Search found 22 matches: (level mod)
Searched query: (level|mod)
- Thu May 08, 2025 8:06 pm
- Forum: General Discussion
- Topic: Do you wish it were still 1999?
- Replies: 12
- Views: 13118
Re: Do you wish it were still 1999?
... a 14 year old who found a place to talk shit about the game I spent all my time playing. Only R&R back then, perfectly pitched at my maturity level of course. Can't even get into my old account, but it's nice to see this place is still around, even if it's pretty quiet. edit: jeez... just ...
- Mon Mar 24, 2025 11:00 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 869253
Re: EntityPlus - A single player Q3 mod
Yes it does. You score points through various means. You gain points by dealing damage to and killing enemies. Level designers can also place target_secret entities in there which, when triggered, will get you points as well. After you've completed the level you can also see how ...
- Fri Mar 21, 2025 7:01 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 869253
Re: EntityPlus - A single player Q3 mod
Does this mod have some sort of a score system or such?
- Mon Feb 24, 2025 11:19 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 869253
Re: EntityPlus - A single player Q3 mod
Hello? *taps microphone* Is this thing still on? Either way, I've just released a new version of EntityPlus (1.1.11). It contains two fixes and a new addition: [Added] NO_SPARKS spawnflag to target_laser. [Fixed] Loot items not giving health/ammo/armor if item doesn't have count key set. [Fixed] Pla...
- Sat Jan 11, 2025 3:53 am
- Forum: ID Tech
- Topic: Blast from the Past - Q3/QL anniversary reqapartament "rat" map
- Replies: 9
- Views: 12735
Re: Quake 3 retro map: reqapartament (work in progress)
... after 16 years. I hope you'll have just as much fun playing it alone or with friends. :) Gameplay: The map is designed for gameplay using promode physics. For an optimal experience, for Quake 3 I recommend using the popular mod OSP 1.03a with promode enabled, and as an interesting alternative, ...
- Wed Dec 11, 2024 12:34 am
- Forum: ID Tech
- Topic: The Dark Mod 15th Anniversary Contest!
- Replies: 2
- Views: 11252
Re: The Dark Mod 15th Anniversary Contest!
Woo!
The Dark Mod is now in the Top 100 list for Moddb's "Mod of the Year" ( Thank you! )
Please vote again in the Top 100 rankings:
https://www.moddb.com/mods/the-dark-mod
The Dark Mod is now in the Top 100 list for Moddb's "Mod of the Year" ( Thank you! )
Please vote again in the Top 100 rankings:
https://www.moddb.com/mods/the-dark-mod
- Wed Dec 04, 2024 5:07 am
- Forum: ID Tech
- Topic: The Dark Mod 15th Anniversary Contest!
- Replies: 2
- Views: 11252
Re: The Dark Mod 15th Anniversary Contest!
Winner: "Volta 3: Gemcutter" by Kingsal https://media.moddb.com/images/mods/1/4/4000/gemcutter2.jpg Please see our Holiday Dev Blog update: https://www.moddb.com/mods/the-dark-mod/news/happy-holidays-from-the-dark-mod and vote for The Dark Mod ...
- Tue Oct 01, 2024 7:32 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3199379
Re: Screenshots
Haha, I just found this out, I didn't remember this at all, but Pat did actually make a level with these trees and colored them yellow in 2014, that was the same year Rustgrad was released, but Pats final version was actually released before Rustgrad. I just saw it ...
- Sun Sep 29, 2024 9:45 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3199379
Re: Screenshots
... game though, but yea, it blurs a bit. I will need to work a bit more in this area. But my biggest issue is really that this is only one scene, the level is probably 5-6 times larger, so a lot of solutions and designs are needed. And yea, it's kinda concrete, I can see why this can look like metal ...
- Wed Sep 18, 2024 11:53 am
- Forum: ID Tech
- Topic: Can we clean this up a bit?
- Replies: 1
- Views: 5956
Can we clean this up a bit?
Can the pinned threads be unpinned maybe, there's really no reason to keep those? It's not like there's any new level designers coming here looking through all those threads and a lot of the posted resource links are broken anyway.
- Thu Aug 29, 2024 8:44 pm
- Forum: General Discussion
- Topic: So what’s happened these last 25 years?
- Replies: 23
- Views: 45539
Re: So what’s happened these last 25 years?
... pretty much anything, but if they go full moron, the hammer comes down quick, both from the community and the moderation team. It's given me a level of internet pragmatism I'm eternally thankful for, and it makes me chuckle when I see some of the amateur attempts at inflammatory behaviour on ...
