Search found 1527 matches

by Oeloe
Mon May 21, 2007 1:23 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: gauntlet
Replies: 17
Views: 5941

i use Q for gl, works fine I'm sure that'll work for anyone.... :icon29: @CyAne: I think Rat218 wants to use MHWEELUP/DOWN for weapnext and weapprev and being able to select the gauntlet with that too. That's not possible without some scripting though, which causes some undesired behaviour usually....
by Oeloe
Sat May 12, 2007 9:34 am
Forum: Quake III Arena & Quake Live Discussion
Topic: HELP NEEEDED!!!!!!!!!!!!!!!
Replies: 15
Views: 4348

JB wrote:slightly
Yes, nearly invisible.
by Oeloe
Fri May 11, 2007 9:26 am
Forum: Quake III Arena & Quake Live Discussion
Topic: HELP NEEEDED!!!!!!!!!!!!!!!
Replies: 15
Views: 4348

But why are links (still) not underlined by default in this forum?? (Nearly) invisible links are rather useless...
by Oeloe
Thu Apr 26, 2007 11:49 am
Forum: Quake III Arena & Quake Live Discussion
Topic: How much broadband does a Quake 3 dedicated server take??
Replies: 9
Views: 4464

tarasbuljba wrote:Our server that my team have, use 5 gb per day, it is always full.
Always full means 24 hours a day? :confused: And how many player slots does your server have?
by Oeloe
Mon Apr 23, 2007 1:00 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: problem with the updates
Replies: 12
Views: 3540

I installed both of them.my baseq directory: -pak0.pk3 -pak2.pk3 -pak4.pk3 -pak1.pk3 -pak3.pk3 You will probably have a baseq3 directory inside baseq3 then, and the 1.32c quake3.exe inside (the first) baseq3. In other words: you should have installed it in the Quake 3 (e.g.: c:\program files\quake ...
by Oeloe
Mon Apr 02, 2007 9:23 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Laggy shoot
Replies: 36
Views: 8400

@Despairbot:

Ok, I might be wrong in this case but it's certainly not the first time that such a thing happened here.

Your answer to obsidian's question threw me off (it looked to me like you were giving an answer that was a combination of the three alternatives in his question. :)
by Oeloe
Sat Mar 31, 2007 1:42 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Razer Deathadder
Replies: 2
Views: 1657

Diamondback/Razer Pro v1.6 FTW. :lub:
by Oeloe
Sat Mar 31, 2007 1:39 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Laggy shoot
Replies: 36
Views: 8400

Scourge wrote:What????
Someone pretending to have no clue, giving the stupidest possible answers when asked to give more info on his 'problem', just to keep the people here busy and thus entertaining himself (by seeing how long our patience will last). :icon29:
by Oeloe
Fri Mar 30, 2007 6:19 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Laggy shoot
Replies: 36
Views: 8400

Despairbot wrote:is directly to the modem with a router with cables
Looks like we have an imposter here... :ninja:
by Oeloe
Tue Mar 27, 2007 6:19 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA Bot Question
Replies: 22
Views: 9162

But can you tell the difference between 6 and 7? It seems more like a joke to have such a wider range from 6 to 999. I'm not sure what happens above 100, but the CPMA botskill 'officially' ranges 6-100 (1-5 = VQ3 AI). And the differences between (for instance) 86 and 87 are definitely noticeable. B...
by Oeloe
Tue Mar 27, 2007 12:37 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA Bot Question
Replies: 22
Views: 9162

Read docs\Bots.txt, a13n. :) Challenge ProMode Arena: Enhanced Bots -------------------------------------- Date: 28 Apr 03 Well, go figure... Thanks to Qrealka and Diamant, I've put some effort into the bots. None of this would have happened if they hadn't been willing to help out, because it would ...
by Oeloe
Mon Mar 26, 2007 1:57 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA Bot Question
Replies: 22
Views: 9162

Um, Q3 won't ever support dual cpu/optimizations, I mean the command r_smp 1 is totally broken anyway. Unless you take the source yourself and code them in. But, when you run a dedicated server and a connect to it with a client running on the same machine, there are two instances of quake3.exe -- a...
by Oeloe
Sun Mar 25, 2007 12:24 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA Bot Question
Replies: 22
Views: 9162

a13n wrote:@Oeloe
Which means dual core is nothing more than one cpu after all?
And hardcore gamers should never be duped?
I'm not sure what you mean by that... :shrug: Edit: wait, I get it now. :icon25:
by Oeloe
Sat Mar 24, 2007 11:10 am
Forum: ID Tech
Topic: CTF-1on1 Mappack
Replies: 67
Views: 32389

