Search found 13 matches
- Tue Oct 03, 2006 2:42 pm
- Forum: Programming Discussion
- Topic: [Q4] Checksum calculation?
- Replies: 3
- Views: 5704
- Tue Oct 03, 2006 2:20 pm
- Forum: Programming Discussion
- Topic: [Q4] Checksum calculation?
- Replies: 3
- Views: 5704
- Sat Nov 19, 2005 3:09 pm
- Forum: Programming Discussion
- Topic: cvar "g_log"
- Replies: 10
- Views: 5442
- Sat Nov 19, 2005 8:13 am
- Forum: Programming Discussion
- Topic: cvar "g_log"
- Replies: 10
- Views: 5442
- Sat Nov 19, 2005 8:11 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 statisticslog.txt parser
- Replies: 37
- Views: 10232
- Fri Nov 18, 2005 5:50 am
- Forum: Programming Discussion
- Topic: cvar "g_log"
- Replies: 10
- Views: 5442
- Thu Nov 17, 2005 8:13 pm
- Forum: Programming Discussion
- Topic: cvar "g_log"
- Replies: 10
- Views: 5442
It really seems there's no log output like in q3 builtin. If I'm totally wrong, please correct me! So it looks like we'll have to do it on our own - now as the sdk is out this won't be such a big problem. I think I'll do the job, but first I want to have some feedback from you if such log output is ...
- Thu Nov 17, 2005 4:15 pm
- Forum: Programming Discussion
- Topic: cvar "g_log"
- Replies: 10
- Views: 5442
Ok, after having a closer look to the game source, it looks like there isn't any log output in detail as it was in q3. There may be some output when a player receives damage, but all other output is some physics data (from Physics_Player.cpp). So it seems this is just some debug output. There's anot...
- Thu Nov 17, 2005 2:50 pm
- Forum: Quake 4 Discussion
- Topic: Server Config + Website Monitor (updated for 1.2 patch)
- Replies: 71
- Views: 172915
I know - perhaps my post wasn't clear: Using default log output (logfile=1) just writes any server console output to specified logfile. But I wanted to have log output like it was with q3 dedicated server, which means detailed informations about item/weapon pickups, kills, etc. that can be parsed wi...
- Thu Nov 17, 2005 1:31 pm
- Forum: Programming Discussion
- Topic: cvar "g_log"
- Replies: 10
- Views: 5442
- Thu Nov 17, 2005 1:06 pm
- Forum: Programming Discussion
- Topic: cvar "g_log"
- Replies: 10
- Views: 5442
cvar "g_log"
As it's the first time I had a look into a quake sdk, i'm not sure if I'm right - so please correct me if I'm wrong. Because cvar "g_log" can't be modified in multiplayer and I'm interested in detailed log output, I search around in SDK where those things might be defined. A simple "g...
- Thu Nov 17, 2005 11:55 am
- Forum: Quake 4 Discussion
- Topic: Server Config + Website Monitor (updated for 1.2 patch)
- Replies: 71
- Views: 172915
- Thu Nov 17, 2005 11:52 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 statisticslog.txt parser
- Replies: 37
- Views: 10232