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Quake3World.com • Search



Search found 78 matches
Search term used: +gmax Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Anyone know of any huge quantity of map zips on the web?

Posted: 09-03-2016 10:29 AM 

Replies: 12
Views: 1709


thanks :) it's basically a railwhore's paradise

was fun to make though, pretty much all original assets, including the pool balls with waaay too many polys due to my pisspoor gmax skillz

 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-06-2015 04:13 AM 

Replies: 103
Views: 14586


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-06-2015 02:06 AM 

Replies: 103
Views: 14586


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-06-2014 09:21 PM 

Replies: 5
Views: 2598


 Forum: Level Editing & Modeling   Topic: SubNautical - Terrain & Voxels under Unity

Posted: 10-04-2014 07:18 AM 

Replies: 5
Views: 2598


 Forum: Level Editing & Modeling   Topic: Phobos mini pack v1

 Post subject: Re: Phobos mini pack v1
Posted: 03-21-2011 12:48 PM 

Replies: 83
Views: 20492


 Forum: Level Editing & Modeling   Topic: Good ASE modelling tool...?

Posted: 03-20-2011 05:50 PM 

Replies: 8
Views: 1269


 Forum: Level Editing & Modeling   Topic: Good ASE modelling tool...?

Posted: 03-20-2011 05:01 PM 

Replies: 8
Views: 1269


 Forum: Level Editing & Modeling   Topic: Phobos mini pack v1

 Post subject: Re: Phobos mini pack v1
Posted: 03-20-2011 04:36 PM 

Replies: 83
Views: 20492


 Forum: Level Editing & Modeling   Topic: Good ASE modelling tool...?

Posted: 03-20-2011 03:51 AM 

Replies: 8
Views: 1269


 Forum: Level Editing & Modeling   Topic: Good ASE modelling tool...?

Posted: 03-20-2011 02:30 AM 

Replies: 8
Views: 1269


Blender is a disgusting pimple on the arse of the modeling world and should be destroyed. Or at least, its UI designer should be hanged.

GMax might do what you need, actually.

 Forum: Level Editing & Modeling   Topic: Phobos mini pack v1

 Post subject: Re: Phobos mini pack v1
Posted: 03-19-2011 07:17 AM 

Replies: 83
Views: 20492


 Forum: Level Editing & Modeling   Topic: Phobos mini pack v1

 Post subject: Re: Phobos mini pack v1
Posted: 03-05-2011 04:35 AM 

Replies: 83
Views: 20492


 Forum: Level Editing & Modeling   Topic: Phobos mini pack v1

 Post subject: Phobos mini pack v1
Posted: 02-26-2011 02:13 PM 

Replies: 83
Views: 20492


 Forum: Level Editing & Modeling   Topic: Texture not displayed

 Post subject: Texture not displayed
Posted: 02-25-2011 04:20 PM 

Replies: 5
Views: 987


 Forum: Level Editing & Modeling   Topic: Pack of assets for quake3 maps

Posted: 02-20-2011 08:55 AM 

Replies: 16
Views: 2550


 Forum: Level Editing & Modeling   Topic: Pack of assets for quake3 maps

Posted: 02-20-2011 08:42 AM 

Replies: 16
Views: 2550


 Forum: Level Editing & Modeling   Topic: Pack of assets for quake3 maps

Posted: 02-20-2011 08:33 AM 

Replies: 16
Views: 2550


I will provide the .gmax files so that if something sucks too much, people will be able to tweak the assets to match their needs.

 Forum: Level Editing & Modeling   Topic: New Quake3 maps

 Post subject: Re: New Quake3 maps
Posted: 02-09-2011 07:29 AM 

Replies: 32
Views: 3490


 Forum: Level Editing & Modeling   Topic: New Quake3 maps

 Post subject: Re: New Quake3 maps
Posted: 02-09-2011 04:51 AM 

Replies: 32
Views: 3490


Hehe, true.

Screenie looks good (maybe except for the texture on the ceiling), I'll give your map a try when I get back home. Thumbs up for learning GMAX and publishing a map within a few days from me.

 Forum: Level Editing & Modeling   Topic: New Quake3 maps

 Post subject: Re: New Quake3 maps
Posted: 02-09-2011 04:39 AM 

Replies: 32
Views: 3490


 Forum: Level Editing & Modeling   Topic: New Quake3 maps

 Post subject: New Quake3 maps
Posted: 02-08-2011 05:51 AM 

Replies: 32
Views: 3490


 Forum: Level Editing & Modeling   Topic: 3ds max - Designing on curves

Posted: 09-25-2009 07:48 PM 

Replies: 17
Views: 2938


 Forum: Level Editing & Modeling   Topic: Rage

 Post subject: Re: Rage
Posted: 08-14-2009 10:45 AM 

Replies: 61
Views: 7918


 Forum: Level Editing & Modeling   Topic: New to Weapon Modeling

 Post subject: Re: New to Weapon Modeling
Posted: 05-30-2008 10:17 AM 

Replies: 7
Views: 1207


cool o'dium what a useful post

as far as the op's question, gmax + tempest is still available (but not from autodesk) at turbosquid, http://www.turbosquid.com/gmax

 Forum: Level Editing & Modeling   Topic: Modification for Star Wars Jedi Academy (a Q3 based game)

Posted: 01-20-2008 10:32 PM 

Replies: 1
Views: 1043


 Forum: Level Editing & Modeling   Topic: Load *.map quake 3 maps in 3ds max?

Posted: 10-16-2007 09:13 AM 

Replies: 10
Views: 7090


 Forum: Level Editing & Modeling   Topic: GTKRadiant

Posted: 06-02-2007 11:52 AM 

Replies: 17
Views: 2634


 Forum: Level Editing & Modeling   Topic: Screenshots

Posted: 03-27-2007 03:26 AM 

Replies: 7252
Views: 1086955


 Forum: Level Editing & Modeling   Topic: Q3Radiant Map Exporter by Milkshape 3D [DLPUF]

Posted: 03-12-2007 04:15 AM 

Replies: 49
Views: 7008


 Forum: Level Editing & Modeling   Topic: Q3Radiant Map Exporter by Milkshape 3D [DLPUF]

Posted: 03-11-2007 04:31 AM 

Replies: 49
Views: 7008


 Forum: Level Editing & Modeling   Topic: Q3Radiant Map Exporter by Milkshape 3D [DLPUF]

Posted: 03-11-2007 04:17 AM 

Replies: 49
Views: 7008


He mentioned something about gmax in his first post so that's most likely what he meant:

a13n wrote:
1stly I made a simple cylinder in gmax then deleted the meshes except the top one.


Can't really see any benefit in this idea though. Sounds like 'mapping the hard way' to me.

 Forum: Level Editing & Modeling   Topic: Q3Radiant Map Exporter by Milkshape 3D [DLPUF]

Posted: 03-09-2007 10:47 PM 

Replies: 49
Views: 7008


UVW is not a problem because I don't set it up at all in gmax.
The level can be more complex.
But I've just finished the basic floor and wall part.

Because the base model in gmax is always in tune with final brushes, it is quite easy to add nonsolid details around them as a md3.

 Forum: Level Editing & Modeling   Topic: Q3Radiant Map Exporter by Milkshape 3D [DLPUF]

Posted: 03-09-2007 07:00 AM 

Replies: 49
Views: 7008


 Forum: Level Editing & Modeling   Topic: Q3Radiant Map Exporter by Milkshape 3D [DLPUF]

Posted: 03-09-2007 03:36 AM 

Replies: 49
Views: 7008


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