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Author Message

 Forum: Quake III Arena/Quake Live Discussion   Topic: Q3 Archaology, Archive Finds, Trivia, Discoveries

Posted: 06-28-2023 11:10 PM 

Replies: 12
Views: 2200


 Forum: Level Editing & Modeling   Topic: DEVOCTF1 - Forgotten CTF

 Post subject: DEVOCTF1 - Forgotten CTF
Posted: 05-29-2023 01:31 AM 

Replies: 9
Views: 1748


 Forum: Level Editing & Modeling   Topic: [BETA] 13death_xt "The Place Of Many Deaths CTF - Extended"

Posted: 02-28-2023 10:35 PM 

Replies: 6
Views: 1724


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 01-22-2023 07:00 AM 

Replies: 7346
Views: 2437953


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-31-2022 02:06 PM 

Replies: 14
Views: 3247


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-31-2022 08:13 AM 

Replies: 14
Views: 3247


These textures are amazing...very attractive using the Quake3e 64 bit exe! As I've seen Q2 RTX and then Q1 being updated...seeing maps like this, make me dream of Quake 3 Arena being completely rereleased and made to outdo all other games. Excellent work, Foo!

 Forum: Level Editing & Modeling   Topic: q3shader syntax VS Code extension

Posted: 10-31-2022 04:59 AM 

Replies: 3
Views: 1067


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-12-2022 01:55 PM 

Replies: 14
Views: 3247


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-12-2022 03:39 AM 

Replies: 14
Views: 3247


looks promising! eager to see your redux version.

for the sake of comparison, here's a blockout i did some time ago - https://www.dropbox.com/s/a8z23tg7xxqa7 ... olence.pk3

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-09-2022 10:45 AM 

Replies: 14
Views: 3247


I played a bit on the second ultrav_hd map, it's darker :q3:
I don't know if the texture scaling is too high, but this is just a suggestion.

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-09-2022 10:21 AM 

Replies: 14
Views: 3247


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-08-2022 01:44 PM 

Replies: 14
Views: 3247


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-08-2022 05:09 AM 

Replies: 14
Views: 3247


Cool Egyptian theme.
I wonder why the textures are so low resolution, if Q1 had such, in Q3 it would be nice to have better quality.

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-05-2022 07:59 AM 

Replies: 14
Views: 3247


Foo wrote:
Infernis wrote:
I don't know how to reach the Quad and at this point I'm too afraid to ask :)

I am posting this particular screenshot for absolutely no reason whatsoever :paranoid:


Ah...got it :D

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-05-2022 01:48 AM 

Replies: 14
Views: 3247


Infernis wrote:
I don't know how to reach the Quad and at this point I'm too afraid to ask :)

I am posting this particular screenshot for absolutely no reason whatsoever :paranoid:

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 11:30 PM 

Replies: 14
Views: 3247


I don't know how to reach the Quad and at this point I'm too afraid to ask :)

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 02:32 PM 

Replies: 14
Views: 3247


 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 12:32 PM 

Replies: 14
Views: 3247


Btw, I think you should place the green armor to make it cpma compatible. You could remove the shards in cpma and just have the green there.

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-04-2022 11:16 AM 

Replies: 14
Views: 3247


I really like these old school egyptian themes in games, it's like you want to walk around there for real...

 Forum: Level Editing & Modeling   Topic: UltraViolence - Q1 Conversion

Posted: 10-01-2022 03:46 AM 

Replies: 14
Views: 3247


 Forum: Level Editing & Modeling   Topic: Quake Arena Arcade for QL [WIP]

Posted: 09-04-2022 06:20 PM 

Replies: 10
Views: 6504


Eraser wrote:
I remember that the new maps for Quake Arena Arcade were really poorly made. Not sure if I remember correctly.

They don't appear to be poorly made although that might be down to the good quality of op's conversion and fixes.

 Forum: Level Editing & Modeling   Topic: Importing a Quake 4 .map file into GtkRadiant 1.4 or 1.5

Posted: 08-15-2022 12:36 PM 

Replies: 30
Views: 28601


 Forum: General Discussion   Topic: News of the Weird August 12th, 2022

Posted: 08-14-2022 09:52 PM 

Replies: 3
Views: 641


... being evening, we do not say it's 19 o'clock. That's why I find 12hour system quite logical as it's basically simpler, you do not have to do the conversion in mind, you immediately see what time it is. The only downside would be that you're likely to confuse morning and afternoon overlooking ...

 Forum: Level Editing & Modeling   Topic: Starting Quake Mapping - Link Resources

Posted: 08-14-2022 03:19 AM 

Replies: 70
Views: 366642


 Forum: General Discussion   Topic: JWST images

 Post subject: Re: JWST images
Posted: 07-14-2022 09:38 PM 

Replies: 59
Views: 8107


 Forum: General Discussion   Topic: JWST images

 Post subject: Re: JWST images
Posted: 07-14-2022 08:44 AM 

Replies: 59
Views: 8107


 Forum: General Discussion   Topic: JWST images

 Post subject: Re: JWST images
Posted: 07-14-2022 04:18 AM 

Replies: 59
Views: 8107


 Forum: Level Editing & Modeling   Topic: Quake maps and mods for 2022

Posted: 12-23-2021 01:15 AM 

Replies: 8
Views: 2974


 Forum: Level Editing & Modeling   Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

Posted: 09-10-2021 08:29 AM 

Replies: 7
Views: 3521


 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-21-2020 02:41 PM 

Replies: 1485
Views: 188862


First coat of gel stain on... Fucking 10 hour recoat time... Gay...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 09:06 PM 

Replies: 1485
Views: 188862


Dumb as a stump... :olo: ...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 04:15 PM 

Replies: 1485
Views: 188862


In the context of the conversation I'd say we would be everyone here but you.

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 07:11 AM 

Replies: 1485
Views: 188862


Whose we? U got a turd in your pocket?...

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 06:59 AM 

Replies: 1485
Views: 188862


Don't worry. I'm confident we won't.

 Forum: General Discussion   Topic: Car port conversion...

 Post subject: Re: Car port conversion...
Posted: 12-20-2020 06:39 AM 

Replies: 1485
Views: 188862


Building some floating shelves for the bar area. Don't be jellus when u see the final product...
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