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Quake3World.com • Search



Search found 322 matches
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Author Message

 Forum: General Discussion   Topic: no coronavirus thread ?

 Post subject: Re: no coronavirus thread ?
Posted: 10-15-2020 11:27 AM 

Replies: 1495
Views: 160211


Interesting. These super spreader events are the real problem. I can now envision all these Italians sitting down for family meals, screaming at each other from across the table as meatballs crumbs and Covid particles fly through the air...

 Forum: General Discussion   Topic: Currently watching..... on the TV

 Post subject: Re: Currently watching.....
Posted: 06-20-2019 06:22 AM 

Replies: 704
Views: 120318


 Forum: Level Editing & Modeling   Topic: Is there an efficient way to make rain?

Posted: 02-11-2018 06:06 AM 

Replies: 7
Views: 2815


 Forum: General Discussion   Topic: The last movie you saw

 Post subject: Re: The last movie you saw
Posted: 02-05-2018 01:39 PM 

Replies: 13403
Views: 1744799


 Forum: General Discussion   Topic: How much pee is in our swimming pools?

Posted: 03-06-2017 11:06 PM 

Replies: 18
Views: 3558


seremtan wrote:
also, whenever you smell a fart it means you're breathing in fecal particles


You know, I have never thought of it that way but guess you're correct in some way.... Googles odours* and scents

*Grrr, spelling around the globe :smirk:

 Forum: General Discussion   Topic: How much pee is in our swimming pools?

Posted: 03-05-2017 12:53 PM 

Replies: 18
Views: 3558


also, whenever you smell a fart it means you're breathing in fecal particles

 Forum: General Discussion   Topic: 1961 Goldsboro B-52 crash

Posted: 11-13-2016 11:49 PM 

Replies: 15
Views: 3266


 Forum: Level Editing & Modeling   Topic: [EDIT] New FFA map FINAL: dk_kb (Kepple Bay)

Posted: 09-13-2016 10:17 AM 

Replies: 17
Views: 14996


 Forum: Level Editing & Modeling   Topic: New FFA map (Painkiler remake with BFGs)

Posted: 09-10-2016 01:02 AM 

Replies: 30
Views: 12926


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-04-2016 11:26 AM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-04-2016 10:31 AM 

Replies: 14
Views: 5641


You should only use:

  • TGA 24bit

  • TGA 32bit (with 8bit alpha channel included)

  • JPG (non-progressive)


If Q3 can't find a *.tga it will automatically look for a *.jpg - so you always write *.tga in shader or model paths.

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-04-2016 08:23 AM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-03-2016 06:40 PM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-01-2016 07:05 AM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 09-01-2016 12:41 AM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 12:25 PM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 10:31 AM 

Replies: 14
Views: 5641


And you need to recompile your map. Q3Map2 needs to read the shaders listed in shaderlist.txt

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 04:41 AM 

Replies: 14
Views: 5641


First attempt in copying shaders from someone else is to use their exact shader with no changes, to make sure everything is set up. Only then do you change the name and etc.

So use his exact shader with the exact name and make sure it's in shaderlist.txt

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-30-2016 12:18 AM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 06:38 AM 

Replies: 14
Views: 5641


obsidian wrote:
Make sure you add your shaders to shaderlist.txt. If Hipshot's shaders aren't working, then you have something wrong with your setup, not with the shader.

TYVM! :) Maybe this was my fatal mistake. :disgust:

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 06:30 AM 

Replies: 14
Views: 5641


Make sure you add your shaders to shaderlist.txt. If Hipshot's shaders aren't working, then you have something wrong with your setup, not with the shader.

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 06:08 AM 

Replies: 14
Views: 5641


 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 05:09 AM 

Replies: 14
Views: 5641


I guess you could check the shaders file in Hipshot's map.

 Forum: Level Editing & Modeling   Topic: Help with making particles, please (Q3A)

Posted: 08-29-2016 05:01 AM 

Replies: 14
Views: 5641


 Forum: General Discussion   Topic: NoTW(7/24/16)

 Post subject: Re: NoTW(7/24/16)
Posted: 07-24-2016 01:04 PM 

Replies: 6
Views: 1479


 Forum: General Discussion   Topic: NoTW(7/24/16)

 Post subject: NoTW(7/24/16)
Posted: 07-24-2016 04:52 AM 

Replies: 6
Views: 1479


 Forum: Quake III Arena/Quake Live Discussion   Topic: q3 engine afraid of fragging, death there, i go infinity wil

Posted: 07-04-2016 05:17 PM 

Replies: 1
Views: 1848


 Forum: General Discussion   Topic: DOOM E3 2015 trailer sneak preview

Posted: 03-14-2016 05:22 AM 

Replies: 660
Views: 132442


 Forum: General Discussion   Topic: News Of The Weird(10/04/15)

 Post subject: News Of The Weird(10/04/15)
Posted: 10-04-2015 09:43 AM 

Replies: 1
Views: 1061


 Forum: Level Editing & Modeling   Topic: Using particles in weaphits

Posted: 09-08-2014 05:53 AM 

Replies: 2
Views: 2146


Only in post/using a Q3 mod, such as Q3MME. Can't really be practically built into a map.

 Forum: Level Editing & Modeling   Topic: Using particles in weaphits

Posted: 09-08-2014 05:36 AM 

Replies: 2
Views: 2146


I think it is. You can make particles for map models / to be baked in the map as well as weapon hits can be particles (for example dust) :)

 Forum: Level Editing & Modeling   Topic: Using particles in weaphits

 Post subject: Using particles in weaphits
Posted: 09-08-2014 04:35 AM 

Replies: 2
Views: 2146


Is it possible to use particles for weapon hits, like the rocket launcher explosion or machine gun sparks?

 Forum: Programming Discussion   Topic: Best tutorials still alive?

Posted: 08-29-2014 12:52 AM 

Replies: 4
Views: 4008


 Forum: Level Editing & Modeling   Topic: External Lightmaps and patches

Posted: 10-07-2013 08:50 AM 

Replies: 11
Views: 3991


Lights: Thanks bst for the idea, but torches don't fit. It seems that I've erased them anyway by deleting some of those moving particles I have in my map.
Patches: Hm I'm going to try that. But I think it will also affect the lights being emitted onto those brushes, then?

 Forum: General Discussion   Topic: Obsidian for GD Mod.

 Post subject: Re: Obsidian for GD Mod.
Posted: 01-29-2013 06:23 AM 

Replies: 41
Views: 5873


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