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Quake3World.com • Search



Search found 211 matches
Search term used: +q3map +sun Search these results:

Author Message

 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 08:06 PM 

Replies: 15
Views: 7241


 Forum: Level Editing & Modeling   Topic: Lighting problem in Elite force game map after compile

Posted: 02-29-2020 03:39 PM 

Replies: 15
Views: 7241


 Forum: Level Editing & Modeling   Topic: Removing lights- no change in lighting in the map

Posted: 11-27-2017 01:32 PM 

Replies: 13
Views: 6506


 Forum: Level Editing & Modeling   Topic: Removing lights- no change in lighting in the map

Posted: 11-27-2017 05:55 AM 

Replies: 13
Views: 6506


Did you actually compile the lighting with q3map? I'm betting you didn't and are looking at the fullbright vertex lit map.

 Forum: Level Editing & Modeling   Topic: Visual Studio Code & Shaders

Posted: 05-31-2017 01:27 AM 

Replies: 7
Views: 6322


 Forum: Level Editing & Modeling   Topic: Daveybird's WIP Map Thread

Posted: 02-01-2017 09:25 AM 

Replies: 21
Views: 13540


 Forum: Level Editing & Modeling   Topic: Daveybird's WIP Map Thread

Posted: 02-01-2017 03:44 AM 

Replies: 21
Views: 13540


 Forum: Level Editing & Modeling   Topic: Converting bsp2map with q2map (not q3map2) or bspc

Posted: 11-22-2016 12:27 PM 

Replies: 4
Views: 7397


 Forum: Level Editing & Modeling   Topic: sky hiccough

 Post subject: Re: sky hiccough
Posted: 08-03-2016 09:38 AM 

Replies: 5
Views: 3560


 Forum: Level Editing & Modeling   Topic: sky hiccough

 Post subject: sky hiccough
Posted: 08-03-2016 09:20 AM 

Replies: 5
Views: 3560


 Forum: Level Editing & Modeling   Topic: FOG TROUBLES

 Post subject: Re: FOG TROUBLES
Posted: 05-19-2016 06:34 PM 

Replies: 11
Views: 9244


... value> <green value> <bluevalue> <distance to Opaque> Note: you must also specify "surfaceparm fog" to cause q3map to identify the surfaces inside the volume. Fogparms only describes how to render the fog on the surfaces. <red value> <green value> ...

 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 02-28-2016 11:25 PM 

Replies: 7346
Views: 2463654


Any reason why you can't work with Q3map 2516?

 Forum: Level Editing & Modeling   Topic: Steam Switch related stuff / changed paths in QL?

Posted: 11-01-2015 11:36 AM 

Replies: 12
Views: 16718


 Forum: Level Editing & Modeling   Topic: scdm3 [alpha] by Scorch_

Posted: 09-21-2015 11:38 AM 

Replies: 46
Views: 24345


 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: Re: q3map compiler error
Posted: 09-08-2015 05:50 AM 

Replies: 6
Views: 4707


 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: Re: q3map compiler error
Posted: 09-06-2015 08:38 AM 

Replies: 6
Views: 4707


I actualy care. I think this is possible to display while logging using pipes, doesn't it? But actualy I don't know if it supports with adding lines instead of rewriting them...

 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: Re: q3map compiler error
Posted: 09-06-2015 08:02 AM 

Replies: 6
Views: 4707


 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: Re: q3map compiler error
Posted: 09-06-2015 06:34 AM 

Replies: 6
Views: 4707


Wow, thank you :) This is pretty much name that MS-DOS systems see and use. It could pretty much be an alternative way to use spaced and enlarged names in such path settings...

 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: Re: q3map compiler error
Posted: 09-06-2015 06:21 AM 

Replies: 6
Views: 4707


Just compile with a batch file instead and even if you have spaces in names, there's always the 8 char name available, you can see that name using dir /x

 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: Re: q3map compiler error
Posted: 09-06-2015 06:07 AM 

Replies: 6
Views: 4707


 Forum: Level Editing & Modeling   Topic: q3map compiler error

 Post subject: q3map compiler error
Posted: 09-05-2015 10:08 AM 

Replies: 6
Views: 4707


 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 07-13-2015 10:10 PM 

Replies: 827
Views: 679614


In all honesty though, if you have problems with BSPC telling your map leaks and a botclip like that fixing it then you've got a completely different type of problem that has nothing to do with the mod.

Isn't that weird version of q3map the cause of your problems?

 Forum: Level Editing & Modeling   Topic: EntityPlus - A single player Q3 mod

Posted: 07-04-2015 11:58 AM 

Replies: 827
Views: 679614


 Forum: Level Editing & Modeling   Topic: "Hard Boiled" -canceled

Posted: 05-26-2015 03:06 AM 

Replies: 35
Views: 19654


 Forum: Level Editing & Modeling   Topic: Help with Mapping: CTF, AAS and Music Problems

Posted: 05-13-2015 01:07 PM 

Replies: 65
Views: 51108


 Forum: Level Editing & Modeling   Topic: Properly setting up shader paths and names?

Posted: 02-13-2015 09:53 AM 

Replies: 2
Views: 2433


 Forum: Level Editing & Modeling   Topic: Properly setting up shader paths and names?

Posted: 02-13-2015 08:47 AM 

Replies: 2
Views: 2433


 Forum: Level Editing & Modeling   Topic: Model casts blocky shadow instead of correct alpha ch. shado

Posted: 01-28-2015 08:22 PM 

Replies: 3
Views: 2738


Check the shader file for the model, make sure it includes surfaceparm alphashadow

Failing that, post the shader in question, version of GtkRadiant that you are using, and your compile options.

 Forum: Level Editing & Modeling   Topic: Making a shader receive shadows but not cast them

Posted: 01-10-2015 04:40 PM 

Replies: 8
Views: 5837


Or rather, trans sets the brush to be ignored by -vis and does not try to cull objects behind it.

 Forum: Level Editing & Modeling   Topic: Making a shader receive shadows but not cast them

Posted: 01-10-2015 11:28 AM 

Replies: 8
Views: 5837


 Forum: Level Editing & Modeling   Topic: AEblocks - Modular Mapping

Posted: 01-03-2015 08:44 PM 

Replies: 103
Views: 40592


 Forum: Level Editing & Modeling   Topic: GTKradiant - Tips

 Post subject: Re: GTKradiant - Tips
Posted: 06-16-2014 03:51 AM 

Replies: 56
Views: 128480


 Forum: Level Editing & Modeling   Topic: Has this been tried before?

Posted: 04-02-2014 12:40 PM 

Replies: 11
Views: 5448


 Forum: Level Editing & Modeling   Topic: Screenshots

 Post subject: Re: Screenshots
Posted: 02-08-2013 08:33 PM 

Replies: 7346
Views: 2463654


 Forum: Level Editing & Modeling   Topic: q3map2 compiler crashes at end

Posted: 05-19-2012 04:08 AM 

Replies: 19
Views: 11681


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