 1
Search found 304 matches
- Wed Mar 25, 2009 9:17 pm
- Forum: Programming Discussion
- Topic: Custom menu backgrounds
- Replies: 13
- Views: 6367
- Tue Dec 23, 2008 7:43 pm
- Forum: Programming Discussion
- Topic: Music in the menu
- Replies: 2
- Views: 1903
Re: Music in the menu
What you could do is have a blank sound file play when you exit the menu. Hopefully that should override the already playing sound.
- Tue Dec 23, 2008 7:41 pm
- Forum: Programming Discussion
- Topic: 5 weapons - 1 ammo ?
- Replies: 3
- Views: 2349
Re: 5 weapons - 1 ammo ?
Have you compiled both cgame and game?
bg_* stuff needs the client to be compiled as well.
bg_* stuff needs the client to be compiled as well.
- Tue Aug 19, 2008 12:23 am
- Forum: General Discussion
- Topic: Unbelievable child prodigy
- Replies: 96
- Views: 8668
Re: Unbelievable child prodigy
It's good for a 12 year old but that's about it.
- Sat Aug 16, 2008 3:46 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Tanks and Rogues Teaser Video
- Replies: 2
- Views: 1540
Re: Tanks and Rogues Teaser Video
Should have called it Tanks and Twerps. Catchier.
- Fri Aug 15, 2008 12:37 am
- Forum: General Discussion
- Topic: Apparently Bigfoot has been found
- Replies: 79
- Views: 5378
Re: Apparently Bigfoot has been found
Looks like a costume with some offal thrown on top of it.
- Thu Aug 14, 2008 12:29 am
- Forum: General Discussion
- Topic: Apparently Bigfoot has been found
- Replies: 79
- Views: 5378
Re: Apparently Bigfoot has been found
I'll believe it when I see it
- Sat Aug 09, 2008 1:09 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: QUAKE 3 CLAN AND A SERVER IP ADDRESS I CAN PLAY IN
- Replies: 3
- Views: 1733
Re: QUAKE 3 CLAN AND A SERVER IP ADDRESS I CAN PLAY IN
STOP USING CAPS M'KAY.
CAPS ARE BAD M'KAY.
SO DON'T DO CAPS M'KAY.
CAPS ARE BAD M'KAY.
SO DON'T DO CAPS M'KAY.
- Fri Aug 08, 2008 12:38 pm
- Forum: General Discussion
- Topic: Pretty fun game
- Replies: 124
- Views: 15613
Re: Pretty fun game
Someone made a walker
http://FantasticContraption.com/?designId=299973
and a bulldozer
http://FantasticContraption.com/?designId=296539
EDIT: oops screwed up the likn for the first one
http://FantasticContraption.com/?designId=299973
and a bulldozer
http://FantasticContraption.com/?designId=296539
EDIT: oops screwed up the likn for the first one
- Thu Aug 07, 2008 11:43 pm
- Forum: General Discussion
- Topic: Pretty fun game
- Replies: 124
- Views: 15613
Re: Pretty fun game
http://FantasticContraption.com/?designId=283165
One less piece :P
http://FantasticContraption.com/?designId=294523andyman wrote: one less wheel
http://FantasticContraption.com/?designId=294309
One less piece :P
- Thu Aug 07, 2008 10:37 pm
- Forum: General Discussion
- Topic: Pretty fun game
- Replies: 124
- Views: 15613
Re: Pretty fun game
http://FantasticContraption.com/?designId=287580Foo wrote:Think I came up with the simplest solution to junkyard so far... http://FantasticContraption.com/?designId=289464
- Thu Aug 07, 2008 2:57 pm
- Forum: General Discussion
- Topic: Pretty fun game
- Replies: 124
- Views: 15613
- Mon Aug 04, 2008 8:13 pm
- Forum: General Discussion
- Topic: The last movie you saw
- Replies: 13356
- Views: 5182176
Re: The last movie you saw
Team America World Police. Fuck yeah.
- Mon Aug 04, 2008 7:58 pm
- Forum: General Discussion
- Topic: so... the circus is back in town *2008 F1 Thread*
- Replies: 339
- Views: 23251
Re: so... the circus is back in town *2008 F1 Thread*
That was my reaction as well. He would have been in the lead and everything.
- Mon Aug 04, 2008 12:59 pm
- Forum: General Discussion
- Topic: Good SP games?
- Replies: 40
- Views: 4598
Re: Good SP games?
Does it matter how old the game is?
Prince of Persia Sands of Time, or Two Thrones
Dawn of War, Company of Heroes
Hitman Blood Money
Prince of Persia Sands of Time, or Two Thrones
Dawn of War, Company of Heroes
Hitman Blood Money
- Tue Jul 29, 2008 11:11 am
- Forum: Programming Discussion
- Topic: Floating items
- Replies: 4
- Views: 2726
Re: Floating items
Look at how the items are spawned in g_item.c
- Mon Jul 28, 2008 12:16 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
Oops! *facepalm*
I knew it was something blatantly obvious that I missed somehow.
I knew it was something blatantly obvious that I missed somehow.

- Mon Jul 28, 2008 1:41 am
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
Dunno, I don't get that warning when I compile and it works fine for me, but I am using a different compile method.
- Sun Jul 27, 2008 10:32 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
What are you using to compile?
- Sun Jul 27, 2008 8:54 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
The only thing I can think of to try is
strcpy(ent->item, va("%s", as_swap_item_health_mega.string) );
strcpy(ent->item, va("%s", as_swap_item_health_mega.string) );
- Sun Jul 27, 2008 8:29 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
yes. Also make sure you have actually defined as_swap_item_health_mega, probably in q3as.c or something.
vmCvar_t as_swap_item_health_mega;
The bit in the header file is to let other files see it.
vmCvar_t as_swap_item_health_mega;
The bit in the header file is to let other files see it.
- Sun Jul 27, 2008 8:15 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
Is there a particular reason you are putting it in q3as.c and q3as.h as opposed to g_main.c and g_local.h?
You could try putting
#include "q3as.h"
at the top of the g_spawn.c file.
You could try putting
#include "q3as.h"
at the top of the g_spawn.c file.
- Sun Jul 27, 2008 4:52 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
In my mod, what I did was to use cvars, for example something like if(Q_stricmp(ent->classname, "bfg") == 0) { strcpy(ent->item, replacebfg.string); } Define replacebfg in g_main.c, somewhere in the cvar table list and add an entry for it in g_local.h you can then put something like set re...
- Sat Jul 26, 2008 4:43 pm
- Forum: Programming Discussion
- Topic: Swapping items
- Replies: 20
- Views: 7294
Re: Swapping items
You can swap the classname of the item with the classname of another item in g_spawn.c in the G_CallSpawn() function. Say you want to replace all the railguns on the map to BFGs if(Q_stricmp(ent->classname, "weapon_railgun") == 0) strcpy(ent->classname, "weapon_bfg"); as long as ...
- Fri Jul 25, 2008 9:40 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CornCobMod (probably) final Quake 3 mod
- Replies: 22
- Views: 12748
Re: CornCobMod (probably) final Quake 3 mod
They aren't down, I just screwed up the urls for the files. Fixed now.