Search found 1527 matches
- Mon May 21, 2007 1:23 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: gauntlet
- Replies: 17
- Views: 5941
i use Q for gl, works fine I'm sure that'll work for anyone.... :icon29: @CyAne: I think Rat218 wants to use MHWEELUP/DOWN for weapnext and weapprev and being able to select the gauntlet with that too. That's not possible without some scripting though, which causes some undesired behaviour usually....
- Sat May 12, 2007 9:34 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: HELP NEEEDED!!!!!!!!!!!!!!!
- Replies: 15
- Views: 4348
- Fri May 11, 2007 9:26 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: HELP NEEEDED!!!!!!!!!!!!!!!
- Replies: 15
- Views: 4348
- Thu Apr 26, 2007 11:49 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: How much broadband does a Quake 3 dedicated server take??
- Replies: 9
- Views: 4464
- Mon Apr 23, 2007 1:00 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: problem with the updates
- Replies: 12
- Views: 3540
I installed both of them.my baseq directory: -pak0.pk3 -pak2.pk3 -pak4.pk3 -pak1.pk3 -pak3.pk3 You will probably have a baseq3 directory inside baseq3 then, and the 1.32c quake3.exe inside (the first) baseq3. In other words: you should have installed it in the Quake 3 (e.g.: c:\program files\quake ...
- Mon Apr 02, 2007 9:23 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Laggy shoot
- Replies: 36
- Views: 8400
- Sat Mar 31, 2007 1:42 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Razer Deathadder
- Replies: 2
- Views: 1657
- Sat Mar 31, 2007 1:39 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Laggy shoot
- Replies: 36
- Views: 8400
- Fri Mar 30, 2007 6:19 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Laggy shoot
- Replies: 36
- Views: 8400
- Tue Mar 27, 2007 6:19 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA Bot Question
- Replies: 22
- Views: 9162
But can you tell the difference between 6 and 7? It seems more like a joke to have such a wider range from 6 to 999. I'm not sure what happens above 100, but the CPMA botskill 'officially' ranges 6-100 (1-5 = VQ3 AI). And the differences between (for instance) 86 and 87 are definitely noticeable. B...
- Tue Mar 27, 2007 12:37 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA Bot Question
- Replies: 22
- Views: 9162
Read docs\Bots.txt, a13n. :) Challenge ProMode Arena: Enhanced Bots -------------------------------------- Date: 28 Apr 03 Well, go figure... Thanks to Qrealka and Diamant, I've put some effort into the bots. None of this would have happened if they hadn't been willing to help out, because it would ...
- Mon Mar 26, 2007 1:57 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA Bot Question
- Replies: 22
- Views: 9162
Um, Q3 won't ever support dual cpu/optimizations, I mean the command r_smp 1 is totally broken anyway. Unless you take the source yourself and code them in. But, when you run a dedicated server and a connect to it with a client running on the same machine, there are two instances of quake3.exe -- a...
- Sun Mar 25, 2007 12:24 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA Bot Question
- Replies: 22
- Views: 9162
- Sat Mar 24, 2007 11:10 am
- Forum: ID Tech
- Topic: CTF-1on1 Mappack
- Replies: 67
- Views: 32389
Interesting. :) I've played quite a lot of 1v1 CTF games on q3ctf1, which I think is a good example of a map suitable for 1v1 (even 2v2 or 3v3). It would probably be best anyway to aim at making maps that are suitable for 2-6 players instead of just 2. Suggestion for another mapname prefix: ctfduelN...
- Fri Mar 23, 2007 7:35 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA Bot Question
- Replies: 22
- Views: 9162
- Wed Mar 21, 2007 4:44 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA Bot Question
- Replies: 22
- Views: 9162
Re: CPMA Bot Question
Is this my local problem? Should I run a bot on my LAN server and connect to it? No it's not just you experiencing that; CPMA bots with botskill > 5 just take a lot of resources. On some maps it can make the gameplay completely choppy. Running the bot(s) on a separate/dedicated machine should fix t...
- Sun Mar 18, 2007 10:19 am
- Forum: ID Tech
- Topic: kazspeed1 - Coffee Binge (q3, final)
- Replies: 19
- Views: 5809
- Thu Mar 15, 2007 7:48 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Instagib Server help
- Replies: 13
- Views: 5784
I definitely did! Now it's Oeloe BSc. :) Of my education I'm using the little programming (mostly C) that I learnt mostly now, since I'm developing/maintaining a PHP+MySQL project now. Started out with basically zero knowledge of PHP, MySQL, HTML, the DOM structure, javascript etc. but I think I've ...
- Thu Mar 15, 2007 10:51 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Instagib Server help
- Replies: 13
- Views: 5784
I was thinking just last week about how you never call me anymore... :tear: You must be confusing me with Doom? :p I'm doing great... I just don't have any time to waste time online anymore. :shrug: :icon26: Maybe we can get together again some night, if you know wadda mean. :lub: :drool: ;) I've w...
- Tue Mar 13, 2007 10:21 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 Instagib Server help
- Replies: 13
- Views: 5784
- Sat Aug 05, 2006 9:50 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: cpma huds
- Replies: 38
- Views: 11261
@dubz: nice. 
Nice to see how people make totally different HUD's now they've got extensive control over it. Go arQon! :icon14:
1.35 is out by the way.

Nice to see how people make totally different HUD's now they've got extensive control over it. Go arQon! :icon14:
1.35 is out by the way.
- Sat Jul 22, 2006 11:59 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Another critical Q3 security bug
- Replies: 10
- Views: 3262
- Sat Jul 22, 2006 11:57 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA 1.33 released
- Replies: 14
- Views: 4224
whoa bye bye t2 tele jump :< i was aware arQon 'fixed' the fps bug but wasn't aware what that meant for vq3, as ive never really used cpma. i like the feel of vq3 gameplay though. feels more solid compared to osp online. i would have no problem switching over and ditching osp altogether. Some peopl...
- Wed Jul 19, 2006 11:46 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA 1.33 released
- Replies: 14
- Views: 4224
Some servers will update; when 1.32 was being developed, some servers hosted the 1.31c/d/e/f/j/k (something like that) 'cookers' (test versions). But this evidently isn't the final version, as the documentation on the new HUD system isn't included yet and some things will probably be changed about t...
- Mon Jul 17, 2006 7:34 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: CPMA 1.33 released
- Replies: 14
- Views: 4224
This isn't quite the final 1.33 yet. No docs for the new SuperHUD included yet, for instance. You can find info and example hud configs at the promode forum.