Interesting. :) I've played quite a lot of 1v1 CTF games on q3ctf1, which I think is a good example of a map suitable for 1v1 (even 2v2 or 3v3). It would probably be best anyway to aim at making maps that are suitable for 2-6 players instead of just 2. Suggestion for another mapname prefix: ctfduelN...
by Oeloe
Fri Mar 23, 2007 7:35 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA Bot Question
Replies: 22
Views: 9162

JB wrote:i played on a 1.2ghz generic PPC chipset comp and i had exactly zero problems with CPMA bots
It depends for a big part on the map you're on. cpm3a might be smooth, but on (for example) fjo3tourney1 (Fjogg's nice tourney map) you may have less than zero problems.
by Oeloe
Wed Mar 21, 2007 4:44 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA Bot Question
Replies: 22
Views: 9162

Re: CPMA Bot Question

Is this my local problem? Should I run a bot on my LAN server and connect to it? No it's not just you experiencing that; CPMA bots with botskill > 5 just take a lot of resources. On some maps it can make the gameplay completely choppy. Running the bot(s) on a separate/dedicated machine should fix t...
by Oeloe
Sun Mar 18, 2007 10:19 am
Forum: ID Tech
Topic: kazspeed1 - Coffee Binge (q3, final)
Replies: 19
Views: 5809

I like this, kaz! Great fun against a bot in CPMa. :)

I agree with chop's comments though. Would be nice if you could do some tweaking on this...
by Oeloe
Thu Mar 15, 2007 7:48 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Instagib Server help
Replies: 13
Views: 5784

I definitely did! Now it's Oeloe BSc. :) Of my education I'm using the little programming (mostly C) that I learnt mostly now, since I'm developing/maintaining a PHP+MySQL project now. Started out with basically zero knowledge of PHP, MySQL, HTML, the DOM structure, javascript etc. but I think I've ...
by Oeloe
Thu Mar 15, 2007 10:51 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Instagib Server help
Replies: 13
Views: 5784

I was thinking just last week about how you never call me anymore... :tear: You must be confusing me with Doom? :p I'm doing great... I just don't have any time to waste time online anymore. :shrug: :icon26: Maybe we can get together again some night, if you know wadda mean. :lub: :drool: ;) I've w...
by Oeloe
Tue Mar 13, 2007 10:21 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake 3 Instagib Server help
Replies: 13
Views: 5784

Image

By the word 'stickies' he means the 5 topmost topics in this forum that are there to answer questions like yours.
by Oeloe
Sat Aug 05, 2006 9:50 am
Forum: Quake III Arena & Quake Live Discussion
Topic: cpma huds
Replies: 38
Views: 11261

@dubz: nice. :)

Nice to see how people make totally different HUD's now they've got extensive control over it. Go arQon! :icon14:

1.35 is out by the way.
by Oeloe
Sat Jul 22, 2006 11:59 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Another critical Q3 security bug
Replies: 10
Views: 3262

^^^^ Hi there, fellow lurker. ;)
by Oeloe
Sat Jul 22, 2006 11:57 am
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA 1.33 released
Replies: 14
Views: 4224

whoa bye bye t2 tele jump :< i was aware arQon 'fixed' the fps bug but wasn't aware what that meant for vq3, as ive never really used cpma. i like the feel of vq3 gameplay though. feels more solid compared to osp online. i would have no problem switching over and ditching osp altogether. Some peopl...
by Oeloe
Wed Jul 19, 2006 11:46 am
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA 1.33 released
Replies: 14
Views: 4224

Some servers will update; when 1.32 was being developed, some servers hosted the 1.31c/d/e/f/j/k (something like that) 'cookers' (test versions). But this evidently isn't the final version, as the documentation on the new HUD system isn't included yet and some things will probably be changed about t...
by Oeloe
Mon Jul 17, 2006 7:34 am
Forum: Quake III Arena & Quake Live Discussion
Topic: CPMA 1.33 released
Replies: 14
Views: 4224

This isn't quite the final 1.33 yet. No docs for the new SuperHUD included yet, for instance. You can find info and example hud configs at the promode forum.