[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 2410: preg_replace() expects parameter 4 to be long, string given
Quake3World.com • Search



Search found 2172 matches
Search term used: +conversion Search these results:

Author Message

 Forum: Quake III Arena/Quake Live Discussion   Topic: Q3 Archaology, Archive Finds, Trivia, Discoveries

Posted: 06-28-2023 11:10 PM 

Replies: 12
Views: 2442


 Forum: Level Editing & Modeling   Topic: DEVOCTF1 - Forgotten CTF

 Post subject: DEVOCTF1 - Forgotten CTF
Posted: 05-29-2023 01:31 AM 

Replies: 9
Views: 2128


 Forum: Level Editing & Modeling   Topic: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"

Posted: 02-28-2023 10:35 PM 

Replies: 6
Views: 1933


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 01-22-2023 07:00 AM 

Replies: 7346
Views: 2514846


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-31-2022 02:06 PM 

Replies: 14
Views: 3520


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-31-2022 08:13 AM 

Replies: 14
Views: 3520


These textures are amazing...very attractive using the Quake3e 64 bit exe! As I've seen Q2 RTX and then Q1 being updated...seeing maps like this, make me dream of Quake 3 Arena being completely rereleased and made to outdo all other games. Excellent work, Foo!

 Forum: Level Editing & Modeling   Topic: q3shader syntax VS Code extension

Posted: 10-31-2022 04:59 AM 

Replies: 3
Views: 1226


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-12-2022 01:55 PM 

Replies: 14
Views: 3520


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-12-2022 03:39 AM 

Replies: 14
Views: 3520


looks promising! eager to see your redux version.

for the sake of comparison, here's a blockout i did some time ago - https://www.dropbox.com/s/a8z23tg7xxqa7 ... olence.pk3

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-09-2022 10:45 AM 

Replies: 14
Views: 3520


I played a bit on the second ultrav_hd map, it's darker :q3:
I don't know if the texture scaling is too high, but this is just a suggestion.

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-09-2022 10:21 AM 

Replies: 14
Views: 3520


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-08-2022 01:44 PM 

Replies: 14
Views: 3520


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-08-2022 05:09 AM 

Replies: 14
Views: 3520


Cool Egyptian theme.
I wonder why the textures are so low resolution, if Q1 had such, in Q3 it would be nice to have better quality.

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-05-2022 07:59 AM 

Replies: 14
Views: 3520


Foo wrote:
Infernis wrote:
I don't know how to reach the Quad and at this point I'm too afraid to ask :)

I am posting this particular screenshot for absolutely no reason whatsoever :paranoid:


Ah...got it :D

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-05-2022 01:48 AM 

Replies: 14
Views: 3520


Infernis wrote:
I don't know how to reach the Quad and at this point I'm too afraid to ask :)

I am posting this particular screenshot for absolutely no reason whatsoever :paranoid:

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 11:30 PM 

Replies: 14
Views: 3520


I don't know how to reach the Quad and at this point I'm too afraid to ask :)

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 02:32 PM 

Replies: 14
Views: 3520


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 12:32 PM 

Replies: 14
Views: 3520


Btw, I think you should place the green armor to make it cpma compatible. You could remove the shards in cpma and just have the green there.

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 11:16 AM 

Replies: 14
Views: 3520


I really like these old school egyptian themes in games, it's like you want to walk around there for real...

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-01-2022 03:46 AM 

Replies: 14
Views: 3520


 Forum: Level Editing & Modeling   Topic: Quake Arena Arcade for QL [WIP]

Posted: 09-04-2022 06:20 PM 

Replies: 10
Views: 6738


Eraser wrote:
I remember that the new maps for Quake Arena Arcade were really poorly made. Not sure if I remember correctly.

They don't appear to be poorly made although that might be down to the good quality of op's conversion and fixes.

 Forum: Level Editing & Modeling   Topic: Importing a Quake 4 .map file into GtkRadiant 1.4 or 1.5

Posted: 08-15-2022 12:36 PM 

Replies: 30
Views: 29865


 Forum: General Discussion   Topic: News of the Weird August 12th, 2022

Posted: 08-14-2022 09:52 PM 

Replies: 3
Views: 692


... being evening, we do not say it's 19 o'clock. That's why I find 12hour system quite logical as it's basically simpler, you do not have to do the conversion in mind, you immediately see what time it is. The only downside would be that you're likely to confuse morning and afternoon overlooking ...

 Forum: Level Editing & Modeling   Topic: Starting Quake Mapping - Link Resources

Posted: 08-14-2022 03:19 AM 

Replies: 70
Views: 379262


 Forum: General Discussion   Topic: JWST images

 Post subject: Re: JWST images
Posted: 07-14-2022 09:38 PM 

Replies: 59
Views: 8729


 Forum: General Discussion   Topic: JWST images

 Post subject: Re: JWST images
Posted: 07-14-2022 08:44 AM 

Replies: 59
Views: 8729


 Forum: General Discussion   Topic: JWST images

 Post subject: Re: JWST images
Posted: 07-14-2022 04:18 AM 

Replies: 59
Views: 8729


 Forum: Level Editing & Modeling   Topic: Quake maps and mods for 2022

Posted: 12-23-2021 01:15 AM 

Replies: 8
Views: 3165


 Forum: Level Editing & Modeling   Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

Posted: 09-10-2021 08:29 AM 

Replies: 7
Views: 4133


 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-21-2020 02:41 PM 

Replies: 1485
Views: 193499


First coat of gel stain on... Fucking 10 hour recoat time... Gay...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 09:06 PM 

Replies: 1485
Views: 193499


Dumb as a stump... :olo: ...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 04:15 PM 

Replies: 1485
Views: 193499


In the context of the conversation I'd say we would be everyone here but you.

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 07:11 AM 

Replies: 1485
Views: 193499


Whose we? U got a turd in your pocket?...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 06:59 AM 

Replies: 1485
Views: 193499


Don't worry. I'm confident we won't.

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 06:39 AM 

Replies: 1485
Views: 193499


Building some floating shelves for the bar area. Don't be jellus when u see the final product...
Sort by:  
Page 1 of 63 [ Search found 2172 matches ]


All times are UTC - 8 hours


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.