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Quake3World.com • Search



Search found 325 matches
Search term used: +particles Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: What are you working on?

Posted: 04-23-2022 12:15 PM 

Replies: 39
Views: 2184


 Forum: Level Editing & Modeling   Topic: What are you working on?

Posted: 04-23-2022 10:25 AM 

Replies: 39
Views: 2184


 Forum: The Void   Topic: HM-PuFFNSTuFF Callout Thread

Posted: 01-06-2022 10:57 AM 

Replies: 15
Views: 2940


raw wrote:
I don't like to wipe more than once as it seems like to much of a chore and also removes lubrication for speed-walking.


yeah but sweat + shit particles = mother of all crack itches

 Forum: General Discussion   Topic: no coronavirus thread ?

 Post subject: Re: no coronavirus thread ?
Posted: 10-15-2020 11:27 AM 

Replies: 1805
Views: 276295


Interesting. These super spreader events are the real problem. I can now envision all these Italians sitting down for family meals, screaming at each other from across the table as meatballs crumbs and Covid particles fly through the air...

 Forum: General Discussion   Topic: Currently watching..... on the TV

 Post subject: Re: Currently watching.....
Posted: 06-20-2019 06:22 AM 

Replies: 767
Views: 171099


 Forum: Level Editing & Modeling   Topic: Is there an efficient way to make rain?

Posted: 02-11-2018 06:06 AM 

Replies: 7
Views: 3355


 Forum: General Discussion   Topic: The last movie you saw

 Post subject: Re: The last movie you saw
Posted: 02-05-2018 01:39 PM 

Replies: 13470
Views: 2055600


 Forum: General Discussion   Topic: How much pee is in our swimming pools?

Posted: 03-06-2017 11:06 PM 

Replies: 18
Views: 4042


seremtan wrote:
also, whenever you smell a fart it means you're breathing in fecal particles


You know, I have never thought of it that way but guess you're correct in some way.... Googles odours* and scents

*Grrr, spelling around the globe :smirk:

 Forum: General Discussion   Topic: How much pee is in our swimming pools?

Posted: 03-05-2017 12:53 PM 

Replies: 18
Views: 4042


also, whenever you smell a fart it means you're breathing in fecal particles

 Forum: General Discussion   Topic: 1961 Goldsboro B-52 crash

Posted: 11-13-2016 11:49 PM 

Replies: 15
Views: 3691


 Forum: Level Editing & Modeling   Topic: [EDIT] New FFA map FINAL: dk_kb (Kepple Bay)

Posted: 09-13-2016 10:17 AM 

Replies: 17
Views: 16759


 Forum: Level Editing & Modeling   Topic: New FFA map (Painkiler remake with BFGs)

Posted: 09-10-2016 01:02 AM 

Replies: 30
Views: 15527


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-04-2016 11:26 AM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-04-2016 10:31 AM 

Replies: 14
Views: 6668


You should only use:

  • TGA 24bit

  • TGA 32bit (with 8bit alpha channel included)

  • JPG (non-progressive)


If Q3 can't find a *.tga it will automatically look for a *.jpg - so you always write *.tga in shader or model paths.

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-04-2016 08:23 AM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-03-2016 06:40 PM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-01-2016 07:05 AM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-01-2016 12:41 AM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 12:25 PM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 10:31 AM 

Replies: 14
Views: 6668


And you need to recompile your map. Q3Map2 needs to read the shaders listed in shaderlist.txt

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 04:41 AM 

Replies: 14
Views: 6668


First attempt in copying shaders from someone else is to use their exact shader with no changes, to make sure everything is set up. Only then do you change the name and etc.

So use his exact shader with the exact name and make sure it's in shaderlist.txt

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 12:18 AM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 06:38 AM 

Replies: 14
Views: 6668


obsidian wrote:
Make sure you add your shaders to shaderlist.txt. If Hipshot's shaders aren't working, then you have something wrong with your setup, not with the shader.

TYVM! :) Maybe this was my fatal mistake. :disgust:

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 06:30 AM 

Replies: 14
Views: 6668


Make sure you add your shaders to shaderlist.txt. If Hipshot's shaders aren't working, then you have something wrong with your setup, not with the shader.

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 06:08 AM 

Replies: 14
Views: 6668


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 05:09 AM 

Replies: 14
Views: 6668


I guess you could check the shaders file in Hipshot's map.

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 05:01 AM 

Replies: 14
Views: 6668


 Forum: General Discussion   Topic: NoTW(7/24/16)

 Post subject: Re: NoTW(7/24/16)
Posted: 07-24-2016 01:04 PM 

Replies: 6
Views: 1711


 Forum: General Discussion   Topic: NoTW(7/24/16)

 Post subject: NoTW(7/24/16)
Posted: 07-24-2016 04:52 AM 

Replies: 6
Views: 1711


 Forum: Quake III Arena/Quake Live Discussion   Topic: q3 engine afraid of fragging, death there, i go infinity wil

Posted: 07-04-2016 05:17 PM 

Replies: 1
Views: 2069


 Forum: General Discussion   Topic: DOOM E3 2015 trailer sneak preview

Posted: 03-14-2016 05:22 AM 

Replies: 660
Views: 154513


 Forum: General Discussion   Topic: News Of The Weird(10/04/15)

 Post subject: News Of The Weird(10/04/15)
Posted: 10-04-2015 09:43 AM 

Replies: 1
Views: 1195


 Forum: Level Editing & Modeling   Topic: Using particles in weaphits

Posted: 09-08-2014 05:53 AM 

Replies: 2
Views: 2357


Only in post/using a Q3 mod, such as Q3MME. Can't really be practically built into a map.

 Forum: Level Editing & Modeling   Topic: Using particles in weaphits

Posted: 09-08-2014 05:36 AM 

Replies: 2
Views: 2357


I think it is. You can make particles for map models / to be baked in the map as well as weapon hits can be particles (for example dust) :)

 Forum: Level Editing & Modeling   Topic: Using particles in weaphits

 Post subject: Using particles in weaphits
Posted: 09-08-2014 04:35 AM 

Replies: 2
Views: 2357


Is it possible to use particles for weapon hits, like the rocket launcher explosion or machine gun sparks?
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