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 Forum: Programming Discussion   Topic: TheTeamMod [alpha]

 Post subject: Re: TheTeamMod [alpha]
Posted: 06-25-2016 04:32 AM 

Replies: 8
Views: 9329


The mod needs to be completed. While I joined Green Team and accessed Red Flag, game was shut down :D

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-25-2016 03:49 AM 

Replies: 29
Views: 14622


viewtopic.php?f=16&t=50129&p=972903&hilit=Theteammod

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-24-2016 06:45 PM 

Replies: 29
Views: 14622


Welp, most of it compiles, there's only a few things left to fix...

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-24-2016 03:38 AM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-24-2016 03:23 AM 

Replies: 29
Views: 14622


You actually get to watch the icons again making for an extremely fun experience, Eraser. :)

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-24-2016 03:10 AM 

Replies: 29
Views: 14622


Actually I like the idea of three-way CTF with three Teams :) And the level could be also in a star-shaped way (like in electricity) with all the ways go through the center :)

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-24-2016 01:43 AM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-23-2016 10:37 AM 

Replies: 29
Views: 14622


I already know where a full green skin pack is, but yes, go ahead and pass it over to me, & it'll be included in the mod.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-23-2016 09:21 AM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-23-2016 06:11 AM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-23-2016 05:25 AM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-23-2016 03:19 AM 

Replies: 29
Views: 14622


Already sent you that yesterday... Check your PMs... Also, you can still hear the original CTF sounds underneath these announcer sounds (just you have to listen really closely to hear them). Makes the "(team) scores!" sound pretty cool.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 11:45 PM 

Replies: 29
Views: 14622


Okay, go ahead :) I'm hungry to hear that :)

 Forum: General Discussion   Topic: The Euros ! (sponsored by Arabs)

Posted: 06-22-2016 05:04 PM 

Replies: 208
Views: 40774


Fix the car for the boys in green :olo:

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 03:06 PM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 11:02 AM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 07:02 AM 

Replies: 29
Views: 14622


Also CZghost: PM sent.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:55 AM 

Replies: 29
Views: 14622


With an extra twist CZghost: it'll also add a new gametype, 3-way CTF! Meaning it's only gonna get even more hectic around the Q3A battlefield...

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:52 AM 

Replies: 29
Views: 14622


Yooooooooooouuuuuuuuuuuuuuuuuuu got it! And no, E+ doesn't have any new CTF/TDM teams either.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:49 AM 

Replies: 29
Views: 14622


Oh, I understand now :D You mean adding extra team :D I think this is something the Exccesive Plus Mod already implemented, but I'm not sure now :D

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:49 AM 

Replies: 29
Views: 14622


Gimme a minute, I'll make a QL version of the green flag as well... I would LOVE to see this become a reality in QL as well, to be honest with you...

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:47 AM 

Replies: 29
Views: 14622


Go ahead :)

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:46 AM 

Replies: 29
Views: 14622


I meant the green flag, CZghost. If you want to see what I mean, I can send you the files shortly through PM if you wish.

 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:45 AM 

Replies: 29
Views: 14622


 Forum: Quake III Arena/Quake Live Discussion   Topic: Is it possible to include Green Flag functionality in Q3?

Posted: 06-22-2016 06:04 AM 

Replies: 29
Views: 14622


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 06-19-2016 03:40 PM 

Replies: 7346
Views: 2582123


 Forum: General Discussion   Topic: Anyone wanna know why BHS went bust ?

Posted: 06-11-2016 09:12 PM 

Replies: 9
Views: 2971


 Forum: General Discussion   Topic: Anyone wanna know why BHS went bust ?

Posted: 06-11-2016 09:03 PM 

Replies: 9
Views: 2971


 Forum: General Discussion   Topic: Anyone wanna know why BHS went bust ?

Posted: 06-11-2016 06:49 AM 

Replies: 9
Views: 2971


 Forum: General Discussion   Topic: Garden3World

 Post subject: Re: Garden3World
Posted: 05-31-2016 12:36 PM 

Replies: 66
Views: 13432


 Forum: General Discussion   Topic: News Of The Weird (05/22/16)

Posted: 05-22-2016 06:06 AM 

Replies: 12
Views: 2740


 Forum: Level Editing & Modeling   Topic: FOG TROUBLES

 Post subject: Re: FOG TROUBLES
Posted: 05-19-2016 06:34 PM 

Replies: 11
Views: 9624


3.4 fogparms <red value> <green value> <bluevalue> <distance to Opaque> Note: you must also specify "surfaceparm fog" to cause q3map to identify the surfaces inside the volume. Fogparms only describes how ...

 Forum: General Discussion   Topic: Battlefield 1

 Post subject: Re: Battlefield 1
Posted: 05-06-2016 01:10 PM 

Replies: 103
Views: 24086


phantasmagoria wrote:
A lot of that is gameplay footage,

Well then that green smoke was pretty impressive. But I'd rather see footage that isn't cut into 0.75-second long snippets, TYVM. :up:

 Forum: Level Editing & Modeling   Topic: New custom maps

 Post subject: Re: New custom maps
Posted: 05-06-2016 01:24 AM 

Replies: 4
Views: 4269


 Forum: General Discussion   Topic: What is new in your little world?

Posted: 05-02-2016 08:13 AM 

Replies: 7180
Views: 4235227


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