- Fri Aug 09, 2024 5:27 pm
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 57
- Views: 330081
Re: Forum migration and upgrade feedback
Yay! I'm not a mod anymore. Rarely here these days anyway. 

- Fri Aug 02, 2024 4:44 am
- Forum: General Discussion
- Topic: What is new in your little world?
- Replies: 7205
- Views: 4892556
Re: What is new in your little world?
Malmsteen is insanely talented. I remember years ago learning that he sometimes (or often?) plays with scalloped fretboards and my level of appreciation for his virtuosity went up an order of magnitude. It explains some of the wild bends he can pull off. My favourite clip of his is still ...
- Sun Jul 28, 2024 10:56 am
- Forum: ID Tech
- Topic: Hello again my fellow LEM gremlins! (rrctf4 beta)
- Replies: 41
- Views: 29498
Re: Hello again my fellow LEM gremlins! (rrctf4 beta)
... changes that I did in the past are lost so I am trying to get some sort of connectivity and flow worked out, remove some bad spots and put the 2nd level in as I was trying to do in the past. Of course, with all the re-work I need to do with this, might as well start a new one, eh? :olo:
- Wed Jul 17, 2024 12:07 pm
- Forum: General Discussion
- Topic: has a game ever scared/startled the shit out of you?
- Replies: 76
- Views: 59548
Re: has a game ever scared/startled the shit out of you?
... for the excellent set of REMakes we've had recently.) But it's just too much for me these days. Similarly, I know in my bones that one of the best levels in gaming ever is Shalebridge Cradle from Thief: Deadly Shadows . The guy who made it, Jordan Thomas, was a modder for the first two games, and ...
- Wed Jul 17, 2024 10:36 am
- Forum: General Discussion
- Topic: So what’s happened these last 25 years?
- Replies: 23
- Views: 45539
Re: So what’s happened these last 25 years?
... pretty much anything, but if they go full moron, the hammer comes down quick, both from the community and the moderation team. It's given me a level of internet pragmatism I'm eternally thankful for, and it makes me chuckle when I see some of the amateur attempts at inflammatory behaviour on ...
- Wed Jul 17, 2024 12:53 am
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 57
- Views: 330081
Forum migration and upgrade feedback
... profile, the old icons are here: http://quake3world.com/ranks/ The forums have also been consolidated into General Discussion and ID Tech. The moderation team is now a group of global moderators with access to all the forums instead of per forum mods. They are: Doombrain Phoenix Eraser Don ...
- Thu Mar 28, 2024 1:07 am
- Forum: ID Tech
- Topic: The Dark Mod 15th Anniversary Contest!
- Replies: 2
- Views: 11252
The Dark Mod 15th Anniversary Contest!
The Dark Mod is a fan recreation of a Thief Style game using the Doom 3 engine: https://youtu.be/brJqHnXmpgE?si=e568TUAwKlyojzEN To celebrate our 15th year, we are holding a mapping contest! https://media.moddb.com/images/members/1/442/441719/15yr_Contest_image.png ...
- Sun Mar 17, 2024 7:07 pm
- Forum: ID Tech
- Topic: SCHÖNA [ALPHA 4]
- Replies: 92
- Views: 145582
Re: SCHÖNA [ALPHA 4]
I've prepared a simple new sketch on a new level design for this map. That being said, the layout is gonna change drastically, I wasn't quite satisfied on how it looks, and struggled somewhat with the design previously. Then I've got some IRL ...
- Mon May 29, 2023 9:31 am
- Forum: ID Tech
- Topic: DEVOCTF1 - Forgotten CTF
- Replies: 9
- Views: 10938
DEVOCTF1 - Forgotten CTF
... for small (4-8 players) CTF matches. It was made for DevotionQ3 but the level is 100% compatible with the vanilla game as well. LvLWorld Review & Download If you like the level, check out the mod too! It implements full de-lag for all weapons in the game, enabling very competitive, ...
- Thu Mar 10, 2011 3:27 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 869253
EntityPlus - A single player Q3 mod
... a new challenge of sorts. Mapping challenges are nothing new to the level editing community. We've had challenges where you were limited in the ... would be anything but limiting. The idea here is that I've started up a mod I've called "EntityPlus". It adds a few new entities to Quake ...
- Fri Feb 11, 2005 4:33 pm
- Forum: ID Tech
- Topic: Starting Quake Mapping - Link Resources
- Replies: 70
- Views: 432109