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Quake3World.com • Search



Search found 1547 matches
Search term used: +baseq3 Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Quake 3 25th Anniversary Contest

Posted: 03-21-2024 11:08 AM 

Replies: 27
Views: 968


 Forum: Level Editing & Modeling   Topic: GtkRadiant and Quake Live, missing entities definitions info

Posted: 03-18-2024 08:16 AM 

Replies: 12
Views: 624


 Forum: Level Editing & Modeling   Topic: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"

Posted: 04-07-2023 06:42 AM 

Replies: 6
Views: 1794


 Forum: Level Editing & Modeling   Topic: can not upload a custom map

Posted: 12-11-2021 11:55 AM 

Replies: 1
Views: 1124


 Forum: General Discussion   Topic: Play like it’s 93 again

Posted: 06-20-2021 06:21 PM 

Replies: 39
Views: 7248


 Forum: Technology & Troubleshooting   Topic: Quake 3 Server Problem with sv_allowdownload

Posted: 04-12-2021 08:01 AM 

Replies: 3
Views: 11658


 Forum: id legends   Topic: QuakeOnLan - Raspberry Pi Quake server

Posted: 01-18-2021 09:39 AM 

Replies: 3
Views: 6104


 Forum: Level Editing & Modeling   Topic: [BETA] 13arena "Lost Arena"

Posted: 12-05-2020 04:31 AM 

Replies: 15
Views: 9137


sst13 wrote:
@Obsessed: Looks like a shader conflict. Check if you have a previous Beta version of the map in your baseq3 and delete it.

ty, it helped ofc =) very cool map, as usual!

 Forum: Level Editing & Modeling   Topic: [BETA] 13arena "Lost Arena"

Posted: 12-02-2020 09:11 PM 

Replies: 15
Views: 9137


@Obsessed: Looks like a shader conflict. Check if you have a previous Beta version of the map in your baseq3 and delete it.

 Forum: Level Editing & Modeling   Topic: Easy way for a skybox?

 Post subject: Re: Easy way for a skybox?
Posted: 09-08-2019 05:29 AM 

Replies: 2
Views: 2603


 Forum: Level Editing & Modeling   Topic: [BETA] 13arena "Lost Arena"

Posted: 02-23-2019 01:17 PM 

Replies: 15
Views: 9137


 Forum: Level Editing & Modeling   Topic: [BETA] 13arena "Lost Arena"

Posted: 02-23-2019 10:53 AM 

Replies: 15
Views: 9137


 Forum: Level Editing & Modeling   Topic: Shader/compiler - How to force a surface to pass through sho

Posted: 02-22-2019 12:10 AM 

Replies: 14
Views: 5964


 Forum: Quake III Arena/Quake Live Discussion   Topic: How do I set up a map cycle?

Posted: 01-17-2019 10:24 PM 

Replies: 16
Views: 16908


 Forum: Quake III Arena/Quake Live Discussion   Topic: How do I set up a map cycle?

Posted: 01-09-2019 08:23 AM 

Replies: 16
Views: 16908


 Forum: Quake III Arena/Quake Live Discussion   Topic: How do I set up a map cycle?

Posted: 01-07-2019 11:51 AM 

Replies: 16
Views: 16908


 Forum: General Discussion   Topic: Does anyone still play the old Q3?

Posted: 08-30-2018 12:44 PM 

Replies: 23
Views: 6703


 Forum: Level Editing & Modeling   Topic: HeavyMachineGun missing

 Post subject: Re: HeavyMachineGun missing
Posted: 08-04-2018 10:36 AM 

Replies: 7
Views: 3748


 Forum: Level Editing & Modeling   Topic: Moving trigger_hurt

 Post subject: Re: Moving trigger_hurt
Posted: 07-14-2018 02:33 PM 

Replies: 9
Views: 4943


Alright yeah, all my testing is done in Defrag, and I often forget just how much it changes. Movers can be lava or acid, and they work as you would think. Baseq3 seems to not, sadly :(

 Forum: Level Editing & Modeling   Topic: Not sure how to fix this error

Posted: 05-05-2018 08:21 PM 

Replies: 4
Views: 2482


That's odd because I have like 50,000 files in my baseq3 that are loaded by Radiant every time I open it. Have you tried reinstalling? What Radiant are you using?

 Forum: Level Editing & Modeling   Topic: Not sure how to fix this error

Posted: 05-05-2018 05:52 PM 

Replies: 4
Views: 2482


 Forum: Level Editing & Modeling   Topic: GtkRadiant missing fog placeholder textures?

Posted: 05-02-2018 09:17 AM 

Replies: 9
Views: 4191


 Forum: Level Editing & Modeling   Topic: GtkRadiant missing fog placeholder textures?

Posted: 05-01-2018 03:47 AM 

Replies: 9
Views: 4191


 Forum: Level Editing & Modeling   Topic: gtk radiant 1.6 install doubts

Posted: 04-23-2018 11:36 AM 

Replies: 2
Views: 2086


 Forum: Quake III Arena/Quake Live Discussion   Topic: Quake III Arena & Linux Ubuntu 64bit

Posted: 01-15-2018 07:34 AM 

Replies: 5
Views: 6417


 Forum: Level Editing & Modeling   Topic: Removing lights- no change in lighting in the map

Posted: 11-26-2017 04:42 PM 

Replies: 13
Views: 6594


Did you make a pk3 file? might be in you baseq3 dir.?

 Forum: Quake III Arena/Quake Live Discussion   Topic: How do I set up a map cycle?

Posted: 05-14-2017 11:45 AM 

Replies: 16
Views: 16908


 Forum: Quake III Arena/Quake Live Discussion   Topic: Linux bash script for managing quake live servers

Posted: 04-11-2017 11:47 AM 

Replies: 0
Views: 2897


 Forum: Level Editing & Modeling   Topic: BaseWindingForPlaneAccu: no dominant axis found because...

Posted: 02-18-2017 06:54 PM 

Replies: 10
Views: 9071


 Forum: Level Editing & Modeling   Topic: How wude!

 Post subject: Re: Delete please.
Posted: 01-03-2017 03:39 PM 

Replies: 8
Views: 8509


CZghost wrote:
So you've found solution yourself? :)


I realized I had screwed things up myself. :) First time in using (public) radiant in quite a few years, and I messed up the enginepath when I installed. (Pointed it at baseq3 instead of the top Q3 directory.)

n00bsauce

 Forum: Quake III Arena/Quake Live Discussion   Topic: Best options for widescreen gaming?

Posted: 01-03-2017 03:43 AM 

Replies: 14
Views: 19112


 Forum: Quake III Arena/Quake Live Discussion   Topic: Best options for widescreen gaming?

Posted: 12-30-2016 12:56 PM 

Replies: 14
Views: 19112


 Forum: Quake III Arena/Quake Live Discussion   Topic: Bright Weapon Models

 Post subject: Re: Bright Weapon Models
Posted: 12-29-2016 10:01 PM 

Replies: 1
Views: 3149


 Forum: Level Editing & Modeling   Topic: help with custom sky shader

 Post subject: help with custom sky shader
Posted: 12-10-2016 03:53 AM 

Replies: 6
Views: 8873


 Forum: Programming Discussion   Topic: Blocked Images (levelshots) in choice of Maps

Posted: 12-05-2016 04:23 PM 

Replies: 5
Views: 7811


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