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Quake3World.com • Search



Search found 2091 matches
Search term used: +conversion Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Salinga's EF conversion of Q3 maps

Posted: 01-31-2020 03:38 PM 

Replies: 29
Views: 12762


10 years already... where has the time go. ;-/

 Forum: General Discussion   Topic: Baldur’s Gate 3

 Post subject: Re: Baldur’s Gate 3
Posted: 06-19-2019 10:09 PM 

Replies: 10
Views: 433


 Forum: General Discussion   Topic: new Doom movie

 Post subject: Re: new Doom movie
Posted: 03-15-2019 04:50 PM 

Replies: 13
Views: 874


Hopefully it's a fake like this one for a conversion of the Fresh Prince of Bel-Air sitcom to a drama:


Like this one better

 Forum: Level Editing & Modeling   Topic: New FFA map (Painkiler remake with BFGs)

Posted: 04-30-2018 11:54 PM 

Replies: 30
Views: 8748


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 01-24-2018 05:12 PM 

Replies: 6068
Views: 496158


 Forum: Level Editing & Modeling   Topic: SCHÖNA [ALPHA 4]

 Post subject: Re: SCHÖNA [ALPHA 4]
Posted: 05-09-2017 07:09 AM 

Replies: 77
Views: 52690


 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 03-06-2017 10:40 PM 

Replies: 1437
Views: 57888


Are you drunk ?

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 03-06-2017 09:51 PM 

Replies: 1437
Views: 57888


lol imageshack...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 03-06-2017 09:47 PM 

Replies: 1437
Views: 57888


its "hugely" u fucking hasidic moron...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 03-06-2017 09:42 PM 

Replies: 1437
Views: 57888


scared tries almost as hard as Trump. Both YUGELY needy? guess so...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 03-06-2017 09:38 PM 

Replies: 1437
Views: 57888


grow up officer charles...hopefully prison will help with that...i win... :olo: ...

 Forum: Level Editing & Modeling   Topic: Unable to generate .AAS file for ported Q3A map

Posted: 02-27-2017 07:50 AM 

Replies: 12
Views: 5243


 Forum: Level Editing & Modeling   Topic: [SOF2] MP_ZIBA Sky and Compile issues -and additional issues

Posted: 02-16-2017 10:10 AM 

Replies: 20
Views: 8728


 Forum: General Discussion   Topic: For those who got so upset with my bedroom...

Posted: 02-10-2017 07:58 AM 

Replies: 148
Views: 11355


 Forum: Level Editing & Modeling   Topic: CTF'ing q3tourney1

 Post subject: Re: CTF'ing q3tourney1
Posted: 12-08-2016 07:11 AM 

Replies: 31
Views: 18369


Great :) Will jump on home just when I finish homeworks :) I'll post some thoughs on it, if any will be :) I just see, this map won't be applicable for Team Arena conversion (with the middle pillar blocking placement of neutral flag and neutral obelisk) Great you added items generator for it :)

 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 11:19 PM 

Replies: 6
Views: 6308


That looks far better than my idea :D Cool :)

 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 03:37 PM 

Replies: 6
Views: 6308


 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 12:11 PM 

Replies: 6
Views: 6308


Good advice, thank you :) Will it ever work with two Radiants opened simultaneously? :D

 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 12:07 PM 

Replies: 6
Views: 6308


I would use the decompiled map as a guide, delete all the stuff till you got it down to the very base geometry.
From that point work with GTKradiant opened 2times -copy&paste.
Make a basic blockout and stuff... Just go crazy ;)

 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 07:40 AM 

Replies: 6
Views: 6308


Yeah, something like that :) Anyway, it's just an idea and I'm afraid I deleted that conversion some time ago, so better start from scratch again - think where to place flags, where to make interconnecion, etc... Then decompile map and realise the idea :)

 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 07:35 AM 

Replies: 6
Views: 6308


Nice to see youre still on it!
So your idea was like this?



Im not a ctf player but it looks like that map would be a little small for ctf (at least for me),
maybe sst has some good ideas to share!
sst? :paranoid:

 Forum: Level Editing & Modeling   Topic: Just theoretic question: Best DM2CTF conversion technique

Posted: 11-28-2016 05:14 AM 

Replies: 6
Views: 6308


 Forum: Level Editing & Modeling   Topic: Q3A [BETA] 13circle_xt "Circle Of Death - Extended"

Posted: 10-12-2016 07:42 AM 

Replies: 5
Views: 6815


 Forum: General Discussion   Topic: NVIDIA Pascal

 Post subject: Re: NVIDIA Pascal
Posted: 09-01-2016 10:13 AM 

Replies: 199
Views: 17870


1060 - 3gb - $274+ cdn
1060 - 6gb - $349+ cdn

do your own conversion :p

 Forum: Level Editing & Modeling   Topic: Preparing Import/Export with Blender (.aes/.map)

Posted: 08-05-2016 03:31 PM 

Replies: 2
Views: 1432


 Forum: Level Editing & Modeling   Topic: 2 questions.

 Post subject: Re: 2 questions.
Posted: 06-20-2016 12:37 AM 

Replies: 6
Views: 2681


 Forum: General Discussion   Topic: DOOM E3 2015 trailer sneak preview

Posted: 03-14-2016 05:15 AM 

Replies: 629
Views: 84378


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to port Q3TA weapons into Q3A?

Posted: 03-13-2016 12:18 PM 

Replies: 7
Views: 3215


 Forum: General Discussion   Topic: The last movie you saw

 Post subject: Re: The last movie you saw
Posted: 03-12-2016 01:05 AM 

Replies: 13211
Views: 1138518


 Forum: Level Editing & Modeling   Topic: Can someone help me with porting a model to Q3?

Posted: 02-11-2016 04:44 PM 

Replies: 7
Views: 2339


I need to know, how can I import a custom :q2: model into :q3:? P.S. I am using Wilma Flintstone for the conversion.

 Forum: Level Editing & Modeling   Topic: Need some help with launchpads (q3ctf5)

Posted: 02-10-2016 05:09 PM 

Replies: 4
Views: 2439


 Forum: Level Editing & Modeling   Topic: Expand q3a SP ?

 Post subject: Re: Expand q3a SP ?
Posted: 12-27-2015 03:58 AM 

Replies: 12
Views: 7396


 Forum: Quake III Arena/Quake Live Discussion   Topic: Need help with aas file (Q3TA texturegrab.bsp)

Posted: 12-06-2015 04:32 PM 

Replies: 8
Views: 7920


I'll try the actual texture grab bsp, because th@ was using a corrupt conversion. TH@ could be the problem... I'll report back with the results...

 Forum: General Discussion   Topic: Let's have a talk about periscope...

Posted: 12-05-2015 08:33 AM 

Replies: 409
Views: 29244


We also did the room conversion and tile floors for entire downstairs at same time...

 Forum: Level Editing & Modeling   Topic: Quake Live Steam aas

 Post subject: Re: Quake Live Steam aas
Posted: 11-08-2015 08:19 AM 

Replies: 51
Views: 23332


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